// Program 14.3: The Fortune Teller Applet import java.applet.Applet; import java.awt.Label; import java.awt.Button; import java.awt.Event; public class Fortune extends Applet { String fortune1 ="You will be happy"; String fortune2 ="You will be wealthy"; String fortune3 = "You will have long life."; Label l; Button b; private int i = 1; public void init() { l = new Label(); l.setText("Your Fortune for a nickel"); add(l); Button b = new Button("A Nickel"); add(b); } public boolean action(Event e, Object o) { if (e.target instanceof Button) changeFortune(); return true; } public void changeFortune() { if (i == 1) { l.setText(fortune1); i++; } else if (i == 2) { l.setText(fortune2); i++; } else { l.setText(fortune3); i = 1; } } }