Windows Sockets

An Open Interface for
Network Programming under
Microsoft Windows

Version 1.1
20 January 1993


Note

This HTML version of the Windows Socket 1.1 Specification is provided by Mark Towfiq. It may be freely redistributed, either as provided or in modified form. Winsock providers may integrate it into their product documentation without incurring any obligation.

Acknowledgements

I am indebted and thankful to:
Mark Towfiq (towfiq@East.Sun.Com)

Table of Contents


Authors and Copyright

Martin Hall
Mark Towfiq
Geoff Arnold
David Treadwell
Henry Sanders

Copyright (c) 1992 by Martin Hall, Mark Towfiq
Geoff Arnold, David Treadwell and Henry Sanders

All rights reserved.

This document may be freely redistributed in any form, electronic or otherwise, provided that it is distributed in its entirety and that the copyright and this notice are included. Comments or questions may be submitted via electronic mail to WinSock@MailBag.Intel.Com. Requests to be added to the Windows Sockets mailing list should be addressed to MajorDomo@MailBag.Intel.Com. This specification, archives of the mailing list, and other information on Windows Sockets are available via anonymous FTP from the host SunSite.UNC.Edu, directory /pub/micro/pc-stuff/ms-windows/winsock. Questions about products conforming to this specification should be addressed to the vendors of the products.


Acknowledgments

The authors would like to thank their companies for allowing them the time and resources to make this specification possible: JSB Corporation, Microdyne Corporation, FTP Software, Sun Microsystems, and Microsoft Corporation.

Special thanks should also be extended to the other efforts contributing to the success of Windows Sockets. The original draft was heavily influenced by existing specifications offered and detailed by JSB Corporation and NetManage, Inc. The "version 1.0 debate" hosted by Microsoft in Seattle allowed many of the members of the working group to hash out final details for 1.0 vis-a-vis.

Sun Microsystems was kind enough to allow first time implementors to "plug and play" beta software during the first Windows Sock-A-Thon of Windows Sockets applications and implementations at Interop Fall '92. Microsoft has shared WSAT (the Windows Sockets API Tester) with other Windows Sockets implementors as a standard Windows Sockets test suite to aid in testing their implementations. Finally, Sun Microsystems and FTP Software plan to host the Windows Sock-A-Thon II in Boston February '93.

Without the contributions of the individuals and corporations involved in the working group, Windows Sockets would never have been as thoroughly reviewed and completed as quickly. In just one year, several competitors in the networking business developed a useful specification with something to show for it! Many thanks to all which participated, either in person or on e-mail to the Windows Sockets effort. The authors would like to thank everyone who participated in any way, and apologize in advance for anyone we have omitted.

List of contributors:


Martin Hall 	(Chairman)	JSB Corporation		martinh@jsbus.com
Mark Towfiq 	(Coordinator)	Microdyne Corporation	towfiq@microdyne.com
Geoff Arnold 	(Editor 1.0)	Sun Microsystems	geoff@east.sun.com
David Treadwell	(Editor 1.1)	Microsoft Corporation	davidtr@microsoft.com
Henry Sanders			Microsoft Corporation	henrysa@microsoft.com

J. Allard Microsoft Corporation jallard@microsoft.com Chris Arap-Bologna Distinct chris@distinct.com Larry Backman FTP Software backman@ftp.com Alistair Banks Microsoft Corporation alistair@microsoft.com Rob Barrow JSB Corporation robb@jsb.co.uk Carl Beame Beame & Whiteside beame@mcmaster,ca Dave Beaver Microsoft Corporation dbeaver@microsoft.com Amatzia BenArtzi NetManage, Inc. amatzia@netmanage.com Mark Beyer Ungermann-Bass mbeyer@ub.com Nelson Bolyard Silicon Graphics, Inc. nelson@sgi.com Pat Bonner Hewlett-Packard p_bonner@cnd.hp.com Derek Brown FTP Software db@wco.ftp.com Malcolm Butler ICL mcab@oasis.icl.co.uk Mike Calbaum Frontier Technologies mike@frontiertech.com Isaac Chan Microsoft Corporation isaacc@microsoft.com Khoji Darbani Informix khoji@informix.com Nestor Fesas Hughes LAN Systems nestor@hls.com Karanja Gakio FTP Software karanja@ftp.com Vikas Garg Distinct vikas@distinct.com Gary Gere Gupta ggere@gupta.com Jim Gilroy Microsoft Corporation jamesg@microsoft.com Bill Hayes Hewlett-Packard billh@hpchdpc.cnd.hp.com Paul Hill MIT pbh@athena.mit.edu Tmima Koren NetManage, Inc. tmima@netmanage.com Hoek Law Citicorp law@dcc.tti.com Graeme Le Roux Moresdawn P/L - Kevin Lewis Novell kevinl@novell.com Roger Lin 3Com roger_lin@3mail.3com.com Terry Lister Hewlett-Packard tel@cnd.hp.com Jeng Long Jiang Wollongong long@twg.com Lee Murach Network Research lee@nrc.com Pete Ostenson Microsoft Corporation peteo@microsoft.com David Pool Spry, Inc. dave@spry.com Bob Quinn FTP Software rcq@ftp.com Glenn Reitsma Hughes LAN Systems glennr@hls.com Brad Rice Age rice@age.com Allen Rochkind 3Com - Jonathan Rosen IBM jrosen@vnet.ibm.com Steve Stokes Novell stoke@novell.com Joseph Tsai 3Com joe_tsai@3mail.3com.com James Van Bokkelen FTP Software jbvb@ftp.com Miles Wu Wollongong wu@twg.com Boris Yanovsky NetManage, Inc. boris@netmanage.com


Introduction


What is Windows Sockets

The Windows Sockets specification defines a network programming interface for Microsoft Windows which is based on the "socket" paradigm popularized in the Berkeley Software Distribution (BSD) from the University of California at Berkeley. It encompasses both familiar Berkeley socket style routines and a set of Windows-specific extensions designed to allow the programmer to take advantage of the message-driven nature of Windows.

The Windows Sockets Specification is intended to provide a single API to which application developers can program and multiple network software vendors can conform. Furthermore, in the context of a particular version of Microsoft Windows, it defines a binary interface (ABI) such that an application written to the Windows Sockets API can work with a conformant protocol implementation from any network software vendor. This specification thus defines the library calls and associated semantics to which an application developer can program and which a network software vendor can implement.

Network software which conforms to this Windows Sockets specification will be considered "Windows Sockets Compliant". Suppliers of interfaces which are "Windows Sockets Compliant" shall be referred to as "Windows Sockets Suppliers". To be Windows Sockets Compliant, a vendor must implement 100% of this Windows Sockets specification.

Applications which are capable of operating with any "Windows Sockets Compliant" protocol implementation will be considered as having a "Windows Sockets Interface" and will be referred to as "Windows Sockets Applications".

This version of the Windows Sockets specification defines and documents the use of the API in conjunction with the Internet Protocol Suite (IPS, generally referred to as TCP/IP). Specifically, all Windows Sockets implementations support both stream (TCP) and datagram (UDP) sockets.

While the use of this API with alternative protocol stacks is not precluded (and is expected to be the subject of future revisions of the specification), such usage is beyond the scope of this version of the specification.


Berkeley Sockets

The Windows Sockets Specification has been built upon the Berkeley Sockets programming model which is the de facto standard for TCP/IP networking. It is intended to provide a high degree of familiarity for programmers who are used to programming with sockets in UNIX and other environments, and to simplify the task of porting existing sockets-based source code. The Windows Sockets API is consistent with release 4.3 of the Berkeley Software Distribution (4.3BSD).

Portions of the Windows Sockets specification are derived from material which is Copyright (c) 1982-1986 by the Regents of the University of California. All rights are reserved. The Berkeley Software License Agreement specifies the terms and conditions for redistribution.


Microsoft Windows and Windows-specific extensions

This API is intended to be usable within all implementations and versions of Microsoft Windows from Microsoft Windows Version 3.0 onwards. It thus provides for Windows Sockets implementations and Windows Sockets applications in both 16 and 32 bit operating environments.

Windows Sockets makes provisions for multithreaded Windows processes. A process contains one or more threads of execution. In the Windows 3.1 non-multithreaded world, a task corresponds to a process with a single thread. All references to threads in this document refer to actual "threads" in multithreaded Windows environments. In non multithreaded environments (such as Windows 3.0), use of the term thread refers to a Windows process.

The Microsoft Windows extensions included in Windows Sockets are provided to allow application developers to create software which conforms to the Windows programming model. It is expected that this will facilitate the creation of robust and high-performance applications, and will improve the cooperative multitasking of applications within non-preemptive versions of Windows. With the exception of WSAStartup() and WSACleanup() their use is not mandatory.


The Status of this Specification

Windows Sockets is an independent specification which was created and exists for the benefit of application developers and network vendors and, indirectly, computer users. Each published (non-draft) version of this specification represents a fully workable API for implementation by network vendors and programming use by application developers. Discussion of this specification and suggested improvements continue and are welcomed. Such discussion occurs mainly via the Internet electronic mail forum winsock@microdyne.com. Meetings of interested parties occur on an irregular basis. Details of these meetings are publicized to the electronic mail forum.


Revision History


Windows Sockets Version 1.0

Windows Sockets Version 1.0 represented the results of considerable work within the vendor and user community as discussed in " Origins of Windows Sockets". This version of the specification was released in order that network software suppliers and application developers could begin to construct implementations and applications which conformed to the Windows Sockets standard.


Windows Sockets Version 1.1

Windows Sockets Version 1.1 follows the guidelines and structure laid out by version 1.0, making changes only where absolutely necessary as indicated by the experiences of a number of companies that created Windows Sockets implementations based on the version 1.0 specification. Version 1.1 contains several clarifications and minor fixes to version 1.0. Additionally, the following more significant changes were incorporated into version 1.1:


Programming with Sockets


Windows Sockets Stack Installation Checking

To detect the presence of one (or many) Windows Sockets implementations on a system, an application which has been linked with the Windows Sockets Import Library may simply call the WSAStartup() routine. If an application wishes to be a little more sophisticated it can examine the $PATH environment variable and search for instances of Windows Sockets implementations (WINSOCK.DLL). For each instance it can issue a LoadLibrary() call and use the WSAStartup() routine to discover implementation specific data.

This version of the Windows Sockets specification does not attempt to address explicitly the issue of multiple concurrent Windows Sockets implementations. Nothing in the specification should be interpreted as restricting multiple Windows Sockets DLLs from being present and used concurrently by one or more Windows Sockets applications.

For further details of where to obtain Windows Sockets components, see " Windows Sockets Components".


Sockets

The following material is derived from the document "An Advanced 4.3BSD Interprocess Communication Tutorial" by Samuel J. Leffler, Robert S. Fabry, William N. Joy, Phil Lapsley, Steve Miller, and Chris Torek.


Basic concepts

The basic building block for communication is the socket. A socket is an endpoint of communication to which a name may be bound. Each socket in use has a type and an associated process. Sockets exist within communication domains. A communication domain is an abstraction introduced to bundle common properties of threads communicating through sockets. Sockets normally exchange data only with sockets in the same domain (it may be possible to cross domain boundaries, but only if some translation process is performed). The Windows Sockets facilities support a single communication domain: the Internet domain, which is used by processes which communicate using the Internet Protocol Suite. (Future versions of this specification may include additional domains.)

Sockets are typed according to the communication properties visible to a user. Applications are presumed to communicate only between sockets of the same type, although there is nothing that prevents communication between sockets of different types should the underlying communication protocols support this.

Two types of sockets currently are available to a user. A stream socket provides for the bi-directional, reliable, sequenced, and unduplicated flow of data without record boundaries.

A datagram socket supports bi-directional flow of data which is not promised to be sequenced, reliable, or unduplicated. That is, a process receiving messages on a datagram socket may find messages duplicated, and, possibly, in an order different from the order in which it was sent. An important characteristic of a datagram socket is that record boundaries in data are preserved. Datagram sockets closely model the facilities found in many contemporary packet switched networks such as Ethernet.


Client-server model

The most commonly used paradigm in constructing distributed applications is the client/server model. In this scheme client applications request services from a server application. This implies an asymmetry in establishing communication between the client and server.

The client and server require a well-known set of conventions before service may be rendered (and accepted). This set of conventions comprises a protocol which must be implemented at both ends of a connection. Depending on the situation, the protocol may be symmetric or asymmetric. In a symmetric protocol, either side may play the master or slave roles. In an asymmetric protocol, one side is immutably recognized as the master, with the other as the slave. An example of a symmetric protocol is the TELNET protocol used in the Internet for remote terminal emulation. An example of an asymmetric protocol is the Internet file transfer protocol, FTP. No matter whether the specific protocol used in obtaining a service is symmetric or asymmetric, when accessing a service there is a ``client process'' and a ``server process''.

A server application normally listens at a well-known address for service requests. That is, the server process remains dormant until a connection is requested by a client's connection to the server's address. At such a time the server process ``wakes up'' and services the client, performing whatever appropriate actions the client requests of it. While connection-based services are the norm, some services are based on the use of datagram sockets.


Out-of-band data

Note: The following discussion of out-of-band data, also referred to as TCP Urgent data, follows the model used in the Berkeley software distribution. Users and implementors should be aware of the fact that there are at present two conflicting interpretations of RFC 793 (in which the concept is introduced), and that the implementation of out-of-band data in the Berkeley Software Distribution does not conform to the Host Requirements laid down in RFC 1122. To minimize interoperability problems, applications writers are advised not to use out-of-band data unless this is required in order to interoperate with an existing service. Windows Sockets suppliers are urged to document the out-of-band semantics (BSD or RFC 1122) which their product implements. It is beyond the scope of this specification to mandate a particular set of semantics for out-of-band data handling.

The stream socket abstraction includes the notion of ``out of band'' data. Out-of-band data is a logically independent transmission channel associated with each pair of connected stream sockets. Out-of-band data is delivered to the user independently of normal data. The abstraction defines that the out-of-band data facilities must support the reliable delivery of at least one out-of-band message at a time. This message may contain at least one byte of data, and at least one message may be pending delivery to the user at any one time. For communications protocols which support only in-band signaling (i.e. the urgent data is delivered in sequence with the normal data), the system normally extracts the data from the normal data stream and stores it separately. This allows users to choose between receiving the urgent data in order and receiving it out of sequence without having to buffer all the intervening data. It is possible to ``peek'' at out-of-band data.

An application may prefer to process out-of-band data "in-line", as part of the normal data stream. This is achieved by setting the socket option SO_OOBINLINE (see setsockopt()). In this case, the application may wish to determine whether any of the unread data is "urgent" (the term usually applied to in-line out-of-band data). To facilitate this, the Windows Sockets implementation will maintain a logical "mark" in the data stream to indicate the point at which the out-of-band data was sent. An application can use the SIOCATMARK ioctlsocket() command to determine whether there is any unread data preceding the mark. For example, it might use this to resynchronize with its peer by ensuring that all data up to the mark in the data stream is discarded when appropriate.

The WSAAsyncSelect() routine is particularly well suited to handling notification of the presence of out-of-band-data.


Broadcasting

By using a datagram socket, it is possible to send broadcast packets on many networks supported by the system. The network itself must support broadcast: the system provides no simulation of broadcast in software. Broadcast messages can place a high load on a network, since they force every host on the network to service them. Consequently, the ability to send broadcast packets has been limited to sockets which are explicitly marked as allowing broadcasting. Broadcast is typically used for one of two reasons: it is desired to find a resource on a local network without prior knowledge of its address, or important functions such as routing require that information be sent to all accessible neighbors.

The destination address of the message to be broadcast depends on the network(s) on which the message is to be broadcast. The Internet domain supports a shorthand notation for broadcast on the local network, the address INADDR_BROADCAST. Received broadcast messages contain the senders address and port, as datagram sockets must be bound before use.

Some types of network support the notion of different types of broadcast. For example, the IEEE 802.5 token ring architecture supports the use of link-level broadcast indicators, which control whether broadcasts are forwarded by bridges. The Windows Sockets specification does not provide any mechanism whereby an application can determine the type of underlying network, nor any way to control the semantics of broadcasting.


Byte Ordering

The Intel byte ordering is like that of the DEC VAX, and therefore differs from the Internet and 68000-type processor byte ordering. Thus care must be taken to ensure correct orientation.

Any reference to IP addresses or port numbers passed to or from a Windows Sockets routine must be in network order. This includes the IP address and port fields of a struct sockaddr_in (but not the sin_family field).

Consider an application which normally contacts a server on the TCP port corresponding to the "time" service, but which provides a mechanism for the user to specify that an alternative port is to be used. The port number returned by getservbyname() is already in network order, which is the format required constructing an address, so no translation is required. However if the user elects to use a different port, entered as an integer, the application must convert this from host to network order (using the htons() function) before using it to construct an address. Conversely, if the application wishes to display the number of the port within an address (returned via, e.g., getpeername()), the port number must be converted from network to host order (using ntohs()) before it can be displayed.

Since the Intel and Internet byte orders are different, the conversions described above are unavoidable. Application writers are cautioned that they should use the standard conversion functions provided as part of the Windows Sockets API rather than writing their own conversion code, since future implementations of Windows Sockets are likely to run on systems for which the host order is identical to the network byte order. Only applications which use the standard conversion functions are likely to be portable.


Socket Options

The socket options supported by Windows Sockets are listed in the pages describing setsockopt() and getsockopt(). A Windows Sockets implementation must recognize all of these options, and (for getsockopt()) return plausible values for each. The default value for each option is shown in the following table.
Value		Type		Meaning			Default		Note
--------------- --------------- ----------------------- --------------- ----
SO_ACCEPTCON	BOOL		Socket is listen()ing.
				FALSE unless a listen()
				has been performed

SO_BROADCAST BOOL Socket is configured FALSE

for the transmission of

broadcast messages.

SO_DEBUG BOOL Debugging is enabled. FALSE (i)

SO_DONTLINGER BOOL If true, the SO_LINGER TRUE

option is disabled..

SO_DONTROUTE BOOL Routing is disabled. FALSE (i)

SO_ERROR int Retrieve error status 0

and clear.

SO_KEEPALIVE BOOL Keepalives are being FALSE

sent.

SO_LINGER struct linger Returns the current l_onoff is 0

FAR * linger options.

SO_OOBINLINE BOOL Out-of-band data is FALSE

being received in the

normal data stream.

SO_RCVBUF int Buffer size for Implementation (i)

receives dependant.

SO_REUSEADDR BOOL The address to which FALSE

this socket is bound

can be used by others.

SO_SNDBUF int Buffer size for sends Implementation (i)

dependant.

SO_TYPE int The type of the socket As created

(e.g. SOCK_STREAM). via socket()

TCP_NODELAY BOOL Disables the Nagle Implementation

algorithm for send dependant.

coalescing.

Notes:

(i) An implementation may silently ignore this option on setsockopt() and return a constant value for getsockopt(), or it may accept a value for setsockopt() and return the corresponding value in getsockopt() without using the value in any way.


Database Files

The getXbyY() and WSAAsyncGetXByY() classes of routines are provided for retrieving network specific information. The getXbyY() routines were originally designed (in the first Berkeley UNIX releases) as mechanisms for looking up information in text databases. Although the information may be retrieved by the Windows Sockets implementation in different ways, a Windows Sockets application requests such information in a consistent manner through either the getXbyY() or the WSAAsyncGetXByY() class of routines.


Deviation from Berkeley Sockets

There are a few limited instances where the Windows Sockets API has had to divert from strict adherence to the Berkeley conventions, usually because of difficulties of implementation in a Windows environment.

socket data type and error values

select() and FD_*

Error codes -- errno, h_errno & WSAGetLastError()

Pointers

Renamed functions

Blocking routines & EINPROGRESS

Maximum number of sockets supported

Include files

Return values on API failure


socket data type and error values

A new data type, SOCKET, has been defined. The definition of this type was necessary for future enhancements to the Windows Sockets specification, such as being able to use sockets as file handles in Windows NT. Definition of this type also facilitates porting of applications to a Win/32 environment, as the type will automatically be promoted from 16 to 32 bits.

In UNIX, all handles, including socket handles, are small, non-negative intergers, and some applications make assumptions that this will be true. Windows Sockets handles have no restrictions, other than that the value INVALID_SOCKET is not a valid socket. Socket handles may take any value in the range 0 to INVALID_SOCKET-1.

Because the SOCKET type is unsigned, compiling existing source code from, for example, a UNIX environment may lead to compiler warnings about signed/unsigned data type mismatches.

This means, for example, that checking for errors when the socket() and accept() routines return should not be done by comparing the return value with -1, or seeing if the value is negative (both common, and legal, approaches in BSD). Instead, an application should use the manifest constant INVALID_SOCKET as defined in winsock.h. For example:

TYPICAL BSD STYLE:

s = socket(...);
if (s == -1)	/* or s < 0 */
	{...}

PREFERRED STYLE:

s = socket(...);
if (s == INVALID_SOCKET)
	{...}


select() and FD_*

Because a SOCKET is no longer represented by the UNIX-style "small non-negative integer", the implementation of the select() function was changed in the Windows Sockets API. Each set of descriptors is still represented by the fd_set type, but instead of being stored as a bitmask the set is implemented as an array of SOCKETs.. To avoid potential problems, applications must adhere to the use of the FD_XXX macros to set, initialize, clear, and check the fd_set structures.


Error codes -- errno, h_errno & WSAGetLastError()

Error codes set by the Windows Sockets implementation are NOT made available via the errno variable. Additionally, for the getXbyY() class of functions, error codes are NOT made available via the h_errno variable. Instead, error codes are accessed by using the WSAGetLastError() API. This function is provided in Windows Sockets as a precursor (and eventually an alias) for the Win32 function GetLastError(). This is intended to provide a reliable way for a thread in a multi-threaded process to obtain per-thread error information.

For compatibility with BSD, an application may choose to include a line of the form:

#define errno WSAGetLastError()

This will allow networking code which was written to use the global errno to work correctly in a single-threaded environment. There are, obviously, some drawbacks. If a source file includes code which inspects errno for both socket and non-socket functions, this mechanism cannot be used. Furthermore, it is not possible for an application to assign a new value to errno. (In Windows Sockets the function WSASetLastError() may be used for this purpose.)

TYPICAL BSD STYLE:

r = recv(...);
if (r == -1
    && errno == EWOULDBLOCK)
	{...}

PREFERRED STYLE:

r = recv(...);
if (r == -1       /* (but see below) */
    && WSAGetLastError() == EWOULDBLOCK)
	{...}
Although error constants consistent with 4.3 Berkeley Sockets are provided for compatibility purposes, applications should, where possible, use the "WSA" error code definitions. For example, a more accurate version of the above source code fragment is:

r = recv(...);
if (r == -1
    && WSAGetLastError() == WSAEWOULDBLOCK)
	{...}


Pointers

All pointers used by applications with Windows Sockets should be FAR. To facilitate this, data type definitions such as LPHOSTENT are provided.


Renamed functions

In two cases it was necessary to rename functions which are used in Berkeley Sockets in order to avoid clashes with other APIs.

close() & closesocket() In Berkeley Sockets, sockets are represented by standard file descriptors, and so the close() function can be used to close sockets as well as regular files. While nothing in the Windows Sockets API prevents an implementation from using regular file handles to identify sockets, nothing requires it either. Socket descriptors are not presumed to correspond to regular file handles, and file operations such as read(), write(), and close() cannot be assumed to work correctly when applied to socket descriptors.. Sockets must be closed by using the closesocket() routine. Using the close() routine to close a socket is incorrect and the effects of doing so are undefined by this specification.

ioctl() & ioctlsocket()

Various C language run-time systems use the ioctl() routine for purposes unrelated to Windows Sockets. For this reason we have defined the routine ioctlsocket() which is used to handle socket functions which in the Berkeley Software Distribution are performed using ioctl() and fcntl().


Blocking routines & EINPROGRESS

Although blocking operations on sockets are supported under Windows Sockets, their use is strongly discouraged. Programmers who are constrained to use blocking mode -- for example, as part of an existing application which is to be ported -- should be aware of the semantics of blocking operations in Windows Sockets. See Blocking/Non blocking & Data Volatility for more details.


Maximum number of sockets supported

The maximum number of sockets supported by a particular Windows Sockets supplier is implementation specific. An application should make no assumptions about the availability of a certain number of sockets. This topic is addressed further in the section on WSAStartup(). However, independent of the number of sockets supported by a particular implementation is the issue of the maximum number of sockets which an application can actually make use of.

The maximum number of sockets which a Windows Sockets application can make use of is determined at compile time by the manifest constant FD_SETSIZE. This value is used in constructing the fd_set structures used in select(). The default value in winsock.h is 64. If an application is designed to be capable of working with more than 64 sockets, the implementor should define the manifest FD_SETSIZE in every source file before including winsock.h. One way of doing this may be to include the definition within the compiler options in the makefile, for example adding -DFD_SETSIZE=128 as an option to the compiler command line for Microsoft C. It must be emphasized that defining FD_SETSIZE as a particular value has no effect on the actual number of sockets provided by a Windows Sockets implementation.


Include files

For ease of portability of existing Berkeley sockets based source code, a number of standard Berkeley include files are supported. However, these Berkeley header files merely include the winsock.h include file, and it is therefore sufficient (and recommended) that Windows Sockets application source files should simply include winsock.h.


Return values on API failure

The manifest constant SOCKET_ERROR is provided for checking API failure. Although use of this constant is not mandatory, it is recommended. The following example illustrates the use of the SOCKET_ERROR constant:

TYPICAL BSD STYLE:

r = recv(...);
if (r == -1     /* or r < 0 */
    && errno == EWOULDBLOCK)
	{...}
PREFERRED STYLE:
r = recv(...);
if (r == SOCKET_ERROR
    && WSAGetLastError() == WSAEWOULDBLOCK)
	{...}

Raw Sockets

The Windows Sockets specification does not mandate that a Windows Sockets DLL support raw sockets, that is, sockets opened with SOCK_RAW. However, a Windows Sockets DLL is allowed and encouraged to supply raw socket support. A Windows Sockets-compliant application that wishes to use raw sockets should attempt to open the socket with the socket() call (see section 4.1.23), and if it fails either attempt to use another socket type or indicate the failure to the user.


Windows Sockets in Multithreaded Versions of Windows

The Windows Sockets interface is designed to work for both single-threaded versions of Windows (such as Windows 3.1) and future multithreaded versions of Windows (such as Windows NT). In a multithreaded environment the sockets interface is basically the same, but the author of a multithreaded application must be aware that it is the responsibility of the application, not the Windows Sockets implementation, to synchronize access to a socket between threads. This is the same rule as applies to other forms of I/O such as file I/O. Failure to synchronize calls on a socket leads to unpredictable results; for example if there are two simultaneous calls to send(), there is no guarantee as to the order in which the data will be sent.

Closing a socket in one thread that has an outstanding blocking call on the same socket in another thread will cause the blocking call to fail with WSAEINTR, just as if the operation were cancelled. This also applies if there is a select() call outstanding and the application closes one of the sockets being selected.

There is no default blocking hook installed in preemptive multithreaded versions of Windows. This is because the machine will not be blocked if a single application is waiting for an operation to complete and hence not calling PeekMessage() or GetMessage() which cause the application to yield in nonpremptive Windows. However, for backwards compatibility the WSASetBlockingHook() call is implemented in multithreaded versions of Windows, and any application whose behavior depends on the default blocking hook may install their own blocking hook which duplicates the default hook's semantics, if desired.


Socket Library Overview


Socket Functions

The Windows Sockets specification includes the following Berkeley-style socket routines:

accept() An incoming connection is acknowledged and associated with an immediately created socket. The original socket is returned to the listening state.

bind() Assign a local name to an unnamed socket.

closesocket() Remove a socket descriptor from the per-process object reference table. Only blocks if SO_LINGER is set.

connect() Initiate a connection on the specified socket.

getpeername() Retrieve the name of the peer connected to the specified socket descriptor.

getsockname() Retrieve the current name for the specified socket

getsockopt() Retrieve options associated with the specified socket descriptor.

htonl() Convert a 32-bit quantity from host byte order to network byte order.

htons() Convert a 16-bit quantity from host byte order to network byte order.

inet_addr() Converts a character string representing a number in the Internet standard ``.'' notation to an Internet address value.

inet_ntoa() Converts an Internet address value to an ASCII string in ``.'' notation i.e. ``a.b.c.d''.

ioctlsocket() Provide control for descriptors.

listen() Listen for incoming connections on a specified socket.

ntohl() Convert a 32-bit quantity from network byte order to host byte order.

ntohs() Convert a 16-bit quantity from network byte order to host byte order.

recv()* Receive data from a connected socket.

recvfrom()* Receive data from either a connected or unconnected socket.

select()* Perform synchronous I/O multiplexing.

send()* Send data to a connected socket.

sendto()* Send data to either a connected or unconnected socket.

setsockopt() Store options associated with the specified socket descriptor.

shutdown() Shut down part of a full-duplex connection.

socket() Create an endpoint for communication and return a socket descriptor.

* The routine can block if acting on a blocking socket.


Blocking/Non blocking & Data Volatility

One major issue in porting applications from a Berkeley sockets environment to a Windows environment involves "blocking"; that is, invoking a function which does not return until the associated operation is completed. The problem arises when the operation may take an arbitrarily long time to complete: an obvious example is a recv() which may block until data has been received from the peer system. The default behavior within the Berkeley sockets model is for a socket to operate in a blocking mode unless the programmer explicitly requests that operations be treated as non-blocking. It is strongly recommended that programmers use the nonblocking (asynchronous) operations if at all possible, as they work significantly better within the nonpreemptive Windows environment. Use blocking operations only if absolutely necessary, and carefully read and understand this section if you must use blocking operations.

Even on a blocking socket, some operations (e.g. bind(), getsockopt(), getpeername()) can be completed immediately. For such operations there is no difference between blocking and non-blocking operation. Other operations (e.g. recv()) may be completed immediately or may take an arbitrary time to complete, depending on various transport conditions. When applied to a blocking socket, these operations are referred to as blocking operations. All routines which can block are listed with an asterisk in the tables above and below.

Within a Windows Sockets implementation, a blocking operation which cannot be completed immediately is handled as follows. The DLL initiates the operation, and then enters a loop in which it dispatches any Windows messages (yielding the processor to another thread if necessary) and then checks for the completion of the Windows Sockets function. If the function has completed, or if WSACancelBlockingCall() has been invoked, the blocking function completes with an appropriate result. Refer to WSASetBlockingHook(), for a complete description of this mechanism, including pseudocode for the various functions.

If a Windows message is received for a process for which a blocking operation is in progress, there is a risk that the application will attempt to issue another Windows Sockets call. Because of the difficulty of managing this condition safely, the Windows Sockets specification does not support such application behavior. Two functions are provided to assist the programmer in this situation. WSAIsBlocking() may be called to determine whether or not a blocking Windows Sockets call is in progress. WSACancelBlockingCall() may be called to cancel an in-progress blocking call, if any. Any other Windows Sockets function which is called in this situation will fail with the error WSAEINPROGRESS. It should be emphasized that this restriction applies to both blocking and non-blocking operations.

Although this mechanism is sufficient for simple applications, it cannot support the complex message-dispatching requirements of more advanced applications (for example, those using the MDI model). For such applications, the Windows Sockets API includes the function WSASetBlockingHook(), which allows the programmer to define a special routine which will be called instead of the default message dispatch routine described above.

The Windows Sockets DLL will call the blocking hook function only if all of the following are true: the routine is one which is defined as being able to block, the specified socket is a blocking socket, and the request cannot be completed immediately. (A socket is set to blocking by default, but the IOCTL FIONBIO and WSAAsyncSelect() both set a socket to nonblocking mode.) If an application uses only non-blocking sockets and uses the WSAAsyncSelect() and/or the WSAAsyncGetXByY() routines instead of select() and the getXbyY() routines, then the blocking hook will never be called and the application does not need to be concerned with the reentrancy issues the blocking hook can introduce.

If an application invokes an asynchronous or non-blocking operation which takes a pointer to a memory object (e.g. a buffer, or a global variable) as an argument, it is the responsibility of the application to ensure that the object is available to the Windows Sockets implementation throughout the operation. The application must not invoke any Windows function which might affect the mapping or addressability of the memory involved. In a multithreaded system, the application is also responsible for coordinating access to the object using appropriate synchronization mechanisms. A Windows Sockets implementation cannot, and will not, address these issues. The possible consequences of failing to observe these rules are beyond the scope of this specification.


Database Functions

The Windows Sockets specification defines the following "database" routines. As noted earlier, a Windows Sockets supplier may choose to implement these in a manner which does not depend on local database files. The pointer returned by certain database routines such as gethostbyname() points to a structure which is allocated by the Windows Sockets library. The data which is pointed to is volatile and is good only until the next Windows Sockets API call from that thread. Additionally, the application must never attempt to modify this structure or to free any of its components. Only one copy of this structure is allocated for a thread, and so the application should copy any information which it needs before issuing any other Windows Sockets API calls.

gethostbyaddr()* Retrieve the name(s) and address corresponding to a network address.

gethostname() Retrieve the name of the local host.

gethostbyname()* Retrieve the name(s) and address corresponding to a host name.

getprotobyname()* Retrieve the protocol name and number corresponding to a protocol name.

getprotobynumber()* Retrieve the protocol name and number corresponding to a protocol number.

getservbyname()* Retrieve the service name and port corresponding to a service name.

getservbyport()* Retrieve the service name and port corresponding to a port.

* The routine can block under some circumstances.


Microsoft Windows-specific Extension Functions

The Windows Sockets specification provides a number of extensions to the standard set of Berkeley Sockets routines. Principally, these extended APIs allow message-based, asynchronous access to network events. While use of this extended API set is not mandatory for socket-based programming (with the exception of WSAStartup() and WSACleanup()), it is recommended for conformance with the Microsoft Windows programming paradigm.

Asynchronous select() Mechanism

Asynchronous Support Routines

Hooking Blocking Methods

Error Handling

Accessing a Windows Sockets DLL from an Intermediate DLL

Internal Use of Messages by Windows Sockets Implementations

Private API Interfaces

WSAAsyncGetHostByAddr() A set of functions which provide asynchronous

WSAAsyncGetHostByName() versions of the standard Berkeley

WSAAsyncGetProtoByName() getXbyY() functions. For example, the

WSAAsyncGetProtoByNumber() WSAAsyncGetHostByName() function provides an asynchronous message based

WSAAsyncGetServByName() implementation of the standard Berkeley

WSAAsyncGetServByPort() gethostbyname() function.

WSAAsyncSelect() Perform asynchronous version of select()

WSACancelAsyncRequest() Cancel an outstanding instance of a WSAAsyncGetXByY() function.

WSACancelBlockingCall() Cancel an outstanding "blocking" API call

WSACleanup() Sign off from the underlying Windows Sockets DLL.

WSAGetLastError() Obtain details of last Windows Sockets API error

WSAIsBlocking() Determine if the underlying Windows Sockets DLL is already blocking an existing call for this thread

WSASetBlockingHook() "Hook" the blocking method used by the underlying Windows Sockets implementation

WSASetLastError() Set the error to be returned by a subsequent WSAGetLastError()

WSAStartup() Initialize the underlying Windows Sockets DLL.

WSAUnhookBlockingHook() Restore the original blocking function


Asynchronous select() Mechanism

The WSAAsyncSelect() API allows an application to register an interest in one or many network events. This API is provided to supersede the need to do polled network I/O. Any situation in which select() or non-blocking I/O routines (such as send() and recv()) are either already used or are being considered is usually a candidate for the WSAAsyncSelect() API. When declaring interest in such condition(s), you supply a window handle to be used for notification. The corresponding window then receives message-based notification of the conditions in which you declared an interest.

WSAAsyncSelect() allows interest to be declared in the following conditions for a particular socket:


Asynchronous Support Routines

The asynchronous "database" functions allow applications to request information in an asynchronous manner. Some network implementations and/or configurations perform network based operations to resolve such requests. The WSAAsyncGetXByY() functions allow application developers to request services which would otherwise block the operation of the whole Windows environment if the standard Berkeley function were used. The WSACancelAsyncRequest() function allows an application to cancel any outstanding asynchronous request.


Hooking Blocking Methods

As noted in Blocking/Non blocking & Data Volatility, Windows Sockets implements blocking operations in such a way that Windows message processing can continue, which may result in the application which issued the call receiving a Windows message. In certain situations an application may want to influence or change the way in which this pseudo-blocking process is implemented. The WSASetBlockingHook() provides the ability to substitute a named routine which the Windows Sockets implementation is to use when relinquishing the processor during a "blocking" operation.


Error Handling

For compatibility with thread-based environments, details of API errors are obtained through the WSAGetLastError() API. Although the accepted "Berkeley-Style" mechanism for obtaining socket-based network errors is via "errno", this mechanism cannot guarantee the integrity of an error ID in a multi-threaded environment. WSAGetLastError() allows you to retrieve an error code on a per thread basis.

WSAGetLastError() returns error codes which avoid conflict with standard Microsoft C error codes. Certain error codes returned by certain Windows Sockets routines fall into the standard range of error codes as defined by Microsoft C. If you are NOT using an application development environment which defines error codes consistent with Microsoft C, you are advised to use the Windows Sockets error codes prefixed by "WSA" to ensure accurate error code detection.

Note that this specification defines a recommended set of error codes, and lists the possible errors which may be returned as a result of each function. It may be the case in some implementations that other Windows Sockets error codes will be returned in addition to those listed, and applications should be prepared to handle errors other than those enumerated under each API description. However a Windows Sockets implementation must not return any value which is not enumerated in the table of legal Windows Sockets errors given in Error Codes.


Accessing a Windows Sockets DLL from an Intermediate DLL

A Windows Sockets DLL may be accessed both directly from an application and through an "intermediate" DLL. An example of such an intermediate DLL would be a virtual network API layer that supports generalized network functionality for applications and uses Windows Sockets. Such a DLL could be used by several applications simultaneously, and the DLL must take special precautions with respect to the WSAStartup() and WSACleanup() calls to ensure that these routines are called in the context of each task that will make Windows Sockets calls. This is because the Windows Sockets DLL will need a call to WSAStartup() for each task in order to set up task-specific data structures, and a call to WSACleanup() to free any resources allocated for the task.

There are (at least) two ways to accomplish this. The simplest method is for the intermediate DLL to have calls similiar to WSAStartup() and WSACleanup() that applications call as appropriate. The DLL would then call WSAStartup() or WSACleanup() from within these routines. Another mechanism is for the intermediate DLL to build a table of task handles, which are obtained from the GetCurrentTask() Windows API, and at each entry point into the intermediate DLL check whether WSAStartup() has been called for the current task, then call WSAStartup() if necessary.

If a DLL makes a blocking call and does not install its own blocking hook, then the DLL author must be aware that control may be returned to the application either by an application-installed blocking hook or by the default blocking hook. Thus, it is possible that the application will cancel the DLL's blocking operation via WSACancelBlockingCall(). If this occurs, the DLL's blocking operation will fail with the error code WSAEINTR, and the DLL must return control to the calling task as quickly as possible, as the used has likely pressed a cancel or close button and the task has requested control of the CPU. It is recommended that DLLs which make blocking calls install their own blocking hooks with WSASetBlockingHook() to prevent unforeseen interactions between the application and the DLL.

Note that this is not necessary for DLLs in Windows NT because of its different process and DLL structure. Under Windows NT, the intermediate DLL could simply call WSAStartup() in its DLL initialization routine, which is called whenever a new process which uses the DLL starts.


Internal use of Messages by Windows Sockets Implementations

In order to implement Windows Sockets purely as a DLL, it may be necessary for the DLL to post messages internally for communication and timing. This is perfectly legal; however, a Windows Sockets DLL must not post messages to a window handle opened by a client application except for those messages requested by the application. A Windows Sockets DLL that needs to use messages for its own purposes must open a hidden window and post any necessary messages to the handle for that window.


Private API Interfaces

The winsock.def file lists the ordinals defined for the Windows Sockets APIs. In addition to the ordinal values listed, all ordinals 999 and below are reserved for future Windows Sockets use. It may be convenient for a Windows Sockets implementation to export additional, private interfaces from the Windows Sockets DLL. This is perfectly acceptable, as long as the ordinals for these exports are above 1000. Note that any application that uses a particular Windows Sockets DLL's private APIs will most likely not work on any other vendor's Windows Sockets implementation. Only the APIs defined in this document are guaranteed to be present in every Windows Sockets implementation.

If an application uses private interfaces of a particular vendor's Windows Sockets DLL, it is recommended that the DLL not be statically linked with the application but rather dynamically loaded with the Windows routines LoadLibrary() and GetProcAddress(). This allows the application to give an informative error message if it is run on a system with a Windows Sockets DLL that does not support the same set of extended functionality.


Socket Library Reference


Socket Routines

This chapter presents the socket library routines in alphabetical order, and describes each routine in detail.

In each routine it is indicated that the header file winsock.h must be included. Header Files lists the Berkeley-compatible header files which are supported. These are provided for compatibility purposes only, and each of them will simply include winsock.h. The Windows header file windows.h is also needed, but winsock.h will include it if necessary.


accept()

Description

Accept a connection on a socket.

#include <winsock.h>

SOCKET PASCAL FAR accept ( SOCKET s, struct sockaddr FAR * addr, int FAR * addrlen);

s
A descriptor identifying a socket which is listening for connections after a listen().
addr
An optional pointer to a buffer which receives the address of the connecting entity, as known to the communications layer. The exact format of the addr argument is determined by the address family established when the socket was created.
addrlen
A optional pointer to an integer which contains the length of the address addr.

Remarks

This routine extracts the first connection on the queue of pending connections on s, creates a new socket with the same properties as s and returns a handle to the new socket. If no pending connections are present on the queue, and the socket is not marked as non-blocking, accept() blocks the caller until a connection is present. If the socket is marked non-blocking and no pending connections are present on the queue, accept() returns an error as described below. The accepted socket may not be used to accept more connections. The original socket remains open.

The argument addr is a result parameter that is filled in with the address of the connecting entity, as known to the communications layer. The exact format of the addr parameter is determined by the address family in which the communication is occurring. The addrlen is a value-result parameter; it should initially contain the amount of space pointed to by addr; on return it will contain the actual length (in bytes) of the address returned. This call is used with connection-based socket types such as SOCK_STREAM. If addr and/or addrlen are equal to NULL, then no information about the remote address of the accepted socket is returned.

Return Value

If no error occurs, accept() returns a value of type SOCKET which is a descriptor for the accepted packet. Otherwise, a value of INVALID_SOCKET is returned, and a specific error code may be retrieved by calling WSAGetLastError().

The integer referred to by addrlen initially contains the amount of space pointed to by addr. On return it will contain the actual length in bytes of the address returned.

Error Codes

WSAENOTINITIALISED
A successful WSAStartup() must occur before using this API.
WSAENETDOWN
The Windows Sockets implementation has detected that the network subsystem has failed.
WSAEFAULT
The addrlen argument is too small (less than the sizeof a struct sockaddr).
WSAEINTR
The (blocking) call was canceled via WSACancelBlockingCall()
WSAEINPROGRESS
A blocking Windows Sockets call is in progress.
WSAEINVAL
listen() was not invoked prior to accept().
WSAEMFILE
The queue is empty upon entry to accept() and there are no descriptors available.
WSAENOBUFS
No buffer space is available.
WSAENOTSOCK
The descriptor is not a socket.
WSAEOPNOTSUPP
The referenced socket is not a type that supports connection-oriented service.
WSAEWOULDBLOCK
The socket is marked as non-blocking and no connections are present to be accepted.

See Also

bind(), connect(), listen(), select(), socket(), WSAAsyncSelect().


bind()

Description

Associate a local address with a socket.

#include <winsock.h>

int PASCAL FAR bind ( SOCKET s, const struct sockaddr FAR * name, int namelen);

s
A descriptor identifying an unbound socket.
name
The address to assign to the socket. The sockaddr structure is defined as follows:

	struct sockaddr {
		u_short	sa_family;
		char	sa_data[14];
	};
namelen
The length of the name.

Remarks

This routine is used on an unconnected datagram or stream socket, before subsequent connect()s or listen()s. When a socket is created with socket(), it exists in a name space (address family), but it has no name assigned. bind() establishes the local association (host address/port number) of the socket by assigning a local name to an unnamed socket.

In the Internet address family, a name consists of several components. For SOCK_DGRAM and SOCK_STREAM, the name consists of three parts: a host address, the protocol number (set implicitly to UDP or TCP, respectively), and a port number which identifies the application. If an application does not care what address is assigned to it, it may specify an Internet address equal to INADDR_ANY, a port equal to 0, or both. If the Internet address is equal to INADDR_ANY, any appropriate network interface will be used; this simplifies application programming in the presence of multi-homed hosts. If the port is specified as 0, the Windows Sockets implementation will assign a unique port to the application with a value between 1024 and 5000. The application may use getsockname() after bind() to learn the address that has been assigned to it, but note that getsockname() will not necessarily fill in the Internet address until the socket is connected, since several Internet addresses may be valid if the host is multi-homed.

If an application desires to bind to an arbitrary port outside of the range 1024 to 5000, such as the case of rsh which must bind to any reserved port, code similar to the following may be used:

    SOCKADDR_IN sin;
    SOCKET s;
    u_short alport = IPPORT_RESERVED;

    sin.sin_family = AF_INET;
    sin.sin_addr.s_addr = 0;
    for (;;) {
        sin.sin_port = htons(alport);
        if (bind(s, (LPSOCKADDR)&sin, sizeof (sin)) == 0) {
            /* it worked */
        }
        if ( GetLastError() != WSAEADDRINUSE) {
            /* fail */
        }
        alport--;
        if (alport == IPPORT_RESERVED/2 ) {
            /* fail--all unassigned reserved ports are */
            /* in use. */
        }
    }

Return Value

If no error occurs, bind() returns 0. Otherwise, it returns SOCKET_ERROR, and a specific error code may be retrieved by calling WSAGetLastError().

Error Codes

WSAENOTINITIALISED
A successful WSAStartup() must occur before using this API.
WSAENETDOWN
The Windows Sockets implementation has detected that the network subsystem has failed.
WSAEADDRINUSE
The specified address is already in use. (See the SO_REUSEADDR socket option under setsockopt().)
WSAEFAULT
The namelen argument is too small (less than the size of a struct sockaddr).
WSAEINTR
The (blocking) call was canceled via WSACancelBlockingCall()
WSAEINPROGRESS
A blocking Windows Sockets call is in progress.
WSAEAFNOSUPPORT
The specified address family is not supported by
this protocol.
WSAEINVAL
The socket is already bound to an address.
WSAENOBUFS
Not enough buffers available, too many connections.
WSAENOTSOCK
The descriptor is not a socket.
See Also connect(), listen(), getsockname(), setsockopt(), socket(), WSACancelBlockingCall().


closesocket()

Description

Close a socket.

#include <winsock.h>

int FAR PASCAL closesocket ( SOCKET s);

s
A descriptor identifying a socket.

Remarks

This function closes a socket. More precisely, it releases the socket descriptor s, so that further references to s will fail with the error WSAENOTSOCK. If this is the last reference to the underlying socket, the associated naming information and queued data are discarded.

The semantics of closesocket() are affected by the socket options SO_LINGER and SO_DONTLINGER as follows:

Option		Interval	Type of close		Wait for close?
---------------	---------------	-----------------------	----------------
SO_DONTLINGER	Don't care	Graceful		No

SO_LINGER	Zero		Hard			No

SO_LINGER	Non-zero	Graceful		Yes

If SO_LINGER is set (i.e. the l_onoff field of the linger structure is non-zero; see Socket Options, getsockopt() and setsockopt()) with a zero timeout interval (l_linger is zero), closesocket() is not blocked even if queued data has not yet been sent or acknowledged. This is called a "hard" close, because the socket is closed immediately, and any unsent data is lost. Any recv() call on the remote side of the circuit can fail with WSAECONNRESET.

If SO_LINGER is set with a non-zero timeout interval, the closesocket() call blocks until the remaining data has been sent or until the timeout expires. This is called a graceful disconnect. Note that if the socket is set to non-blocking and SO_LINGER is set to a non-zero timeout, the call to closesocket() will fail with an error of WSAEWOULDBLOCK. If SO_DONTLINGER is set on a stream socket (i.e. the l_onoff field of the linger structure is zero; see Socket Options, getsockopt() and setsockopt()), the closesocket() call will return immediately. However, any data queued for transmission will be sent if possible before the underlying socket is closed. This is also called a graceful disconnect. Note that in this case the Windows Sockets implementation may not release the socket and other resources for an arbitrary period, which may affect applications which expect to use all available sockets.

Return Value

If no error occurs, closesocket() returns 0. Otherwise, a value of SOCKET_ERROR is returned, and a specific error code may be retrieved by calling WSAGetLastError().

Error Codes

WSAENOTINITIALISED
A successful WSAStartup() must occur before using this API.
WSAENETDOWN
The Windows Sockets implementation has detected that the network subsystem has failed.
WSAENOTSOCK
The descriptor is not a socket.
WSAEINPROGRESS
A blocking Windows Sockets call is in progress.
WSAEINTR
The (blocking) call was canceled via WSACancelBlockingCall().
WSAEWOULDBLOCK
The socket is marked as nonblocking and SO_LINGER is set to a nonzero timeout value.

See Also

accept(), socket(), ioctlsocket(), setsockopt(), WSAAsyncSelect().


connect()

Description

Establish a connection to a peer.

#include <winsock.h>

int PASCAL FAR connect ( SOCKET s, const struct sockaddr FAR * name, int namelen);

s
A descriptor identifying an unconnected socket.
name
The name of the peer to which the socket is to be connected.
namelen
The length of the name.

Remarks

This function is used to create a connection to the specified foreign association. The parameter s specifies an unconnected datagram or stream socket If the socket is unbound, unique values are assigned to the local association by the system, and the socket is marked as bound. Note that if the address field of the name structure is all zeroes, connect() will return the error WSAEADDRNOTAVAIL.

For stream sockets (type SOCK_STREAM), an active connection is initiated to the foreign host using name (an address in the name space of the socket). When the socket call completes successfully, the socket is ready to send/receive data.

For a datagram socket (type SOCK_DGRAM), a default destination is set, which will be used on subsequent send() and recv() calls.

On a non-blocking socket, if the return value is SOCKET_ERROR an application should call WSAGetLastError(). If this indicates an error code of WSAEWOULDBLOCK, then your application can either:

  1. Use select() to determine the completion of the connection request by checking if the socket is writeable, or
  2. If your application is using the message-based WSAAsyncSelect() to indicate interest in connection events, then your application will receive an FD_CONNECT message when the connect operation is complete.

Return Value

If no error occurs, connect() returns 0. Otherwise, it returns SOCKET_ERROR, and a specific error code may be retrieved by calling WSAGetLastError().

On a blocking socket, the return value indicates success or failure of the connection attempt.

Error Codes

WSAENOTINITIALISED
A successful WSAStartup() must occur before using this API.
WSAENETDOWN
The Windows Sockets implementation has detected that the network subsystem has failed.
WSAEADDRINUSE
The specified address is already in use.
WSAEINTR
The (blocking) call was canceled via WSACancelBlockingCall()
WSAEINPROGRESS
A blocking Windows Sockets call is in progress.
WSAEADDRNOTAVAIL
The specified address is not available from the local machine.
WSAEAFNOSUPPORT
Addresses in the specified family cannot be used with this socket.
WSAECONNREFUSED
The attempt to connect was forcefully rejected.
WSAEDESTADDREQ
A destination address is required.
WSAEFAULT
The namelen argument is incorrect.
WSAEINVAL
The socket is not already bound to an address.
WSAEISCONN
The socket is already connected.
WSAEMFILE
No more file descriptors are available.
WSAENETUNREACH
The network can't be reached from this host at this time.
WSAENOBUFS
No buffer space is available. The socket cannot be connected.
WSAENOTSOCK
The descriptor is not a socket.
WSAETIMEDOUT
Attempt to connect timed out without establishing a connection
WSAEWOULDBLOCK
The socket is marked as non-blocking and the connection cannot be completed immediately. It is possible to select() the socket while it is connecting by select()ing it for writing.

See Also

accept(), bind(), getsockname(), socket(), and WSAAsyncSelect.


getpeername()

Description

Get the address of the peer to which a socket is connected.

#include <winsock.h>

int PASCAL FAR getpeername(SOCKET s, struct sockaddr FAR * name, int FAR * namelen);

s
A descriptor identifying a connected socket.
name
The structure which is to receive the name of the peer.
namelen
A pointer to the size of the name structure.

Remarks

getpeername() retrieves the name of the peer connected to the socket s and stores it in the struct sockaddr identified by name. It is used on a connected datagram or stream socket. On return, the namelen argument contains the actual size of the name returned in bytes.

Return Value

If no error occurs, getpeername() returns 0. Otherwise, a value of SOCKET_ERROR is returned, and a specific error code may be retrieved by calling WSAGetLastError().

Error Codes

WSAENOTINITIALISED
A successful WSAStartup() must occur before using this API.
WSAENETDOWN
The Windows Sockets implementation has detected that the network subsystem has failed.
WSAEFAULT
The namelen argument is not large enough.
WSAEINPROGRESS
A blocking Windows Sockets call is in progress.
WSAENOTCONN
The socket is not connected.
WSAENOTSOCK
The descriptor is not a socket.

See Also

bind(), socket(), getsockname().


getsockname()

Description

Get the local name for a socket.

#include <winsock.h>

int PASCAL FAR getsockname(SOCKET s, struct sockaddr FAR * name, int FAR * namelen);

s
A descriptor identifying a bound socket.
name
Receives the address (name) of the socket.
namelen
The size of the name buffer.

Remarks

getsockname() retrieves the current name for the specified socket descriptor in name. It is used on a bound and/or connected socket specified by the s parameter. The local association is returned. This call is especially useful when a connect() call has been made without doing a bind() first; this call provides the only means by which you can determine the local association which has been set by the system.

On return, the namelen argument contains the actual size of the name returned in bytes.

If a socket was bound to INADDR_ANY, indicating that any of the host's IP addresses should be used for the socket, getsockname() will not necessarily return information about the host IP address, unless the socket has been connected with connect() or accept(). A Windows Sockets application must not assume that the IP address will be changed from INADDR_ANY unless the socket is connected. This is because for a multi-homed host the IP address that will be used for the socket is unknown unless the socket is connected.

Return Value

If no error occurs, getsockname() returns 0. Otherwise, a value of SOCKET_ERROR is returned, and a specific error code may be retrieved by calling WSAGetLastError().

Error Codes

WSAENOTINITIALISED
A successful WSAStartup() must occur before using this API.
WSAENETDOWN
The Windows Sockets implementation has detected that the network subsystem has failed.
WSAEFAULT
The namelen argument is not large enough.
WSAEINPROGRESS
A blocking Windows Sockets operation is in progress.
WSAENOTSOCK
The descriptor is not a socket.
WSAEINVAL
The socket has not been bound to an address with bind().

See Also

bind(), socket(), getpeername().


getsockopt()

Description

Retrieve a socket option.

#include <winsock.h>

int PASCAL FAR getsockopt ( SOCKET s, int level, int optname, char FAR * optval, int FAR * optlen);

s
A descriptor identifying a socket.
level
The level at which the option is defined; the only supported levels are SOL_SOCKET and IPPROTO_TCP.
optname
The socket option for which the value is to be retrieved.
optval
A pointer to the buffer in which the value for the requested option is to be returned.
optlen
A pointer to the size of the optval buffer.

Remarks

getsockopt() retrieves the current value for a socket option associated with a socket of any type, in any state, and stores the result in optval. Options may exist at multiple protocol levels, but they are always present at the uppermost ``socket'' level. Options affect socket operations, such as whether an operation blocks or not, the routing of packets, out-of-band data transfer, etc. The value associated with the selected option is returned in the buffer optval. The integer pointed to by optlen should originally contain the size of this buffer; on return, it will be set to the size of the value returned. For SO_LINGER, this will be the size of a struct linger; for all other options it will be the size of an integer.

If the option was never set with setsockopt(), then getsockopt() returns the default value for the option.

The following options are supported for getsockopt(). The Type identifies the type of data addressed by optval. The TCP_NODELAY option uses level IPPROTO_TCP, all other options use level SOL_SOCKET.

Value		Type		Meaning
---------------	---------------	-----------------------------------------------
SO_ACCEPTCONN	BOOL		Socket is listen()ing.

SO_BROADCAST	BOOL		Socket is configured for the transmission of
				broadcast messages.

SO_DEBUG	BOOL		Debugging is enabled.  

SO_DONTLINGER	BOOL		If true, the SO_LINGER option is disabled..

SO_DONTROUTE	BOOL		Routing is disabled.

SO_ERROR	int		Retrieve error status and clear.

SO_KEEPALIVE	BOOL		Keepalives are being sent.

SO_LINGER	struct linger	Returns the current linger options.
		FAR *

SO_OOBINLINE	BOOL		Out-of-band data is being received in the
				normal data stream.  

SO_RCVBUF	int		Buffer size for receives

SO_REUSEADDR	BOOL		The socket may be bound to an address which
				is already in use.

SO_SNDBUF	int		Buffer size for sends

SO_TYPE		int		The type of the socket (e.g. SOCK_STREAM).  

TCP_NODELAY	BOOL		Disables the Nagle algorithm for send
				coalescing.
BSD options not supported for getsockopt() are:
Value		Type		Meaning
---------------	---------------	-----------------------------------------------
SO_RCVLOWAT	int		Receive low water mark

SO_RCVTIMEO	int		Receive timeout

SO_SNDLOWAT	int		Send low water mark

SO_SNDTIMEO	int		Send timeout

IP_OPTIONS			Get options in IP header.

TCP_MAXSEG	int		Get TCP maximum segment size.

Calling getsockopt() with an unsupported option will result in an error code of WSAENOPROTOOPT being returned from WSAGetLastError().

Return Value

If no error occurs, getsockopt() returns 0. Otherwise, a value of SOCKET_ERROR is returned, and a specific error code may be retrieved by calling WSAGetLastError().

Error Codes

WSAENOTINITIALISED
A successful WSAStartup() must occur before using this API.
WSAENETDOWN
The Windows Sockets implementation has detected that the network subsystem has failed.
WSAEFAULT
The optlen argument was invalid.
WSAEINPROGRESS
A blocking Windows Sockets operation is in progress.
WSAENOPROTOOPT
The option is unknown or unsupported. In particular, SO_BROADCAST is not supported on sockets of type SOCK_STREAM, while SO_ACCEPTCON, SO_DONTLINGER, SO_KEEPALIVE, SO_LINGER and SO_OOBINLINE are not supported on sockets of type SOCK_DGRAM.
WSAENOPROTOOPT
The option is unknown or unsupported. In particular, SO_BROADCAST is not supported on sockets of type SOCK_STREAM, while SO_ACCEPTCONN, SO_DONTLINGER, SO_KEEPALIVE, SO_LINGER and SO_OOBINLINE are not supported on sockets of type SOCK_DGRAM.
WSAENOTSOCK
The descriptor is not a socket.

See Also

setsockopt(), WSAAsyncSelect(), socket().


htonl()

Description

Convert a u_long from host to network byte order.

#include <winsock.h>

u_long PASCAL FAR htonl ( u_long hostlong);

hostlong
A 32-bit number in host byte order.

Remarks

This routine takes a 32-bit number in host byte order and returns a 32-bit number in network byte order.

Return Value

htonl() returns the value in network byte order.

See Also

htons(), ntohl(), ntohs().


htons()

Description

Convert a u_short from host to network byte order.

#include <winsock.h>

u_short PASCAL FAR htons ( u_short hostshort );

hostshort
A 16-bit number in host byte order.

Remarks

This routine takes a 16-bit number in host byte order and returns a 16-bit number in network byte order.

Return Value

htons() returns the value in network byte order.

See Also

htonl(), ntohl(), ntohs().


inet_addr()

Description

Convert a string containing a dotted address into an in_addr.

#include <winsock.h>

unsigned long PASCAL FAR inet_addr ( const char FAR * cp );

cp
A character string representing a number expressed in the Internet standard ``.'' notation.

Remarks

This function interprets the character string specified by the cp parameter. This string represents a numeric Internet address expressed in the Internet standard ``.'' notation. The value returned is a number suitable for use as an Internet address. All Internet addresses are returned in network order (bytes ordered from left to right). Internet Addresses

Values specified using the ``.'' notation take one of the following forms:

When four parts are specified, each is interpreted as a byte of data and assigned, from left to right, to the four bytes of an Internet address. Note that when an Internet address is viewed as a 32-bit integer quantity on the Intel architecture, the bytes referred to above appear as ``d.c.b.a''. That is, the bytes on an Intel processor are ordered from right to left.

Note: The following notations are only used by Berkeley, and nowhere else on the Internet. In the interests of compatibility with their software, they are supported as specified.

When a three part address is specified, the last part is interpreted as a 16-bit quantity and placed in the right most two bytes of the network address. This makes the three part address format convenient for specifying Class B network addresses as ``128.net.host''.

When a two part address is specified, the last part is interpreted as a 24-bit quantity and placed in the right most three bytes of the network address. This makes the two part address format convenient for specifying Class A network addresses as ``net.host''.

When only one part is given, the value is stored directly in the network address without any byte rearrangement.

Return Value

If no error occurs, inet_addr() returns an unsigned long containing a suitable binary representation of the Internet address given. If the passed-in string does not contain a legitimate Internet address, for example if a portion of an ``a.b.c.d'' address exceeds 255, inet_addr() returns the value INADDR_NONE.

See Also

inet_ntoa().


inet_ntoa()

Description

Convert a network address into a string in dotted format.

#include <winsock.h>

char FAR * PASCAL FAR inet_ntoa ( struct in_addr in );

in
A structure which represents an Internet host address.

Remarks

This function takes an Internet address structure specified by the in parameter. It returns an ASCII string representing the address in ``.'' notation as ``a.b.c.d''. Note that the string returned by inet_ntoa() resides in memory which is allocated by the Windows Sockets implementation. The application should not make any assumptions about the way in which the memory is allocated. The data is guaranteed to be valid until the next Windows Sockets API call within the same thread, but no longer.

Return Value

If no error occurs, inet_ntoa() returns a char pointer to a static buffer containing the text address in standard ``.'' notation. Otherwise, it returns NULL. The data should be copied before another Windows Sockets call is made.

See Also

inet_addr().


ioctlsocket()

Description

Control the mode of a socket.

#include <winsock.h>

int PASCAL FAR ioctlsocket ( SOCKET s, long cmd, u_long FAR * argp);

s
A descriptor identifying a socket.
cmd
The command to perform on the socket s.
argp
A pointer to a parameter for cmd.

Remarks

This routine may be used on any socket in any state. It is used to get or retrieve operating parameters associated with the socket, independent of the protocol and communications subsystem. The following commands are supported:

FIONBIO
Enable or disable non-blocking mode on the socket s. argp points at an unsigned long, which is non-zero if non-blocking mode is to be enabled and zero if it is to be disabled. When a socket is created, it operates in blocking mode (i.e. non-blocking mode is disabled). This is consistent with BSD sockets.
The WSAAsyncSelect() routine automatically sets a socket to nonblocking mode. If WSAAsyncSelect() has been issued on a socket, then any attempt to use ioctlsocket() to set the socket back to blocking mode will fail with WSAEINVAL. To set the socket back to blocking mode, an application must first disable WSAAsyncSelect() by calling WSAAsyncSelect() with the lEvent parameter equal to 0.
FIONREAD
Determine the amount of data which can be read atomically from socket s. argp points at an unsigned long in which ioctlsocket() stores the result. If s is of type SOCK_STREAM, FIONREAD returns the total amount of data which may be read in a single recv(); this is normally the same as the total amount of data queued on the socket. If s is of type SOCK_DGRAM, FIONREAD returns the size of the first datagram queued on the socket.
SIOCATMARK
Determine whether or not all out-of-band data has been read. This applies only to a socket of type SOCK_STREAM which has been configured for in-line reception of any out-of-band data (SO_OOBINLINE). If no out-of-band data is waiting to be read, the operation returns TRUE. Otherwise it returns FALSE, and the next recv() or recvfrom() performed on the socket will retrieve some or all of the data preceding the "mark"; the application should use the SIOCATMARK operation to determine whether any remains. If there is any normal data preceding the "urgent" (out of band) data, it will be received in order. (Note that a recv() or recvfrom() will never mix out-of-band and normal data in the same call.) argp points at a BOOL in which ioctlsocket() stores the result.

Compatibility

This function is a subset of ioctl() as used in Berkeley sockets. In particular, there is no command which is equivalent to FIOASYNC, while SIOCATMARK is the only socket-level command which is supported.

Return Value

Upon successful completion, the ioctlsocket() returns 0. Otherwise, a value of SOCKET_ERROR is returned, and a specific error code may be retrieved by calling WSAGetLastError().

Error Codes

WSAENOTINITIALISED
A successful WSAStartup() must occur before using this API.
WSAENETDOWN
The Windows Sockets implementation has detected that the network subsystem has failed.
WSAEINVAL
cmd is not a valid command, or argp is not an acceptable parameter for cmd, or the command is not applicable to the type of socket supplied
WSAEINPROGRESS
A blocking Windows Sockets operation is in progress.
WSAENOTSOCK
The descriptor s is not a socket.

See Also

socket(), setsockopt(), getsockopt(), WSAAsyncSelect().


listen()

Description

Establish a socket to listen for incoming connection.

#include <winsock.h>

int PASCAL FAR listen(SOCKET s, int backlog );

s
A descriptor identifying a bound, unconnected socket.
backlog
The maximum length to which the queue of pending connections may grow.

Remarks

To accept connections, a socket is first created with socket(), a backlog for incoming connections is specified with listen(), and then the connections are accepted with accept(). listen() applies only to sockets that support connections, i.e. those of type SOCK_STREAM. The socket s is put into ``passive'' mode where incoming connections are acknowledged and queued pending acceptance by the process.

This function is typically used by servers that could have more than one connection request at a time: if a connection request arrives with the queue full, the client will receive an error with an indication of WSAECONNREFUSED. listen() attempts to continue to function rationally when there are no available descriptors. It will accept connections until the queue is emptied. If descriptors become available, a later call to listen() or accept() will re-fill the queue to the current or most recent ``backlog'', if possible, and resume listening for incoming connections.

Compatibility

backlog is currently limited (silently) to 5. As in 4.3BSD, illegal values (less than 1 or greater than 5) are replaced by the nearest legal value.

Return Value

If no error occurs, listen() returns 0. Otherwise, a value of SOCKET_ERROR is returned, and a specific error code may be retrieved by calling WSAGetLastError().

Error Codes

WSAENOTINITIALISED
A successful WSAStartup() must occur before using this API.
WSAENETDOWN
The Windows Sockets implementation has detected that the network subsystem has failed.
WSAEADDRINUSE
An attempt has been made to listen() on an address in use.
WSAEINPROGRESS
A blocking Windows Sockets operation is in progress.
WSAEFAULT
An invalid argument was given.
WSAEINVAL
The socket has not been bound with bind() or is already connected.
WSAEISCONN
The socket is already connected.
WSAEMFILE
No more file descriptors are available.
WSAENOBUFS
No buffer space is available.
WSAENOTSOCK
The descriptor is not a socket.
WSAEOPNOTSUPP
The referenced socket is not of a type that supports the listen() operation.

See Also

accept(), connect(), socket().


ntohl()

Description

Convert a u_long from network to host byte order.

#include <winsock.h>

u_long PASCAL FAR ntohl ( u_long netlong);

netlong
A 32-bit number in network byte order.

Remarks

This routine takes a 32-bit number in network byte order and returns a 32-bit number in host byte order.

Return Value

ntohl() returns the value in host byte order.

See Also

htonl(), htons(), ntohs().


ntohs()

Description

Convert a u_short from network to host byte order.

#include <winsock.h>

u_short PASCAL FAR ntohs ( u_short netshort );

netshort
A 16-bit number in network byte order.

Remarks

This routine takes a 16-bit number in network byte order and returns a 16-bit number in host byte order.

Return Value

ntohs() returns the value in host byte order.

See Also

htonl(), htons(), ntohl().


recv()

Description

Receive data from a socket.

#include <winsock.h>

int PASCAL FAR recv ( int s, char FAR * buf, int len, int flags);

s
A descriptor identifying a connected socket.
buf
A buffer for the incoming data.
len
The length of buf.
flags
Specifies the way in which the call is made.

Remarks

This function is used on connected datagram or stream sockets specified by the s parameter and is used to read incoming data.

For sockets of type SOCK_STREAM, as much information as is currently available up to the size of the buffer supplied is returned. If the socket has been configured for in-line reception of out-of-band data (socket option SO_OOBINLINE) and out-of-band data is unread, only out-of-band data will be returned. The application may use the ioctlsocket() SIOCATMARK to determine whether any more out-of-band data remains to be read.

For datagram sockets, data is extracted from the first enqueued datagram, up to the size of the size of the buffer supplied. If the datagram is larger than the buffer supplied, the excess data is lost, and recv() returns the error WSAEMSGSIZE. If no incoming data is available at the socket, the recv() call waits for data to arrive unless the socket is non-blocking. In this case a value of SOCKET_ERROR is returned with the error code set to WSAEWOULDBLOCK. The select() or WSAAsyncSelect() calls may be used to determine when more data arrives. If the socket is of type SOCK_STREAM and the remote side has shut down the connection gracefully, a recv() will complete immediately with 0 bytes received. If the connection has been abortively disconnected, a recv() will fail with the error WSAECONNRESET.

Flags may be used to influence the behavior of the function invocation beyond the options specified for the associated socket. That is, the semantics of this function are determined by the socket options and the flags parameter. The latter is constructed by or-ing any of the following values:

MSG_PEEK
Peek at the incoming data. The data is copied into the buffer but is not removed from the input queue.
MSG_OOB
Process out-of-band data (See Out of Band Data for a discussion of this topic.)

Return Value

If no error occurs, recv() returns the number of bytes received. If the connection has been closed, it returns 0. Otherwise, a value of SOCKET_ERROR is returned, and a specific error code may be retrieved by calling WSAGetLastError().

Error Codes

WSAENOTINITIALISED
A successful WSAStartup() must occur before using this API.
WSAENETDOWN
The Windows Sockets implementation has detected that the network subsystem has failed.
WSAENOTCONN
The socket is not connected.
WSAEINTR
The (blocking) call was canceled via WSACancelBlockingCall()
WSAEINPROGRESS
A blocking Windows Sockets operation is in progress.
WSAENOTSOCK
The descriptor is not a socket.
WSAEOPNOTSUPP
MSG_OOB was specified, but the socket is not of type SOCK_STREAM.
WSAESHUTDOWN
The socket has been shutdown; it is not possible to recv() on a socket after shutdown() has been invoked with how set to 0 or 2.
WSAEWOULDBLOCK
The socket is marked as non-blocking and the receive operation would block.
WSAEMSGSIZE
The datagram was too large to fit into the specified buffer and was truncated.
WSAEINVAL
The socket has not been bound with bind().
WSAECONNABORTED
The virtual circuit was aborted due to timeout or other failure.
WSAECONNRESET
The virtual circuit was reset by the remote side.

See Also

recvfrom(), send(), select(), WSAAsyncSelect(), socket().


recvfrom()

Description

Receive a datagram and store the source address.

#include <winsock.h>

int PASCAL FAR recvfrom ( int s, char FAR * buf, int len, int flags, struct sockaddr FAR * from, int FAR * fromlen );

s
A descriptor identifying a bound socket.
buf
A buffer for the incoming data.
len
The length of buf.
flags
Specifies the way in which the call is made.
from
An optional pointer to a buffer which will hold the source address upon return.
fromlen
An optional pointer to the size of the from buffer.

Remarks

This function is used to read incoming data on a (possibly connected) socket and capture the address from which the data was sent.

For sockets of type SOCK_STREAM, as much information as is currently available up to the size of the buffer supplied is returned. If the socket has been configured for in-line reception of out-of-band data (socket option SO_OOBINLINE) and out-of-band data is unread, only out-of-band data will be returned. The application may use the ioctlsocket() SIOCATMARK to determine whether any more out-of-band data remains to be read. The from and fromlen parameters are ignored for SOCK_STREAM sockets.

For datagram sockets, data is extracted from the first enqueued datagram, up to the size of the size of the buffer supplied. If the datagram is larger than the buffer supplied, the buffer is filled with the first part of the message, the excess data is lost, and recvfrom() returns the error code WSAEMSGSIZE. If from is non-zero, and the socket is of type SOCK_DGRAM, the network address of the peer which sent the data is copied to the corresponding struct sockaddr. The value pointed to by fromlen is initialized to the size of this structure, and is modified on return to indicate the actual size of the address stored there.

If no incoming data is available at the socket, the recvfrom() call waits for data to arrive unless the socket is non-blocking. In this case a value of SOCKET_ERROR is returned with the error code set to WSAEWOULDBLOCK. The select() or WSAAsyncSelect() calls may be used to determine when more data arrives. If the socket is of type SOCK_STREAM and the remote side has shut down the connection gracefully, a recvfrom() will complete immediately with 0 bytes received. If the connection has been abortively disconnected, a recvfrom() will fail with the error WSAECONNRESET.

Flags may be used to influence the behavior of the function invocation beyond the options specified for the associated socket. That is, the semantics of this function are determined by the socket options and the flags parameter. The latter is constructed by or-ing any of the following values:

MSG_PEEK
Peek at the incoming data. The data is copied into the buffer but is not removed from the input queue.
MSG_OOB
Process out-of-band data (See Out of Band Data for a discussion of this topic.)

Return Value

If no error occurs, recvfrom() returns the number of bytes received. If the connection has been closed, it returns 0. Otherwise, a value of SOCKET_ERROR is returned, and a specific error code may be retrieved by calling WSAGetLastError().

Error Codes

WSAENOTINITIALISED
A successful WSAStartup() must occur before using this API.
WSAENETDOWN
The Windows Sockets implementation has detected that the network subsystem has failed.
WSAEFAULT
The fromlen argument was invalid: the from buffer was too small to accommodate the peer address.
WSAEINTR
The (blocking) call was canceled via WSACancelBlockingCall()
WSAEINPROGRESS
A blocking Windows Sockets operation is in progress.
WSAEINVAL
The socket has not been bound with bind().
WSAENOTCONN
The socket is not connected (SOCK_STREAM only).
WSAENOTSOCK
The descriptor is not a socket.
WSAEOPNOTSUPP
MSG_OOB was specified, but the socket is not of type SOCK_STREAM.
WSAESHUTDOWN
The socket has been shutdown; it is not possible to recvfrom() on a socket after shutdown() has been invoked with how set to 0 or 2.
WSAEWOULDBLOCK
The socket is marked as non-blocking and the recvfrom() operation would block.
WSAEMSGSIZE
The datagram was too large to fit into the specified buffer and was truncated.
WSAECONNABORTED
The virtual circuit was aborted due to timeout or other failure.
WSCONNRESET
The virtual circuit was reset by the remote side.

See Also

recv(), send(), socket(), WSAAsyncSelect().


select()

Description

Determine the status of one or more sockets, waiting if necessary.

#include <winsock.h>

long PASCAL FAR select ( int nfds, fd_set FAR * readfds, fd_set FAR * writefds, fd_set FAR * exceptfds, const struct timeval FAR * timeout );

nfds
This argument is ignored and included only for the sake of compatibility.
readfds
An optional pointer to a set of sockets to be checked for readability.
writefds
An optional pointer to a set of sockets to be checked for writeability
exceptfds
An optional pointer to a set of sockets to be checked for errors.
timeout
The maximum time for select() to wait, or NULL for blocking operation.

Remarks

This function is used to determine the status of one or more sockets. For each socket, the caller may request information on read, write or error status. The set of sockets for which a given status is requested is indicated by an fd_set structure. Upon return, the structure is updated to reflect the subset of these sockets which meet the specified condition, and select() returns the number of sockets meeting the conditions. A set of macros is provided for manipulating an fd_set. These macros are compatible with those used in the Berkeley software, but the underlying representation is completely different.

The parameter readfds identifies those sockets which are to be checked for readability. If the socket is currently listen()ing, it will be marked as readable if an incoming connection request has been received, so that an accept() is guaranteed to complete without blocking. For other sockets, readability means that queued data is available for reading or, for sockets of type SOCK_STREAM, that the virtual socket corresponding to the socket has been closed, so that a recv() or recvfrom() is guaranteed to complete without blocking. If the virtual circuit was closed gracefully, then a recv() will return immediately with 0 bytes read; if the virtual circuit was closed abortively, then a recv() will complete immediately with the error code WSAECONNRESET. The presence of out-of-band data will be checked if the socket option SO_OOBINLINE has been enabled (see setsockopt()).

The parameter writefds identifies those sockets which are to be checked for writeability. If a socket is connect()ing (non-blocking), writeability means that the connection establishment is complete. For other sockets, writeability means that a send() or sendto() will complete without blocking. [It is not specified how long this guarantee can be assumed to be valid, particularly in a multithreaded environment.]

The parameter exceptfds identifies those sockets which are to be checked for the presence of out-of-band data or any exceptional error conditions. Note that out-of-band data will only be reported in this way if the option SO_OOBINLINE is FALSE. For a SOCK_STREAM, the breaking of the connection by the peer or due to KEEPALIVE failure will be indicated as an exception. This specification does not define which other errors will be included. If a socket is connect()ing (non-blocking), failure of the connect attempt is indicated in exceptfds.

Any of readfds, writefds, or exceptfds may be given as NULL if no descriptors are of interest. Four macros are defined in the header file winsock.h for manipulating the descriptor sets. The variable FD_SETSIZE determines the maximum number of descriptors in a set. (The default value of FD_SETSIZE is 64, which may be modified by #defining FD_SETSIZE to another value before #including winsock.h.) Internally, an fd_set is represented as an array of SOCKETs; the last valid entry is followed by an element set to INVALID_SOCKET. The macros are:

FD_CLR(s, *set)
Removes the descriptor s from set.
FD_ISSET(s, *set)
Nonzero if s is a member of the set, zero otherwise.
FD_SET(s, *set)
Adds descriptor s to set.
FD_ZERO(*set)
Initializes the set to the NULL set.
The parameter timeout controls how long the select() may take to complete. If timeout is a null pointer, select() will block indefinitely until at least one descriptor meets the specified criteria. Otherwise, timeout points to a struct timeval which specifies the maximum time that select() should wait before returning. If the timeval is initialized to {0, 0}, select() will return immediately; this is used to "poll" the state of the selected sockets. If this is the case, then the select() call is considered nonblocking and the standard assumptions for nonblocking calls apply. For example, the blocking hook must not be called, and the Windows Sockets implementation must not yield.

Return Value

select() returns the total number of descriptors which are ready and contained in the fd_set structures, or 0 if the time limit expired, or SOCKET_ERROR if an error occurred. If the return value is SOCKET_ERROR, WSAGetLastError() may be used to retrieve a specific error code.

Error Codes

WSAENOTINITIALISED
A successful WSAStartup() must occur before using this API.
WSAENETDOWN
The Windows Sockets implementation has detected that the network subsystem has failed.
WSAEINVAL
The timeout value is not valid.
WSAEINTR
The (blocking) call was canceled via WSACancelBlockingCall()
WSAEINPROGRESS
A blocking Windows Sockets operation is in progress.
WSAENOTSOCK
One of the descriptor sets contains an entry which is not a socket.

See Also

WSAAsyncSelect(), accept(), connect(), recv(), recvfrom(), send().


send()

Description

Send data on a connected socket.

#include <winsock.h>

int PASCAL FAR send ( SOCKET s, const char FAR * buf, int len, int flags );

s
A descriptor identifying a connected socket.
buf
A buffer containing the data to be transmitted.
len
The length of the data in buf.
flags
Specifies the way in which the call is made.

Remarks

send() is used on connected datagram or stream sockets and is used to write outgoing data on a socket. For datagram sockets, care must be taken not to exceed the maximum IP packet size of the underlying subnets, which is given by the iMaxUdpDg element in the WSAData structure returned by WSAStartup(). If the data is too long to pass atomically through the underlying protocol the error WSAEMSGSIZE is returned, and no data is transmitted. Note that the successful completion of a send() does not indicate that the data was successfully delivered.

If no buffer space is available within the transport system to hold the data to be transmitted, send() will block unless the socket has been placed in a non-blocking I/O mode. On non-blocking SOCK_STREAM sockets, the number of bytes written may be between 1 and the requested length, depending on buffer availability on both the local and foreign hosts. The select() call may be used to determine when it is possible to send more data.

Flags may be used to influence the behavior of the function invocation beyond the options specified for the associated socket. That is, the semantics of this function are determined by the socket options and the flags parameter. The latter is constructed by or-ing any of the following values:

MSG_DONTROUTE
Specifies that the data should not be subject to routing. A Windows Sockets supplier may choose to ignore this flag; see also the discussion of the SO_DONTROUTE option in Socket Options.
MSG_OOB
Send out-of-band data (SOCK_STREAM only; see also Out of Band Data)

Return Value

If no error occurs, send() returns the total number of characters sent. (Note that this may be less than the number indicated by len.) Otherwise, a value of SOCKET_ERROR is returned, and a specific error code may be retrieved by calling WSAGetLastError().

Error Codes

WSAENOTINITIALISED
A successful WSAStartup() must occur before using this API.
WSAENETDOWN
The Windows Sockets implementation has detected that the network subsystem has failed.
WSAEACCES
The requested address is a broadcast address, but the appropriate flag was not set.
WSAEINTR
The (blocking) call was canceled via WSACancelBlockingCall()
WSAEINPROGRESS
A blocking Windows Sockets operation is in progress.
WSAEFAULT
The buf is not in a valid part of the user address space.
WSAENETRESET
The connection must be reset because the Windows Sockets implementation dropped it.
WSAENOBUFS
The Windows Sockets implementation reports a buffer deadlock.
WSAENOTCONN
The socket is not connected.
WSAENOTSOCK
The descriptor is not a socket.
WSAEOPNOTSUPP
MSG_OOB was specified, but the socket is not of type SOCK_STREAM.
WSAESHUTDOWN
The socket has been shutdown; it is not possible to send() on a socket after shutdown() has been invoked with how set to 1 or 2.
WSAEWOULDBLOCK
The socket is marked as non-blocking and the requested operation would block.
WSAEMSGSIZE
The socket is of type SOCK_DGRAM, and the datagram is larger than the maximum supported by the Windows Sockets implementation.
WSAEINVAL
The socket has not been bound with bind().
WSAECONNABORTED
The virtual circuit was aborted due to timeout or other failure.
WSAECONNRESET
The virtual circuit was reset by the remote side.

See Also

recv(), recvfrom(), socket(), sendto(), WSAStartup().


sendto()

Description

Send data to a specific destination.

#include <winsock.h>

int PASCAL FAR sendto ( SOCKET s, const char FAR * buf, int len, int flags, const struct sockaddr FAR * to, int tolen);

s
A descriptor identifying a socket.
buf
A buffer containing the data to be transmitted.
len
The length of the data in buf.
flags
Specifies the way in which the call is made.
to
A optional pointer to the address of the target socket.
tolen
The size of the address in to.

Remarks

sendto() is used on datagram or stream sockets and is used to write outgoing data on a socket. For datagram sockets, care must be taken not to exceed the maximum IP packet size of the underlying subnets, which is given by the iMaxUdpDg element in the WSAData structure returned by WSAStartup(). If the data is too long to pass atomically through the underlying protocol the error WSAEMSGSIZE is returned, and no data is transmitted. Note that the successful completion of a sendto() does not indicate that the data was successfully delivered.

sendto() is normally used on a SOCK_DGRAM socket to send a datagram to a specific peer socket identified by the to parameter. On a SOCK_STREAM socket, the to and tolen parameters are ignored; in this case the sendto() is equivalent to send().

To send a broadcast (on a SOCK_DGRAM only), the address in the to parameter should be constructed using the special IP address INADDR_BROADCAST (defined in winsock.h) together with the intended port number. It is generally inadvisable for a broadcast datagram to exceed the size at which fragmentation may occur, which implies that the data portion of the datagram (excluding headers) should not exceed 512 bytes.

If no buffer space is available within the transport system to hold the data to be transmitted, sendto() will block unless the socket has been placed in a non-blocking I/O mode. On non-blocking SOCK_STREAM sockets, the number of bytes written may be between 1 and the requested length, depending on buffer availability on both the local and foreign hosts. The select() call may be used to determine when it is possible to send more data.

Flags may be used to influence the behavior of the function invocation beyond the options specified for the associated socket. That is, the semantics of this function are determined by the socket options and the flags parameter. The latter is constructed by or-ing any of the following values:

MSG_DONTROUTE
Specifies that the data should not be subject to routing. A Windows Sockets supplier may choose to ignore this flag; see also the discussion of the SO_DONTROUTE option in Socket Options.
MSG_OOB
Send out-of-band data (SOCK_STREAM only; see also Out of Band Data)

Return Value

If no error occurs, sendto() returns the total number of characters sent. (Note that this may be less than the number indicated by len.) Otherwise, a value of SOCKET_ERROR is returned, and a specific error code may be retrieved by calling WSAGetLastError().

Error Codes

WSAENOTINITIALISED
A successful WSAStartup() must occur before using this API.
WSAENETDOWN
The Windows Sockets implementation has detected that the network subsystem has failed.
WSAEACCES
The requested address is a broadcast address, but the appropriate flag was not set.
WSAEINTR
The (blocking) call was canceled via WSACancelBlockingCall()
WSAEINPROGRESS
A blocking Windows Sockets operation is in progress.
WSAEFAULT
The buf or to are not in a valid part of the user address space, or the to argument is too small (less than the sizeof a struct sockaddr).
WSAENETRESET
The connection must be reset because the Windows Sockets implementation dropped it.
WSAENOBUFS
The Windows Sockets implementation reports a buffer deadlock.
WSAENOTCONN
The socket is not connected (SOCK_STREAM only).
WSAENOTSOCK
The descriptor is not a socket.
WSAEOPNOTSUPP
MSG_OOB was specified, but the socket is not of type SOCK_STREAM.
WSAESHUTDOWN
The socket has been shutdown; it is not possible to sendto() on a socket after shutdown() has been invoked with how set to 1 or 2.
WSAEWOULDBLOCK
The socket is marked as non-blocking and the requested operation would block.
WSAEMSGSIZE
The socket is of type SOCK_DGRAM, and the datagram is larger than the maximum supported by the Windows Sockets implementation.
WSAECONNABORTED
The virtual circuit was aborted due to timeout or other failure.
WSAECONNRESET
The virtual circuit was reset by the remote side.
WSAEADDRNOTAVAIL
The specified address is not available from the local machine.
WSAEAFNOSUPPORT
Addresses in the specified family cannot be used with this socket.
WSAEDESTADDRREQ
A destination address is required.
WSAENETUNREACH
The network can't be reached from this host at this time.

See Also

recv(), recvfrom(), socket(), send(), WSAStartup().


setsockopt()

Description

Set a socket option.

#include <winsock.h>

int PASCAL FAR setsockopt ( SOCKET s, int level, int optname, const char FAR * optval, int optlen);

s
A descriptor identifying a socket.
level
The level at which the option is defined; the only supported levels are SOL_SOCKET and IPPROTO_TCP.
optname
The socket option for which the value is to be set.
optval
A pointer to the buffer in which the value for the requested option is supplied.
optlen
The size of the optval buffer.

Remarks

setsockopt() sets the current value for a socket option associated with a socket of any type, in any state. Although options may exist at multiple protocol levels, this specification only defines options that exist at the uppermost ``socket'' level. Options affect socket operations, such as whether expedited data is received in the normal data stream, whether broadcast messages may be sent on the socket, etc. There are two types of socket options: Boolean options that enable or disable a feature or behavior, and options which require an integer value or structure. To enable a Boolean option, optval points to a nonzero integer. To disable the option optval points to an integer equal to zero. optlen should be equal to sizeof(int) for Boolean options. For other options, optval points to the an integer or structure that contains the desired value for the option, and optlen is the length of the integer or structure.

SO_LINGER controls the action taken when unsent data is queued on a socket and a closesocket() is performed. See closesocket() for a description of the way in which the SO_LINGER settings affect the semantics of closesocket(). The application sets the desired behavior by creating a struct linger (pointed to by the optval argument) with the following elements:

struct linger {
	int	l_onoff;
	int	l_linger;
}

To enable SO_LINGER, the application should set l_onoff to a non-zero value, set l_linger to 0 or the desired timeout (in seconds), and call setsockopt(). To enable SO_DONTLINGER (i.e. disable SO_LINGER) l_onoff should be set to zero and setsockopt() should be called.

By default, a socket may not be bound (see bind()) to a local address which is already in use. On occasions, however, it may be desirable to "re-use" an address in this way. Since every connection is uniquely identified by the combination of local and remote addresses, there is no problem with having two sockets bound to the same local address as long as the remote addresses are different. To inform the Windows Sockets implementation that a bind() on a socket should not be disallowed because the desired address is already in use by another socket, the application should set the SO_REUSEADDR socket option for the socket before issuing the bind(). Note that the option is interpreted only at the time of the bind(): it is therefore unnecessary (but harmless) to set the option on a socket which is not to be bound to an existing address, and setting or resetting the option after the bind() has no effect on this or any other socket..

An application may request that the Windows Sockets implementation enable the use of "keep-alive" packets on TCP connections by turning on the SO_KEEPALIVE socket option. A Windows Sockets implementation need not support the use of keep-alives: if it does, the precise semantics are implementation-specific but should conform to section 4.2.3.6 of RFC 1122: Requirements for Internet Hosts -- Communication Layers. If a connection is dropped as the result of "keep-alives" the error code WSAENETRESET is returned to any calls in progress on the socket, and any subsequent calls will fail with WSAENOTCONN.

The TCP_NODELAY option disables the Nagle algorithm. The Nagle algorithm is used to reduce the number of small packets sent by a host by buffering unacknowledged send data until a full-size packet can be sent. However, for some applications this algorithm can impede performance, and TCP_NODELAY may be used to turn it off. Application writers should not set TCP_NODELAY unless the impact of doing so is well-understood and desired, since setting TCP_NODELAY can have a significant negative impact of network performance. TCP_NODELAY is the only supported socket option which uses level IPPROTO_TCP; all other options use level SOL_SOCKET.

Windows Sockets suppliers are encouraged (but not required) to supply output debug information if the SO_DEBUG option is set by an application. The mechanism for generating the debug information and the form it takes are beyond the scope of this specification. The following options are supported for setsockopt(). The Type identifies the type of data addressed by optval.

Value		Type		Meaning
--------------- ---------------	-----------------------------------------------
SO_BROADCAST	BOOL		Allow transmission of broadcast messages on the
				socket.

SO_DEBUG	BOOL		Record debugging information.  

SO_DONTLINGER	BOOL		Don't block close waiting for unsent data to be
				sent.  Setting this option is equivalent to
				setting SO_LINGER with l_onoff set to
				zero.

SO_DONTROUTE	BOOL		Don't route: send directly to interface.

SO_KEEPALIVE	BOOL		Send keepalives

SO_LINGER	struct linger	Linger on close if unsent data is present
		FAR *

SO_OOBINLINE	BOOL		Receive out-of-band data in the normal data
				stream.  

SO_RCVBUF	int		Specify buffer size for receives

SO_REUSEADDR	BOOL		Allow the socket to be bound to an address
				which is already in use.  (See bind().)

SO_SNDBUF	int		Specify buffer size for sends

TCP_NODELAY	BOOL		Disables the Nagle algorithm for send
				coalascing.

BSD options not supported for setsockopt() are:

Value		Type		Meaning
--------------- ---------------	-----------------------------------------------
SO_ACCEPTCON	BOOL		Socket is listening

SO_ERROR	int		Get error status and clear

SO_RCVLOWAT	int		Receive low water mark

SO_RCVTIMEO	int		Receive timeout

SO_SNDLOWAT	int		Send low water mark

SO_SNDTIMEO	int		Send timeout

SO_TYPE		int		Type of the socket

IP_OPTIONS			Set options field in IP header.

Return Value

If no error occurs, setsockopt() returns 0. Otherwise, a value of SOCKET_ERROR is returned, and a specific error code may be retrieved by calling WSAGetLastError().

Error Codes

WSAENOTINITIALISED
A successful WSAStartup() must occur before using this API.
WSAENETDOWN
The Windows Sockets implementation has detected that the network subsystem has failed.
WSAEFAULT
optval is not in a valid part of the process address space.
WSAEINPROGRESS
A blocking Windows Sockets operation is in progress.
WSAEINVAL
level is not valid, or the information in optval is not valid.
WSAENETRESET
Connection has timed out when SO_KEEPALIVE is set.
WSAENOPROTOOPT
The option is unknown or unsupported. In particular, SO_BROADCAST is not supported on sockets of type SOCK_STREAM, while SO_DONTLINGER, SO_KEEPALIVE, SO_LINGER and SO_OOBINLINE are not supported on sockets of type SOCK_DGRAM.
WSAENOTCONN
Connection has been reset when SO_KEEPALIVE is set.
WSAENOTSOCK
The descriptor is not a socket.

See Also

bind(), getsockopt(), ioctlsocket(), socket(), WSAAsyncSelect().


shutdown()

Description

Disable sends and/or receives on a socket.

#include <winsock.h>

int PASCAL FAR shutdown ( SOCKET s, int how );

s
A descriptor identifying a socket.
how
A flag that describes what types of operation will no longer be allowed.

Remarks

shutdown() is used on all types of sockets to disable reception, transmission, or both.

If how is 0, subsequent receives on the socket will be disallowed. This has no effect on the lower protocol layers. For TCP, the TCP window is not changed and incoming data will be accepted (but not acknowledged) until the window is exhausted. For UDP, incoming datagrams are accepted and queued. In no case will an ICMP error packet be generated.

If how is 1, subsequent sends are disallowed. For TCP sockets, a FIN will be sent.

Setting how to 2 disables both sends and receives as described above. Note that shutdown() does not close the socket, and resources attached to the socket will not be freed until closesocket() is invoked.

Comments

shutdown() does not block regardless of the SO_LINGER setting on the socket.

An application should not rely on being able to re-use a socket after it has been shut down. In particular, a Windows Sockets implementation is not required to support the use of connect() on such a socket.

Return Value

If no error occurs, shutdown() returns 0. Otherwise, a value of SOCKET_ERROR is returned, and a specific error code may be retrieved by calling WSAGetLastError().

Error Codes

WSAENOTINITIALISED
A successful WSAStartup() must occur before using this API.
WSAENETDOWN
The Windows Sockets implementation has detected that the network subsystem has failed.
WSAEINVAL
how is not valid.
WSAEINTR
The (blocking) call was canceled via WSACancelBlockingCall()
WSAEINPROGRESS
A blocking Windows Sockets operation is in progress.
WSAENOTCONN
The socket is not connected (SOCK_STREAM only).
WSAENOTSOCK
The descriptor is not a socket.

See Also

connect(), socket().


socket()

Description

Create a socket.

#include <winsock.h>

SOCKET PASCAL FAR socket ( int af, int type, int protocol);

af
An address format specification. The only format currently supported is PF_INET, which is the ARPA Internet address format.
type
A type specification for the new socket.
protocol
A particular protocol to be used with the socket, or 0 if the caller does not wish to specify a protocol.

Remarks

socket() allocates a socket descriptor of the specified address family, data type and protocol, as well as related resources. If a protocol is not specified (i.e. equal to 0), the default for the specified connection mode is used. Only a single protocol exists to support a particular socket type using a given address format. However, the address family may be given as AF_UNSPEC (unspecified), in which case the protocol parameter must be specified. The protocol number to use is particular to the ``communication domain'' in which communication is to take place.

The following type specifications are supported:

SOCK_STREAM
Provides sequenced, reliable, two-way, connection-based byte streams with an out-of-band data transmission mechanism. Uses TCP for the Internet address family.
SOCK_DGRAM
Supports datagrams, which are connectionless, unreliable buffers of a fixed (typically small) maximum length. Uses UDP for the Internet address family.
Sockets of type SOCK_STREAM are full-duplex byte streams. A stream socket must be in a connected state before any data may be sent or received on it. A connection to another socket is created with a connect() call. Once connected, data may be transferred using send() and recv() calls. When a session has been completed, a closesocket() must be performed. Out-of-band data may also be transmitted as described in send() and received as described in recv().

The communications protocols used to implement a SOCK_STREAM ensure that data is not lost or duplicated. If data for which the peer protocol has buffer space cannot be successfully transmitted within a reasonable length of time, the connection is considered broken and subsequent calls will fail with the error code set to WSAETIMEDOUT.

SOCK_DGRAM sockets allow sending and receiving of datagrams to and from arbitrary peers using sendto() and recvfrom(). If such a socket is connect()ed to a specific peer, datagrams may be send to that peer send() and may be received from (only) this peer using recv().

Return Value

If no error occurs, socket() returns a descriptor referencing the new socket. Otherwise, a value of INVALID_SOCKET is returned, and a specific error code may be retrieved by calling WSAGetLastError().

Error Codes

WSAENOTINITIALISED
A successful WSAStartup() must occur before using this API.
WSAENETDOWN
The Windows Sockets implementation has detected that the network subsystem has failed.
WSAEAFNOSUPPORT
The specified address family is not supported..
WSAEINPROGRESS
A blocking Windows Sockets operation is in progress.
WSAEMFILE
No more file descriptors are available.
WSAENOBUFS
No buffer space is available. The socket cannot be created.
WSAEPROTONOSUPPORT
The specified protocol is not supported.
WSAEPROTOTYPE
The specified protocol is the wrong type for this socket.
WSAESOCKTNOSUPPORT
The specified socket type is not supported in this address family.

See Also

accept(), bind(), connect(), getsockname(), getsockopt(), setsockopt(), listen(), recv(), recvfrom(), select(), send(), sendto(), shutdown(), ioctlsocket().

Database Routines

gethostbyaddr()

gethostbyname()

gethostname()

getprotobyname()

getprotobynumber()

getservbyname()

getservbyport()


gethostbyaddr()

Description

Get host information corresponding to an address.

#include <winsock.h>

struct hostent FAR * PASCAL FAR gethostbyaddr ( const char FAR * addr, int len, int type );

addr
A pointer to an address in network byte order.
len
The length of the address, which must be 4 for PF_INET addresses.
type
The type of the address, which must be PF_INET.

Remarks

gethostbyaddr() returns a pointer to the following structure which contains the name(s) and address which correspond to the given address.

struct hostent {
	char FAR *	h_name;
	char FAR * FAR *h_aliases;
	short		h_addrtype;
	short		h_length;
	char FAR * FAR *h_addr_list;
};
The members of this structure are:
h_name
Official name of the host (PC).
h_aliases
A NULL -terminated array of alternate names.
h_addrtype
The type of address being returned; for Windows Sockets this is always PF_INET.
h_length
The length, in bytes, of each address; for PF_INET, this is always 4.
h_addr_list
A NULL-terminated list of addresses for the host. Addresses are returned in network byte order.
The macro h_addr is defined to be h_addr_list[0] for compatibility with older software.

The pointer which is returned points to a structure which is allocated by the Windows Sockets implementation. The application must never attempt to modify this structure or to free any of its components. Furthermore, only one copy of this structure is allocated per thread, and so the application should copy any information which it needs before issuing any other Windows Sockets API calls.

Return Value

If no error occurs, gethostbyaddr() returns a pointer to the hostent structure described above. Otherwise it returns a NULL pointer and a specific error number may be retrieved by calling WSAGetLastError().

Error Codes

WSAENOTINITIALISED
A successful WSAStartup() must occur before using this API.
WSAENETDOWN
The Windows Sockets implementation has detected that the network subsystem has failed.
WSAHOST_NOT_FOUND
Authoritative Answer Host not found.
WSATRY_AGAIN
Non-Authoritative Host not found, or SERVERFAIL.
WSANO_RECOVERY
Non recoverable errors, FORMERR, REFUSED, NOTIMP.
WSANO_DATA
Valid name, no data record of requested type.
WSAEINPROGRESS
A blocking Windows Sockets operation is in progress.
WSAEINTR
The (blocking) call was canceled via WSACancelBlockingCall()

See Also

WSAAsyncGetHostByAddr(), gethostbyname(),


gethostbyname()

Description

Get host information corresponding to a hostname.

#include <winsock.h>

struct hostent FAR * PASCAL FAR gethostbyname ( const char FAR * name);

name
A pointer to the name of the host.

Remarks

gethostbyname() returns a pointer to a hostent structure as described under gethostbyaddr(). The contents of this structure correspond to the hostname name. The pointer which is returned points to a structure which is allocated by the Windows Sockets implementation. The application must never attempt to modify this structure or to free any of its components. Furthermore, only one copy of this structure is allocated per thread, and so the application should copy any information which it needs before issuing any other Windows Sockets API calls.

A gethostbyname() implementation must not resolve IP address strings passed to it. Such a request should be treated exactly as if an unknown host name were passed. An application with an IP address string to resolve should use inet_addr() to convert the string to an IP address, then gethostbyaddr() to obtain the hostent structure.

Return Value

If no error occurs, gethostbyname() returns a pointer to the hostent structure described above. Otherwise it returns a NULL pointer and a specific error number may be retrieved by calling WSAGetLastError().

Error Codes

WSAENOTINITIALISED
A successful WSAStartup() must occur before using this API.
WSAENETDOWN
The Windows Sockets implementation has detected that the network subsystem has failed.
WSAHOST_NOT_FOUND
Authoritative Answer Host not found.
WSATRY_AGAIN
Non-Authoritative Host not found, or SERVERFAIL.
WSANO_RECOVERY
Non recoverable errors, FORMERR, REFUSED, NOTIMP.
WSANO_DATA
Valid name, no data record of requested type.
WSAEINPROGRESS
A blocking Windows Sockets operation is in progress.
WSAEINTR
The (blocking) call was canceled via WSACancelBlockingCall()

See Also

WSAAsyncGetHostByName(), gethostbyaddr()


gethostname()

Description

Return the standard host name for the local machine.

#include <winsock.h>

int PASCAL FAR gethostname ( char FAR * name, int namelen );

name
A pointer to a buffer that will receive the host name.
namelen
The length of the buffer.

Remarks

This routine returns the name of the local host into the buffer specified by the name parameter. The host name is returned as a null-terminated string. The form of the host name is dependent on the Windows Sockets implementation--it may be a simple host name, or it may be a fully qualified domain name. However, it is guaranteed that the name returned will be successfully parsed by gethostbyname() and WSAAsyncGetHostByName().

Return Value

If no error occurs, gethostname() reutrns 0, otherwise it returns SOCKET_ERROR and a specific error code may be retrieved by calling WSAGetLastError().

Error Codes

WSAEFAULT
The namelen parameter is too small
WSAENOTINITIALISED
A successful WSAStartup() must occur before using this API.
WSAENETDOWN
The Windows Sockets implementation has detected that the network subsystem has failed.
WSAEINPROGRESS
A blocking Windows Sockets operation is in progress.

See Also

gethostbyname(), WSAAsyncGetHostByName().


getprotobyname()

Description

Get protocol information corresponding to a protocol name.

#include <winsock.h>

struct protoent FAR * PASCAL FAR getprotobyname ( const char FAR * name);

name
A pointer to a protocol name.

Remarks

getprotobyname() returns a pointer to the following structure which contains the name(s) and protocol number which correspond to the given protocol name.
struct protoent {
	char FAR *	p_name;
	char FAR * FAR *p_aliases;
	short		p_proto;
};
The members of this structure are:
p_name
Official name of the protocol.
p_aliases
A NULL-terminated array of alternate names.
p_proto
The protocol number, in host byte order.

The pointer which is returned points to a structure which is allocated by the Windows Sockets library. The application must never attempt to modify this structure or to free any of its components. Furthermore only one copy of this structure is allocated per thread, and so the application should copy any information which it needs before issuing any other Windows Sockets API calls.

Return Value

If no error occurs, getprotobyname() returns a pointer to the protoent structure described above. Otherwise it returns a NULL pointer and a specific error number may be retrieved by calling WSAGetLastError().

Error Codes

WSAENOTINITIALISED
A successful WSAStartup() must occur before using this API.
WSAENETDOWN
The Windows Sockets implementation has detected that the network subsystem has failed.
WSANO_RECOVERY
Non recoverable errors, FORMERR, REFUSED, NOTIMP.
WSANO_DATA
Valid name, no data record of requested type.
WSAEINPROGRESS
A blocking Windows Sockets operation is in progress.
WSAEINTR
The (blocking) call was canceled via WSACancelBlockingCall()

See Also

WSAAsyncGetProtoByName(), getprotobynumber().


getprotobynumber()

Description

Get protocol information corresponding to a protocol number.

#include <winsock.h>

struct protoent FAR * PASCAL FAR getprotobynumber ( int number );

number
A protocol number, in host byte order.

Remarks

This function returns a pointer to a protoent structure as described above in getprotobyname(). The contents of the structure correspond to the given protocol number. The pointer which is returned points to a structure which is allocated by the Windows Sockets implementation. The application must never attempt to modify this structure or to free any of its components. Furthermore, only one copy of this structure is allocated per thread, and so the application should copy any information which it needs before issuing any other Windows Sockets API calls.

Return Value

If no error occurs, getprotobynumber() returns a pointer to the protoent structure described above. Otherwise it returns a NULL pointer and a specific error number may be retrieved by calling WSAGetLastError().

Error Codes

WSAENOTINITIALISED
A successful WSAStartup() must occur before using this API.
WSAENETDOWN
The Windows Sockets implementation has detected that the network subsystem has failed.
WSANO_RECOVERY
Non recoverable errors, FORMERR, REFUSED, NOTIMP.
WSANO_DATA
Valid name, no data record of requested type.
WSAEINPROGRESS
A blocking Windows Sockets operation is in progress.
WSAEINTR
The (blocking) call was canceled via WSACancelBlockingCall()

See Also

WSAAsyncGetProtoByNumber(), getprotobyname()


getservbyname()

Description

Get service information corresponding to a service name and protocol.

#include <winsock.h>

struct servent FAR * PASCAL FAR getservbyname ( const char FAR * name, const char FAR * proto);

name
A pointer to a service name.
proto
An optional pointer to a protocol name. If this is NULL, getservbyname() returns the first service entry for which the name matches the s_name or one of the s_aliases. Otherwise getservbyname() matches both the name and the proto.

Remarks

getservbyname() returns a pointer to the following structure which contains the name(s) and service number which correspond to the given service name.

struct servent {
	char FAR *	s_name;
	char FAR * FAR *s_aliases;
	short		s_port;
	char FAR *	s_proto;
};
The members of this structure are:
s_name
Official name of the service.
s_aliases
A NULL-terminated array of alternate names.
s_port
The port number at which the service may be contacted. Port numbers are in network byte order.
s_proto
The name of the protocol to use when contacting the service.

The pointer which is returned points to a structure which is allocated by the Windows Sockets library. The application must never attempt to modify this structure or to free any of its components. Furthermore only one copy of this structure is allocated per thread, and so the application should copy any information which it needs before issuing any other Windows Sockets API calls.

Return Value

If no error occurs, getservbyname() returns a pointer to the servent structure described above. Otherwise it returns a NULL pointer and a specific error number may be retrieved by calling WSAGetLastError().

Error Codes

WSAENOTINITIALISED
A successful WSAStartup() must occur before using this API.
WSAENETDOWN
The Windows Sockets implementation has detected that the network subsystem has failed.
WSANO_RECOVERY
Non recoverable errors, FORMERR, REFUSED, NOTIMP.
WSANO_DATA
Valid name, no data record of requested type.
WSAEINPROGRESS
A blocking Windows Sockets operation is in progress.
WSAEINTR
The (blocking) call was canceled via WSACancelBlockingCall()

See Also WSAAsyncGetServByName(), getservbyport()


getservbyport()

Description

Get service information corresponding to a port and protocol.

#include <winsock.h>

struct servent FAR * PASCAL FAR getservbyport ( int port, const char FAR * proto);

port
The port for a service, in network byte order.
proto
An optional pointer to a protocol name. If this is NULL, getservbyport() returns the first service entry for which the port matches the s_port. Otherwise getservbyport() matches both the port and the proto.

Remarks

getservbyport() returns a pointer a servent structure as described above for getservbyname(). The pointer which is returned points to a structure which is allocated by the Windows Sockets implementation. The application must never attempt to modify this structure or to free any of its components. Furthermore, only one copy of this structure is allocated per thread, and so the application should copy any information which it needs before issuing any other Windows Sockets API calls.

Return Value

If no error occurs, getservbyport() returns a pointer to the servent structure described above. Otherwise it returns a NULL pointer and a specific error number may be retrieved by calling WSAGetLastError().

Error Codes

WSAENOTINITIALISED
A successful WSAStartup() must occur before using this API.
WSAENETDOWN
The Windows Sockets implementation has detected that the network subsystem has failed.
WSANO_RECOVERY
Non recoverable errors, FORMERR, REFUSED, NOTIMP.
WSANO_DATA
Valid name, no data record of requested type.
WSAEINPROGRESS
A blocking Windows Sockets operation is in progress.
WSAEINTR
The (blocking) call was canceled via WSACancelBlockingCall()

See Also

WSAAsyncGetServByPort(), getservbyname()

Microsoft Windows-specific Extensions

WSAAsyncGetHostByAddr()

WSAAsyncGetHostByName()

WSAAsyncGetProtoByName()

WSAAsyncGetProtoByNumber()

WSAAsyncGetServByName()

WSAAsyncGetServByPort()

WSAAsyncSelect()

WSACancelAsyncRequest()

WSACancelBlockingCall()

WSACleanup()

WSAGetLastError()

WSAIsBlocking()

WSASetBlockingHook()

WSASetLastError()

WSAStartup()

WSAUnhookBlockingHook()


WSAAsyncGetHostByAddr()

Description

Get host information corresponding to an address - asynchronous version.

#include <winsock.h>

HANDLE PASCAL FAR WSAAsyncGetHostByAddr ( HWND hWnd, unsigned int wMsg, const char FAR * addr, int len, int type, char FAR * buf, int buflen);

hWnd
The handle of the window which should receive a message when the asynchronous request completes.
wMsg
The message to be received when the asynchronous request completes.
addr
Apointer to the network address for the host. Host addresses are stored in network byte order.
len
The length of the address, which must be 4 for PF_INET.
type
The type of the address, which must be PF_INET.
buf
A pointer to the data area to receive the hostent data. Note that this must be larger than the size of a hostent structure. This is because the data area supplied is used by the Windows Sockets implementation to contain not only a hostent structure but any and all of the data which is referenced by members of the hostent structure. It is recommended that you supply a buffer of MAXGETHOSTSTRUCT bytes.
buflen
The size of data area buf above.

Remarks

This function is an asynchronous version of gethostbyaddr(), and is used to retrieve host name and address information corresponding to a network address. The Windows Sockets implementation initiates the operation and returns to the caller immediately, passing back an asynchronous task handle which the application may use to identify the operation. When the operation is completed, the results (if any) are copied into the buffer provided by the caller and a message is sent to the application's window. When the asynchronous operation is complete the application's window hWnd receives message wMsg. The wParam argument contains the asynchronous task handle as returned by the original function call. The high 16 bits of lParam contain any error code. The error code may be any error as defined in winsock.h. An error code of zero indicates successful completion of the asynchronous operation. On successful completion, the buffer supplied to the original function call contains a hostent structure. To access the elements of this structure, the original buffer address should be cast to a hostent structure pointer and accessed as appropriate.

Note that if the error code is WSAENOBUFS, it indicates that the size of the buffer specified by buflen in the original call was too small to contain all the resultant information. In this case, the low 16 bits of lParam contain the size of buffer required to supply ALL the requisite information. If the application decides that the partial data is inadequate, it may reissue the WSAAsyncGetHostByAddr() function call with a buffer large enough to receive all the desired information (i.e. no smaller than the low 16 bits of lParam).

The error code and buffer length should be extracted from the lParam using the macros WSAGETASYNCERROR and WSAGETASYNCBUFLEN, defined in winsock.h as:

#define WSAGETASYNCERROR(lParam)            HIWORD(lParam)
#define WSAGETASYNCBUFLEN(lParam)           LOWORD(lParam)

The use of these macros will maximize the portability of the source code for the application.

Return Value

The return value specifies whether or not the asynchronous operation was successfully initiated. Note that it does not imply success or failure of the operation itself. If the operation was successfully initiated, WSAAsyncGetHostByAddr() returns a nonzero value of type HANDLE which is the asynchronous task handle for the request. This value can be used in two ways. It can be used to cancel the operation using WSACancelAsyncRequest(). It can also be used to match up asynchronous operations and completion messages, by examining the wParam message argument.

If the asynchronous operation could not be initiated, WSAAsyncGetHostByAddr() returns a zero value, and a specific error number may be retrieved by calling WSAGetLastError().

Comments

The buffer supplied to this function is used by the Windows Sockets implementation to construct a hostent structure together with the contents of data areas referenced by members of the same hostent structure. To avoid the WSAENOBUFS error noted above, the application should provide a buffer of at least MAXGETHOSTSTRUCT bytes (as defined in winsock.h).

Notes For Windows Sockets Suppliers

It is the responsibility of the Windows Sockets implementation to ensure that messages are successfully posted to the application. If a PostMessage() operation fails, the Windows Sockets implementation must re-post that message as long as the window exists.

Windows Sockets suppliers should use the WSAMAKEASYNCREPLY macro when constructing the lParam in the message.

Error Codes

The following error codes may be set when an application window receives a message. As described above, they may be extracted from the lParam in the reply message using the WSAGETASYNCERROR macro.
WSAENETDOWN
The Windows Sockets implementation has detected that the network subsystem has failed.
WSAENOBUFS
No/insufficient buffer space is available
WSAHOST_NOT_FOUND
Authoritative Answer Host not found.
WSATRY_AGAIN
Non-Authoritative Host not found, or SERVERFAIL.
WSANO_RECOVERY
Non recoverable errors, FORMERR, REFUSED, NOTIMP.
WSANO_DATA
Valid name, no data record of requested type.
The following errors may occur at the time of the function call, and indicate that the asynchronous operation could not be initiated.
WSAENOTINITIALISED
A successful WSAStartup() must occur before using this API.
WSAENETDOWN
The Windows Sockets implementation has detected that the network subsystem has failed.
WSAEINPROGRESS
A blocking Windows Sockets operation is in progress.
WSAEWOULDBLOCK
The asynchronous operation cannot be scheduled at this time due to resource or other constraints within the Windows Sockets implementation.

See Also

gethostbyaddr(), WSACancelAsyncRequest()


WSAAsyncGetHostByName()

Description

Get host information corresponding to a hostname - asynchronous version.

#include <winsock.h>

HANDLE PASCAL FAR WSAAsyncGetHostByName ( HWND hWnd, unsigned int wMsg, const char FAR * name, char FAR * buf, int buflen);

hWnd
The handle of the window which should receive a message when the asynchronous request completes.
wMsg
The message to be received when the asynchronous request completes.
name
Apointer to the name of the host.
buf
A pointer to the data area to receive the hostent data. Note that this must be larger than the size of a hostent structure. This is because the data area supplied is used by the Windows Sockets implementation to contain not only a hostent structure but any and all of the data which is referenced by members of the hostent structure. It is recommended that you supply a buffer of MAXGETHOSTSTRUCT bytes.
buflen
The size of data area buf above.

Remarks

This function is an asynchronous version of gethostbyname(), and is used to retrieve host name and address information corresponding to a hostname. The Windows Sockets implementation initiates the operation and returns to the caller immediately, passing back an asynchronous task handle which the application may use to identify the operation. When the operation is completed, the results (if any) are copied into the buffer provided by the caller and a message is sent to the application's window. When the asynchronous operation is complete the application's window hWnd receives message wMsg. The wParam argument contains the asynchronous task handle as returned by the original function call. The high 16 bits of lParam contain any error code. The error code may be any error as defined in winsock.h. An error code of zero indicates successful completion of the asynchronous operation. On successful completion, the buffer supplied to the original function call contains a hostent structure. To access the elements of this structure, the original buffer address should be cast to a hostent structure pointer and accessed as appropriate.

Note that if the error code is WSAENOBUFS, it indicates that the size of the buffer specified by buflen in the original call was too small to contain all the resultant information. In this case, the low 16 bits of lParam contain the size of buffer required to supply ALL the requisite information. If the application decides that the partial data is inadequate, it may reissue the WSAAsyncGetHostByName() function call with a buffer large enough to receive all the desired information (i.e. no smaller than the low 16 bits of lParam).

The error code and buffer length should be extracted from the lParam using the macros WSAGETASYNCERROR and WSAGETASYNCBUFLEN, defined in winsock.h as:

#define WSAGETASYNCERROR(lParam)            HIWORD(lParam)
#define WSAGETASYNCBUFLEN(lParam)           LOWORD(lParam)

The use of these macros will maximize the portability of the source code for the application.

Return Value

The return value specifies whether or not the asynchronous operation was successfully initiated. Note that it does not imply success or failure of the operation itself. If the operation was successfully initiated, WSAAsyncGetHostByName() returns a nonzero value of type HANDLE which is the asynchronous task handle for the request. This value can be used in two ways. It can be used to cancel the operation using WSACancelAsyncRequest(). It can also be used to match up asynchronous operations and completion messages, by examining the wParam message argument.

If the asynchronous operation could not be initiated, WSAAsyncGetHostByName() returns a zero value, and a specific error number may be retrieved by calling WSAGetLastError().

Comments

The buffer supplied to this function is used by the Windows Sockets implementation to construct a hostent structure together with the contents of data areas referenced by members of the same hostent structure. To avoid the WSAENOBUFS error noted above, the application should provide a buffer of at least MAXGETHOSTSTRUCT bytes (as defined in winsock.h).

Notes For Windows Sockets Suppliers

It is the responsibility of the Windows Sockets implementation to ensure that messages are successfully posted to the application. If a PostMessage() operation fails, the Windows Sockets implementation must re-post that message as long as the window exists.

Windows Sockets suppliers should use the WSAMAKEASYNCREPLY macro when constructing the lParam in the message.

Error Codes

The following error codes may be set when an application window receives a message. As described above, they may be extracted from the lParam in the reply message using the WSAGETASYNCERROR macro.
WSAENETDOWN
The Windows Sockets implementation has detected that the network subsystem has failed.
WSAENOBUFS
No/insufficient buffer space is available
WSAHOST_NOT_FOUND
Authoritative Answer Host not found.
WSATRY_AGAIN
Non-Authoritative Host not found, or SERVERFAIL.
WSANO_RECOVERY
Non recoverable errors, FORMERR, REFUSED, NOTIMP.
WSANO_DATA
Valid name, no data record of requested type.
The following errors may occur at the time of the function call, and indicate that the asynchronous operation could not be initiated.
WSAENOTINITIALISED
A successful WSAStartup() must occur before using this API.
WSAENETDOWN
The Windows Sockets implementation has detected that the network subsystem has failed.
WSAEINPROGRESS
A blocking Windows Sockets operation is in progress.
WSAEWOULDBLOCK
The asynchronous operation cannot be scheduled at this time due to resource or other constraints within the Windows Sockets implementation.

See Also

gethostbyname(), WSACancelAsyncRequest()


WSAAsyncGetProtoByName()

Description

Get protocol information corresponding to a protocol name - asynchronous version.

#include <winsock.h>

HANDLE PASCAL FAR WSAAsyncGetProtoByName ( HWND hWnd, unsigned int wMsg, const char FAR * name, char FAR * buf, int buflen);

hWnd
The handle of the window which should receive a message when the asynchronous request completes.
wMsg
The message to be received when the asynchronous request completes.
name
Apointer to the protocol name to be resolved.
buf
A pointer to the data area to receive the protoent data. Note that this must be larger than the size of a protoent structure. This is because the data area supplied is used by the Windows Sockets implementation to contain not only a protoent structure but any and all of the data which is referenced by members of the protoent structure. It is recommended that you supply a buffer of MAXGETHOSTSTRUCT bytes.
buflen
The size of data area buf above.

Remarks

This function is an asynchronous version of getprotobyname(), and is used to retrieve the protocol name and number corresponding to a protocol name. The Windows Sockets implementation initiates the operation and returns to the caller immediately, passing back an asynchronous task handle which the application may use to identify the operation. When the operation is completed, the results (if any) are copied into the buffer provided by the caller and a message is sent to the application's window. When the asynchronous operation is complete the application's window hWnd receives message wMsg. The wParam argument contains the asynchronous task handle as returned by the original function call. The high 16 bits of lParam contain any error code. The error code may be any error as defined in winsock.h. An error code of zero indicates successful completion of the asynchronous operation. On successful completion, the buffer supplied to the original function call contains a protoent structure. To access the elements of this structure, the original buffer address should be cast to a protoent structure pointer and accessed as appropriate.

Note that if the error code is WSAENOBUFS, it indicates that the size of the buffer specified by buflen in the original call was too small to contain all the resultant information. In this case, the low 16 bits of lParam contain the size of buffer required to supply ALL the requisite information. If the application decides that the partial data is inadequate, it may reissue the WSAAsyncGetProtoByName() function call with a buffer large enough to receive all the desired information (i.e. no smaller than the low 16 bits of lParam).

The error code and buffer length should be extracted from the lParam using the macros WSAGETASYNCERROR and WSAGETASYNCBUFLEN, defined in winsock.h as:

#define WSAGETASYNCERROR(lParam)            HIWORD(lParam)
#define WSAGETASYNCBUFLEN(lParam)           LOWORD(lParam)

The use of these macros will maximize the portability of the source code for the application.

Return Value

The return value specifies whether or not the asynchronous operation was successfully initiated. Note that it does not imply success or failure of the operation itself. If the operation was successfully initiated, WSAAsyncGetProtoByName() returns a nonzero value of type HANDLE which is the asynchronous task handle for the request. This value can be used in two ways. It can be used to cancel the operation using WSACancelAsyncRequest(). It can also be used to match up asynchronous operations and completion messages, by examining the wParam message argument.

If the asynchronous operation could not be initiated, WSAAsyncGetProtoByName() returns a zero value, and a specific error number may be retrieved by calling WSAGetLastError().

Comments

The buffer supplied to this function is used by the Windows Sockets implementation to construct a protoent structure together with the contents of data areas referenced by members of the same protoent structure. To avoid the WSAENOBUFS error noted above, the application should provide a buffer of at least MAXGETHOSTSTRUCT bytes (as defined in winsock.h).

Notes For Windows Sockets Suppliers

It is the responsibility of the Windows Sockets implementation to ensure that messages are successfully posted to the application. If a PostMessage() operation fails, the Windows Sockets implementation must re-post that message as long as the window exists.

Windows Sockets suppliers should use the WSAMAKEASYNCREPLY macro when constructing the lParam in the message.

Error Codes

The following error codes may be set when an application window receives a message. As described above, they may be extracted from the lParam in the reply message using the WSAGETASYNCERROR macro.
WSAENETDOWN
The Windows Sockets implementation has detected that the network subsystem has failed.
WSAENOBUFS
No/insufficient buffer space is available
WSAHOST_NOT_FOUND
Authoritative Answer Host not found.
WSATRY_AGAIN
Non-Authoritative Host not found, or SERVERFAIL.
WSANO_RECOVERY
Non recoverable errors, FORMERR, REFUSED, NOTIMP.
WSANO_DATA
Valid name, no data record of requested type.
The following errors may occur at the time of the function call, and indicate that the asynchronous operation could not be initiated.
WSAENOTINITIALISED
A successful WSAStartup() must occur before using this API.
WSAENETDOWN
The Windows Sockets implementation has detected that the network subsystem has failed.
WSAEINPROGRESS
A blocking Windows Sockets operation is in progress.
WSAEWOULDBLOCK
The asynchronous operation cannot be scheduled at this time due to resource or other constraints within the Windows Sockets implementation.

See Also

getprotobyname(), WSACancelAsyncRequest()


WSAAsyncGetProtoByNumber()

Description

Get protocol information corresponding to a protocol number - asynchronous version.

#include <winsock.h>

HANDLE PASCAL FAR WSAAsyncGetProtoByNumber ( HWND hWnd, unsigned int wMsg, int number, char FAR * buf, int buflen);

hWnd
The handle of the window which should receive a message when the asynchronous request completes.
wMsg
The message to be received when the asynchronous request completes.
number
The protocol number to be resolved, in host byte order.
buf
A pointer to the data area to receive the protoent data. Note that this must be larger than the size of a protoent structure. This is because the data area supplied is used by the Windows Sockets implementation to contain not only a protoent structure but any and all of the data which is referenced by members of the protoent structure. It is recommended that you supply a buffer of MAXGETHOSTSTRUCT bytes.
buflen
The size of data area buf above.

Remarks

This function is an asynchronous version of getprotobynumber(), and is used to retrieve the protocol name and number corresponding to a protocol number. The Windows Sockets implementation initiates the operation and returns to the caller immediately, passing back an asynchronous task handle which the application may use to identify the operation. When the operation is completed, the results (if any) are copied into the buffer provided by the caller and a message is sent to the application's window. When the asynchronous operation is complete the application's window hWnd receives message wMsg. The wParam argument contains the asynchronous task handle as returned by the original function call. The high 16 bits of lParam contain any error code. The error code may be any error as defined in winsock.h. An error code of zero indicates successful completion of the asynchronous operation. On successful completion, the buffer supplied to the original function call contains a protoent structure. To access the elements of this structure, the original buffer address should be cast to a protoent structure pointer and accessed as appropriate.

Note that if the error code is WSAENOBUFS, it indicates that the size of the buffer specified by buflen in the original call was too small to contain all the resultant information. In this case, the low 16 bits of lParam contain the size of buffer required to supply ALL the requisite information. If the application decides that the partial data is inadequate, it may reissue the WSAAsyncGetProtoByNumber() function call with a buffer large enough to receive all the desired information (i.e. no smaller than the low 16 bits of lParam).

The error code and buffer length should be extracted from the lParam using the macros WSAGETASYNCERROR and WSAGETASYNCBUFLEN, defined in winsock.h as:

#define WSAGETASYNCERROR(lParam)            HIWORD(lParam)
#define WSAGETASYNCBUFLEN(lParam)           LOWORD(lParam)

The use of these macros will maximize the portability of the source code for the application.

Return Value

The return value specifies whether or not the asynchronous operation was successfully initiated. Note that it does not imply success or failure of the operation itself. If the operation was successfully initiated, WSAAsyncGetProtoByNumber() returns a nonzero value of type HANDLE which is the asynchronous task handle for the request. This value can be used in two ways. It can be used to cancel the operation using WSACancelAsyncRequest(). It can also be used to match up asynchronous operations and completion messages, by examining the wParam message argument.

If the asynchronous operation could not be initiated, WSAAsyncGetProtoByNumber() returns a zero value, and a specific error number may be retrieved by calling WSAGetLastError().

Comments

The buffer supplied to this function is used by the Windows Sockets implementation to construct a protoent structure together with the contents of data areas referenced by members of the same protoent structure. To avoid the WSAENOBUFS error noted above, the application should provide a buffer of at least MAXGETHOSTSTRUCT bytes (as defined in winsock.h).

Notes For Windows Sockets Suppliers

It is the responsibility of the Windows Sockets implementation to ensure that messages are successfully posted to the application. If a PostMessage() operation fails, the Windows Sockets implementation must re-post that message as long as the window exists.

Windows Sockets suppliers should use the WSAMAKEASYNCREPLY macro when constructing the lParam in the message.

Error Codes

The following error codes may be set when an application window receives a message. As described above, they may be extracted from the lParam in the reply message using the WSAGETASYNCERROR macro.
WSAENETDOWN
The Windows Sockets implementation has detected that the network subsystem has failed.
WSAENOBUFS
No/insufficient buffer space is available
WSAHOST_NOT_FOUND
Authoritative Answer Host not found.
WSATRY_AGAIN
Non-Authoritative Host not found, or SERVERFAIL.
WSANO_RECOVERY
Non recoverable errors, FORMERR, REFUSED, NOTIMP.
WSANO_DATA
Valid name, no data record of requested type.
The following errors may occur at the time of the function call, and indicate that the asynchronous operation could not be initiated.
WSAENOTINITIALISED
A successful WSAStartup() must occur before using this API.
WSAENETDOWN
The Windows Sockets implementation has detected that the network subsystem has failed.
WSAEINPROGRESS
A blocking Windows Sockets operation is in progress.
WSAEWOULDBLOCK
The asynchronous operation cannot be scheduled at this time due to resource or other constraints within the Windows Sockets implementation.
See Also getprotobynumber(), WSACancelAsyncRequest()


WSAAsyncGetServByName()

Description

Get service information corresponding to a service name and port -- asynchronous version.

#include <winsock.h>

HANDLE PASCAL FAR WSAAsyncGetServByName ( HWND hWnd, unsigned int wMsg, const char FAR * name, const char FAR * proto, char FAR * buf, int buflen );

hWnd
The handle of the window which should receive a message when the asynchronous request completes.
wMsg
The message to be received when the asynchronous request completes.
name
A pointer to a service name.
proto
A pointer to a protocol name. This may be NULL, in which case WSAAsyncGetServByName() will search for the first service entry for which s_name or one of the s_aliases matches the given name. Otherwise WSAAsyncGetServByName() matches both name and proto.
buf
A pointer to the data area to receive the servent data. Note that this must be larger than the size of a servent structure. This is because the data area supplied is used by the Windows Sockets implementation to contain not only a servent structure but any and all of the data which is referenced by members of the servent structure. It is recommended that you supply a buffer of MAXGETHOSTSTRUCT bytes.
buflen
The size of data area buf above.

Remarks

This function is an asynchronous version of getservbyname(), and is used to retrieve service information corresponding to a service name. The Windows Sockets implementation initiates the operation and returns to the caller immediately, passing back an asynchronous task handle which the application may use to identify the operation. When the operation is completed, the results (if any) are copied into the buffer provided by the caller and a message is sent to the application's window. When the asynchronous operation is complete the application's window hWnd receives message wMsg. The wParam argument contains the asynchronous task handle as returned by the original function call. The high 16 bits of lParam contain any error code. The error code may be any error as defined in winsock.h. An error code of zero indicates successful completion of the asynchronous operation. On successful completion, the buffer supplied to the original function call contains a hostent structure. To access the elements of this structure, the original buffer address should be cast to a hostent structure pointer and accessed as appropriate.

Note that if the error code is WSAENOBUFS, it indicates that the size of the buffer specified by buflen in the original call was too small to contain all the resultant information. In this case, the low 16 bits of lParam contain the size of buffer required to supply ALL the requisite information. If the application decides that the partial data is inadequate, it may reissue the WSAAsyncGetServByName() function call with a buffer large enough to receive all the desired information (i.e. no smaller than the low 16 bits of lParam).

The error code and buffer length should be extracted from the lParam using the macros WSAGETASYNCERROR and WSAGETASYNCBUFLEN, defined in winsock.h as:

#define WSAGETASYNCERROR(lParam)            HIWORD(lParam)
#define WSAGETASYNCBUFLEN(lParam)           LOWORD(lParam)

The use of these macros will maximize the portability of the source code for the application.

Return Value

The return value specifies whether or not the asynchronous operation was successfully initiated. Note that it does not imply success or failure of the operation itself. If the operation was successfully initiated, WSAAsyncGetServByName() returns a nonzero value of type HANDLE which is the asynchronous task handle for the request. This value can be used in two ways. It can be used to cancel the operation using WSACancelAsyncRequest(). It can also be used to match up asynchronous operations and completion messages, by examining the wParam message argument.

If the asynchronous operation could not be initiated, WSAAsyncGetHostByAddr() returns a zero value, and a specific error number may be retrieved by calling WSAGetLastError().

Comments

The buffer supplied to this function is used by the Windows Sockets implementation to construct a hostent structure together with the contents of data areas referenced by members of the same hostent structure. To avoid the WSAENOBUFS error noted above, the application should provide a buffer of at least MAXGETHOSTSTRUCT bytes (as defined in winsock.h).

Notes For Windows Sockets Suppliers

It is the responsibility of the Windows Sockets implementation to ensure that messages are successfully posted to the application. If a PostMessage() operation fails, the Windows Sockets implementation must re-post that message as long as the window exists.

Windows Sockets suppliers should use the WSAMAKEASYNCREPLY macro when constructing the lParam in the message.

Error Codes

The following error codes may be set when an application window receives a message. As described above, they may be extracted from the lParam in the reply message using the WSAGETASYNCERROR macro.
WSAENETDOWN
The Windows Sockets implementation has detected that the network subsystem has failed.
WSAENOBUFS
No/insufficient buffer space is available
WSAHOST_NOT_FOUND
Authoritative Answer Host not found.
WSATRY_AGAIN
Non-Authoritative Host not found, or SERVERFAIL.
WSANO_RECOVERY
Non recoverable errors, FORMERR, REFUSED, NOTIMP.
WSANO_DATA
Valid name, no data record of requested type.
The following errors may occur at the time of the function call, and indicate that the asynchronous operation could not be initiated.
WSAENOTINITIALISED
A successful WSAStartup() must occur before using this API.
WSAENETDOWN
The Windows Sockets implementation has detected that the network subsystem has failed.
WSAEINPROGRESS
A blocking Windows Sockets operation is in progress.
WSAEWOULDBLOCK
The asynchronous operation cannot be scheduled at this time due to resource or other constraints within the Windows Sockets implementation.

See Also

getservbyname(), WSACancelAsyncRequest()


WSAAsyncGetServByPort()

Description

Get service information corresponding to a port and protocol - asynchronous version.

#include <winsock.h>

HANDLE PASCAL FAR WSAAsyncGetServByPort ( HWND hWnd, unsigned int wMsg, int port, const char FAR * proto, char FAR * buf, int buflen );

hWnd
The handle of the window which should receive a message when the asynchronous request completes.
wMsg
The message to be received when the asynchronous request completes.
port
The port for the service, in network byte order.
proto
A pointer to a protocol name. This may be NULL, in which case WSAAsyncGetServByPort() will search for the first service entry for which s_port match the given port. Otherwise WSAAsyncGetServByPort() matches both port and proto.
buf
A pointer to the data area to receive the servent data. Note that this must be larger than the size of a servent structure. This is because the data area supplied is used by the Windows Sockets implementation to contain not only a servent structure but any and all of the data which is referenced by members of the servent structure. It is recommended that you supply a buffer of MAXGETHOSTSTRUCT bytes.
buflen
The size of data area buf above.

Remarks

This function is an asynchronous version of getservbyport(), and is used to retrieve service information corresponding to a port number. The Windows Sockets implementation initiates the operation and returns to the caller immediately, passing back an asynchronous task handle which the application may use to identify the operation. When the operation is completed, the results (if any) are copied into the buffer provided by the caller and a message is sent to the application's window. When the asynchronous operation is complete the application's window hWnd receives message wMsg. The wParam argument contains the asynchronous task handle as returned by the original function call. The high 16 bits of lParam contain any error code. The error code may be any error as defined in winsock.h. An error code of zero indicates successful completion of the asynchronous operation. On successful completion, the buffer supplied to the original function call contains a servent structure. To access the elements of this structure, the original buffer address should be cast to a servent structure pointer and accessed as appropriate.

Note that if the error code is WSAENOBUFS, it indicates that the size of the buffer specified by buflen in the original call was too small to contain all the resultant information. In this case, the low 16 bits of lParam contain the size of buffer required to supply ALL the requisite information. If the application decides that the partial data is inadequate, it may reissue the WSAAsyncGetServByPort() function call with a buffer large enough to receive all the desired information (i.e. no smaller than the low 16 bits of lParam).

The error code and buffer length should be extracted from the lParam using the macros WSAGETASYNCERROR and WSAGETASYNCBUFLEN, defined in winsock.h as:

#define WSAGETASYNCERROR(lParam)            HIWORD(lParam)
#define WSAGETASYNCBUFLEN(lParam)           LOWORD(lParam)

The use of these macros will maximize the portability of the source code for the application.

Return Value

The return value specifies whether or not the asynchronous operation was successfully initiated. Note that it does not imply success or failure of the operation itself. If the operation was successfully initiated, WSAAsyncGetServByPort() returns a nonzero value of type HANDLE which is the asynchronous task handle for the request. This value can be used in two ways. It can be used to cancel the operation using WSACancelAsyncRequest(). It can also be used to match up asynchronous operations and completion messages, by examining the wParam message argument.

If the asynchronous operation could not be initiated, WSAAsyncGetServByPort() returns a zero value, and a specific error number may be retrieved by calling WSAGetLastError().

Comments

The buffer supplied to this function is used by the Windows Sockets implementation to construct a servent structure together with the contents of data areas referenced by members of the same servent structure. To avoid the WSAENOBUFS error noted above, the application should provide a buffer of at least MAXGETHOSTSTRUCT bytes (as defined in winsock.h).

Notes For Windows Sockets Suppliers

It is the responsibility of the Windows Sockets implementation to ensure that messages are successfully posted to the application. If a PostMessage() operation fails, the Windows Sockets implementation must re-post that message as long as the window exists.

Windows Sockets suppliers should use the WSAMAKEASYNCREPLY macro when constructing the lParam in the message.

Error Codes

The following error codes may be set when an application window receives a message. As described above, they may be extracted from the lParam in the reply message using the WSAGETASYNCERROR macro.
WSAENETDOWN
The Windows Sockets implementation has detected that the network subsystem has failed.
WSAENOBUFS
No/insufficient buffer space is available
WSAHOST_NOT_FOUND
Authoritative Answer Host not found.
WSATRY_AGAIN
Non-Authoritative Host not found, or SERVERFAIL.
WSANO_RECOVERY
Non recoverable errors, FORMERR, REFUSED, NOTIMP.
WSANO_DATA
Valid name, no data record of requested type.
The following errors may occur at the time of the function call, and indicate that the asynchronous operation could not be initiated.
WSAENOTINITIALISED
A successful WSAStartup() must occur before using this API.
WSAENETDOWN
The Windows Sockets implementation has detected that the network subsystem has failed.
WSAEINPROGRESS
A blocking Windows Sockets operation is in progress.
WSAEWOULDBLOCK
The asynchronous operation cannot be scheduled at this time due to resource or other constraints within the Windows Sockets implementation.

See Also

getservbyport(), WSACancelAsyncRequest()


WSAAsyncSelect()

Description

Request event notification for a socket.

#include <winsock.h>

int PASCAL FAR WSAAsyncSelect ( SOCKET s, HWND hWnd, unsigned int wMsg, long lEvent );

s
A descriptor identifying the socket for which event notification is required.
hWnd
A handle identifying the window which should receive a message when a network event occurs.
wMsg
The message to be received when a network event occurs.
lEvent
A bitmask which specifies a combination of network events in which the application is interested.

Remarks

This function is used to request that the Windows Sockets DLL should send a message to the window hWnd whenever it detects any of the network events specified by the lEvent parameter. The message which should be sent is specified by the wMsg parameter. The socket for which notification is required is identified by s. The lEvent parameter is constructed by or'ing any of the values specified in the following list.
FD_READ
Want to receive notification of readiness for reading
FD_WRITE
Want to receive notification of readiness for writing
FD_OOB
Want to receive notification of the arrival of out-of-band data
FD_ACCEPT
Want to receive notification of incoming connections
FD_CONNECT
Want to receive notification of completed connection
FD_CLOSE
Want to receive notification of socket closure
Issuing a WSAAsyncSelect() for a socket cancels any previous WSAAsyncSelect() for the same socket. For example, to receive notification for both reading and writing, the application must call WSAAsyncSelect() with both FD_READ and FD_WRITE, as follows:

rc = WSAAsyncSelect(s, hWnd, wMsg, FD_READ|FD_WRITE);

It is not possible to specify different messages for different events. The following code will not work; the second call will cancel the effects of the first, and only FD_WRITE events will be reported with message wMsg2:

rc = WSAAsyncSelect(s, hWnd, wMsg1, FD_READ);
rc = WSAAsyncSelect(s, hWnd, wMsg2, FD_WRITE);

To cancel all notification -- i.e., to indicate that the Windows Sockets implementation should send no further messages related to network events on the socket -- lEvent should be set to zero.

rc = WSAAsyncSelect(s, hWnd, 0, 0);

Although in this instance WSAAsyncSelect() immediately disables event message posting for the socket, it is possible that messages may be waiting in the application's message queue. The application must therefore be prepared to receive network event messages even after cancellation. Closing a socket with closesocket() also cancels WSAAsyncSelect() message sending, but the same caveat about messages in the queue prior to the closesocket() still applies.

Since an accept()'ed socket has the same properties as the listening socket used to accept it, any WSAAsyncSelect() events set for the listening socket apply to the accepted socket. For example, if a listening socket has WSAAsyncSelect() events FD_ACCEPT, FD_READ, and FD_WRITE, then any socket accepted on that listening socket will also have FD_ACCEPT, FD_READ, and FD_WRITE events with the same wMsg value used for messages. If a different wMsg or events are desired, the application should call WSAAsyncSelect(), passing the accepted socket and the desired new information.

[Note: There is a timing window between the accept() call and the call to WSAAsyncSelect() to change the events or wMsg. An application which desires a different wMsg for the listening and accept()'ed sockets should ask for only FD_ACCEPT events on the listening socket, then set appropriate events after the accept(). Since FD_ACCEPT is never sent for a connected socket and FD_READ, FD_WRITE, FD_OOB, and FD_CLOSE are never sent for listening sockets, this will not impose difficulties.]

When one of the nominated network events occurs on the specified socket s, the application's window hWnd receives message wMsg. The wParam argument identifies the socket on which a network event has occurred. The low word of lParam specifies the network event that has occurred. The high word of lParam contains any error code. The error code be any error as defined in winsock.h.

The error and event codes may be extracted from the lParam using the macros WSAGETSELECTERROR and WSAGETSELECTEVENT, defined in winsock.h as:

#define WSAGETSELECTERROR(lParam)            HIWORD(lParam)
#define WSAGETSELECTEVENT(lParam)            LOWORD(lParam)

The use of these macros will maximize the portability of the source code for the application.

The possible network event codes which may be returned are as follows:

FD_READ
Socket s ready for reading
FD_WRITE
Socket s ready for writing
FD_OOB
Out-of-band data ready for reading on socket s.
FD_ACCEPT
Socket s ready for accepting a new incoming connection
FD_CONNECT
Connection on socket s completed
FD_CLOSE
Connection identified by socket s has been closed

Return Value

The return value is 0 if the application's declaration of interest in the network event set was successful. Otherwise the value SOCKET_ERROR is returned, and a specific error number may be retrieved by calling WSAGetLastError().

Comments

Although WSAAsyncSelect() can be called with interest in multiple events, the application window will receive a single message for each network event. As in the case of the select() function, WSAAsyncSelect() will frequently be used to determine when a data transfer operation (send() or recv()) can be issued with the expectation of immediate success. Nevertheless, a robust application must be prepared for the possibility that it may receive a message and issue a Windows Sockets API call which returns WSAEWOULDBLOCK immediately. For example, the following sequence of events is possible:
  1. data arrives on socket s; Windows Sockets posts WSAAsyncSelect message
  2. application processes some other message
  3. while processing, application issues an ioctlsocket(s, FIONREAD...) and notices that there is data ready to be read
  4. application issues a recv(s,...) to read the data
  5. application loops to process next message, eventually reaching the WSAAsyncSelect message indicating that data is ready to read
  6. application issues recv(s,...), which fails with the error WSAEWOULDBLOCK.

Other sequences are possible.

The Windows Sockets DLL will not continually flood an application with messages for a particular network event. Having successfully posted notification of a particular event to an application window, no further message(s) for that network event will be posted to the application window until the application makes the function call which implicitly re-enables notification of that network event.

FD_READ
recv() or recvfrom()

FD_WRITE
send() or sendto()

FD_OOB
recv()

FD_ACCEPT
accept()

FD_CONNECT
NONE

FD_CLOSE
NONE
Any call to the reenabling routine, even one which fails, results in reenabling of message posting for the relevent event.

For FD_READ, FD_OOB, and FD_ACCEPT events, message posting is "level-triggerred." This means that if the reenabling routine is called and the relevent event is still valid after the call, a WSAAsyncSelect() message is posted to the application. This allows an application to be event-driven and not concern itself with the amount of data that arrives at any one time. Consider the following sequence:

  1. Windows Sockets DLL receives 100 bytes of data on socket s and posts an FD_READ message.
  2. The application issues recv( s, buffptr, 50, 0) to read 50 bytes.
  3. The Windows Sockets DLL posts another FD_READ message since there is still data to be read.

With these semantics, an application need not read all available data in response to an FD_READ message--a single recv() in response to each FD_READ message is appropriate. If an application issues multiple recv() calls in response to a single FD_READ, it may receive multiple FD_READ messages. Such an application may wish to disable FD_READ messages before starting the recv() calls by calling WSAAsyncSelect() with the FD_READ event not set.

If an event is true when the application initially calls WSAAsyncSelect() or when the reenabling function is called, then a message is posted as appropriate. For example, if an application calls listen(), a connect attempt is made, then the application calls WSAAsyncSelect() specifying that it wants to receive FD_ACCEPT messages for the socket, the Windows Sockets implementation posts an FD_ACCEPT message immediately.

The FD_WRITE event is handled slightly differently. An FD_WRITE message is posted when a socket is first connected with connect() or accepted with accept(), and then after a send() or sendto() fails with WSAEWOULDBLOCK and buffer space becomes available. Therefore, an application can assume that sends are possible starting from the first FD_WRITE message and lasting until a send returns WSAEWOULDBLOCK. After such a failure the application will be notified that sends are again possible with an FD_WRITE message.

The FD_OOB event is used only when a socket is configured to receive out-of-band data separately. If the socket is configured to receive out-of-band data in-line, the out-of-band (expedited) data is treated as normal data and the application should register an interest in, and will receive, FD_READ events, not FD_OOB events. An application may set or inspect the way in which out-of-band data is to be handled by using setsockopt() or getsockopt for the SO_OOBINLINE option.

The error code in an FD_CLOSE message indicates whether the socket close was graceful or abortive. If the error code is 0, then the close was graceful; if the error code is WSAECONNRESET, then the socket's virtual socket was abortively disconnected. This only applies to sockets of type SOCK_STREAM.

The FD_CLOSE message is posted when a close indication is received for the virtual circuit corresponding to the socket. In TCP terms, this means that the FD_CLOSE is posted when the connection goes into the FIN WAIT or CLOSE WAIT states. This results from the remote end performing a shutdown() on the send side or a closesocket().

Please note your application will receive ONLY an FD_CLOSE message to indicate closure of a virtual circuit. It will NOT receive an FD_READ message to indicate this condition.

Error Codes

WSAENOTINITIALISED
A successful WSAStartup() must occur before using this API.
WSAENETDOWN
The Windows Sockets implementation has detected that the network subsystem has failed.
WSAEINVAL
Indicates that one of the specified parameters was invalid
WSAEINPROGRESS
A blocking Windows Sockets operation is in progress.
Additional error codes may be set when an application window receives a message. This error code is extracted from the lParam in the reply message using the WSAGETSELECTERROR macro. Possible error codes for each network event are:
Event: FD_CONNECT

Error Codes

WSAEADDRINUSE
The specified address is already in use.
WSAEADDRNOTAVAIL
The specified address is not available from the local machine.
WSAEAFNOSUPPORT
Addresses in the specified family cannot be used with this socket.
WSAECONNREFUSED
The attempt to connect was forcefully rejected.
WSAEDESTADDRREQ
A destination address is required.
WSAEFAULT
The namelen argument is incorrect.
WSAEINVAL
The socket is already bound to an address.
WSAEISCONN
The socket is already connected.
WSAEMFILE
No more file descriptors are available.
WSAENETUNREACH
The network can't be reached from this host at this time.
WSAENOBUFS
No buffer space is available. The socket cannot be connected.
WSAENOTCONN
The socket is not connected.
WSAENOTSOCK
The descriptor is a file, not a socket.
WSAETIMEDOUT
Attempt to connect timed out without establishing a connection

Event: FD_CLOSE

Error Codes

WSAENETDOWN
The Windows Sockets implementation has detected that the network subsystem has failed.
WSAECONNRESET
The connection is reset by the remote side.
WSAECONNABORTED
The connection was aborted due to timeout or other failure.

Event: FD_READ
Event: FD_WRITE
Event: FD_OOB
Event: FD_ACCEPT

Error Code

WSAENETDOWN
The Windows Sockets implementation has detected that the network subsystem has failed.

Notes For Windows Sockets Suppliers

It is the responsibility of the Windows Sockets Supplier to ensure that messages are successfully posted to the application. If a PostMessage() operation fails, the Windows Sockets implementation must re-post that message as long as the window exists.

Windows Sockets suppliers should use the WSAMAKESELECTREPLY macro when constructing the lParam in the message. When a socket is closed, the Windows Sockets Supplier should purge any messages remaining for posting to the application window. However the application must be prepared to receive, and discard, any messages which may have been posted prior to the closesocket().

See Also

select()


WSACancelAsyncRequest()

Description

Cancel an incomplete asynchronous operation.

#include <winsock.h>

int PASCAL FAR WSACancelAsyncRequest ( HANDLE hAsyncTaskHandle );

hAsyncTaskHandle
Specifies the asynchronous operation to be canceled.

Remarks

The WSACancelAsyncRequest() function is used to cancel an asynchronous operation which was initiated by one of the WSAAsyncGetXByY() functions such as WSAAsyncGetHostByName(). The operation to be canceled is identified by the hAsyncTaskHandle parameter, which should be set to the asynchronous task handle as returned by the initiating function. Return Value The value returned by WSACancelAsyncRequest() is 0 if the operation was successfully canceled. Otherwise the value SOCKET_ERROR is returned, and a specific error number may be retrieved by calling WSAGetLastError().

Comments

An attempt to cancel an existing asynchronous WSAAsyncGetXByY() operation can fail with an error code of WSAEALREADY for two reasons. Firstly, the original operation has already completed and the application has dealt with the resultant message. Secondly, the original operation has already completed but the resultant message is still waiting in the application window queue.

Notes For Windows Sockets Suppliers

It is unclear whether the application can usefully distinguish between WSAEINVAL and WSAEALREADY, since in both cases the error indicates that there is no asynchronous operation in progress with the indicated handle. [Trivial exception: 0 is always an invalid asynchronous task handle.] The Windows Sockets specification does not prescribe how a conformant Windows Sockets implementation should distinguish between the two cases. For maximum portability, a Windows Sockets application should treat the two errors as equivalent.

Error Codes

WSAENOTINITIALISED
A successful WSAStartup() must occur before using this API.
WSAENETDOWN
The Windows Sockets implementation has detected that the network subsystem has failed.
WSAEINVAL
Indicates that the specified asynchronous task handle was invalid
WSAEINPROGRESS
A blocking Windows Sockets operation is in progress.
WSAEALREADY
The asynchronous routine being canceled has already completed.

See Also

WSAAsyncGetHostByAddr(), WSAAsyncGetHostByName(), WSAAsyncGetProtoByNumber(), WSAAsyncGetProtoByName(), WSAAsyncGetHostByName(), WSAAsyncGetServByPort(), WSAAsyncGetServByName().


WSACancelBlockingCall()

Description

Cancel a blocking call which is currently in progress.

#include <winsock.h>

int PASCAL FAR WSACancelBlockingCall ( void );

Remarks

This function cancels any outstanding blocking operation for this task. It is normally used in two situations:
  1. An application is processing a message which has been received while a blocking call is in progress. In this case, WSAIsBlocking() will be true.

  2. A blocking call is in progress, and Windows Sockets has called back to the application's "blocking hook" function (as established by WSASetBlockingHook()).

In each case, the original blocking call will terminate as soon as possible with the error WSAEINTR. (In (1), the termination will not take place until Windows message scheduling has caused control to revert to the blocking routine in Windows Sockets. In (2), the blocking call will be terminated as soon as the blocking hook function completes.)

In the case of a blocking connect() operation, the Windows Sockets implementation will terminate the blocking call as soon as possible, but it may not be possible for the socket resources to be released until the connection has completed (and then been reset) or timed out. This is likely to be noticeable only if the application immediately tries to open a new socket (if no sockets are available), or to connect() to the same peer.

Cancelling an accept() or a select() call does not adversely impact the sockets passed to these calls. Only the particular call fails; any operation that was legal before the cancel is legal after the cancel, and the state of the socket is not affected in any way.

Cancelling any operation other than accept() and select() can leave the socket in an indeterminate state. If an application cancels a blocking operation on a socket, the only operation that the application can depend on being able to perform on the socket is a call to closesocket(), although other operations may work on some Windows Sockets implementations. If an application desires maximum portability, it must be careful not to depend on performing operations after a cancel. An application may reset the connection by setting the timeout on SO_LINGER to 0.

If a cancel operation comprimised the integrity of a SOCK_STREAM's data stream in any way, the Windows Sockets implementation must reset the connection and fail all future operations other than closesocket() with WSAECONNABORTED.

Return Value

The value returned by WSACancelBlockingCall() is 0 if the operation was successfully canceled. Otherwise the value SOCKET_ERROR is returned, and a specific error number may be retrieved by calling WSAGetLastError(). Comments Note that it is possible that the network operation completes before the WSACancelBlockingCall() is processed, for example if data is received into the user buffer at interrupt time while the application is in a blocking hook. In this case, the blocking operation will return successfully as if WSACancelBlockingCall() had never been called. Note that the WSACancelBlockingCall() still succeeds in this case; the only way to know with certainty that an operation was actually cancelled is to check for a return code of WSAEINTR from the blocking call.

Error Codes

WSAENOTINITIALISED
A successful WSAStartup() must occur before using this API.
WSAENETDOWN
The Windows Sockets implementation has detected that the network subsystem has failed.
WSAEINVAL
Indicates that there is no outstanding blocking call.

WSACleanup()

Description

Terminate use of the Windows Sockets DLL.

#include <winsock.h>

int PASCAL FAR WSACleanup ( void );

Remarks

An application is required to perform a (successful) WSAStartup() call before it can use Windows Sockets services. When it has completed the use of Windows Sockets, the application must call WSACleanup() to deregister itself from a Windows Sockets implementation and allow the implementation to free any resources allocated on behalf of the application or DLL. Any open SOCK_STREAM sockets that are connected when WSACleanup() is called are reset; sockets which have been closed with closesocket() but which still have pending data to be sent are not affected--the pending data is still sent.

There must be a call to WSACleanup() for every call to WSAStartup() made by a task. Only the final WSACleanup() does the actual cleanup; the preceding calls simply decrement an internal reference count in the Windows Sockets DLL. A naive application may ensure that WSACleanup() was called enough times by calling WSACleanup() in a loop until it returns WSAENOTINITIALISED.

Return Value

The return value is 0 if the operation was successful. Otherwise the value SOCKET_ERROR is returned, and a specific error number may be retrieved by calling WSAGetLastError().

Comments Attempting to call WSACleanup() from within a blocking hook and then failing to check the return code is a common Windows Sockets programming error. If an application needs to quit while a blocking call is outstanding, the application must first cancel the blocking call with WSACancelBlockingCall() then issue the WSACleanup() call once control has been returned to the application.

Notes For Windows Sockets Suppliers

Well-behaved Windows Sockets applications will make a WSACleanup() call to indicate deregistration from a Windows Sockets implementation. This function can thus, for example, be utilized to free up resources allocated to the specific application.

A Windows Sockets implementation must be prepared to deal with an application which terminates without invoking WSACleanup() -- for example, as a result of an error.

In a multithreaded environment, WSACleanup() terminates Windows Sockets operations for all threads.

A Windows Sockets implementation must ensure that WSACleanup() leaves things in a state in which the application can invoke WSAStartup() to re-establish Windows Sockets usage.

Error Codes

WSAENOTINITIALISED
A successful WSAStartup() must occur before using this API.
WSAENETDOWN
The Windows Sockets implementation has detected that the network subsystem has failed.
WSAEINPROGRESS
A blocking Windows Sockets operation is in progress.

See Also

WSAStartup()


WSAGetLastError()

Description

Get the error status for the last operation which failed.

#include <winsock.h>

int PASCAL FAR WSAGetLastError ( void );

Remarks

This function returns the last network error that occurred. When a particular Windows Sockets API function indicates that an error has occurred, this function should be called to retrieve the appropriate error code.

Return Value

The return value indicates the error code for the last Windows Sockets API routine performed by this thread.

Notes For Windows Sockets Suppliers

The use of the WSAGetLastError() function to retrieve the last error code, rather than relying on a global error variable (cf. errno), is required in order to provide compatibility with future multi-threaded environments.

Note that in a Win16 environment WSAGetLastError() is used to retrieve only Windows Sockets API errors. In a Win32 environment, WSAGetLastError() will invoke GetLastError(), which is used to retrieve the error status for all Win32 API functions on a per-thread basis. For portability, an application should use WSAGetLastError() immediately after the Windows Sockets API function which failed.

See Also

WSASetLastError()


WSAIsBlocking()

Description

Determine if a blocking call is in progress.

#include <winsock.h>

BOOL PASCAL FAR WSAIsBlocking ( void );

Remarks

This function allows a task to determine if it is executing while waiting for a previous blocking call to complete.

Return Value

The return value is TRUE if there is an outstanding blocking function awaiting completion. Otherwise, it is FALSE.

Comments

Although a call issued on a blocking socket appears to an application program as though it "blocks", the Windows Sockets DLL has to relinquish the processor to allow other applications to run. This means that it is possible for the application which issued the blocking call to be re-entered, depending on the message(s) it receives. In this instance, the WSAIsBlocking() function can be used to ascertain whether the task has been re-entered while waiting for an outstanding blocking call to complete. Note that Windows Sockets prohibits more than one outstanding call per thread.

Notes For Windows Sockets Suppliers

A Windows Sockets implementation must prohibit more than one outstanding blocking call per thread.


WSASetBlockingHook()

Description

Establish an application-specific blocking hook function.

#include <winsock.h>

FARPROC PASCAL FAR WSASetBlockingHook ( FARPROC lpBlockFunc );

lpBlockFunc
A pointer to the procedure instance address of the blocking function to be installed.

Remarks

This function installs a new function which a Windows Sockets implementation should use to implement blocking socket function calls. A Windows Sockets implementation includes a default mechanism by which blocking socket functions are implemented. The function WSASetBlockingHook() gives the application the ability to execute its own function at "blocking" time in place of the default function.

When an application invokes a blocking Windows Sockets API operation, the Windows Sockets implementation initiates the operation and then enters a loop which is equivalent to the following pseudocode:

for(;;) {
     /* flush messages for good user response */
     while(BlockingHook())
          ;
     /* check for WSACancelBlockingCall() */
     if(operation_cancelled())
          break;
     /* check to see if operation completed */
     if(operation_complete())
          break;     /* normal completion */
}

Note that Windows Sockets implementations may perform the above steps in a different order; for example, the check for operation complete may occur before calling the blocking hook. The default BlockingHook() function is equivalent to:

BOOL DefaultBlockingHook(void) {
     MSG msg;
     BOOL ret;
     /* get the next message if any */
     ret = (BOOL)PeekMessage(&msg,NULL,0,0,PM_REMOVE);
     /* if we got one, process it */
     if (ret) {
          TranslateMessage(&msg);
          DispatchMessage(&msg);
     }
     /* TRUE if we got a message */
     return ret;
}

The WSASetBlockingHook() function is provided to support those applications which require more complex message processing -- for example, those employing the MDI (multiple document interface) model. It is not intended as a mechanism for performing general applications functions. In particular, the only Windows Sockets API function which may be issued from a custom blocking hook function is WSACancelBlockingCall(), which will cause the blocking loop to terminate.

This function must be implemented on a per-task basis for non-multithreaded versions of Windows and on a per-thread basis for multithreaded versions of Windows such as Windows NT. It thus provides for a particular task or thread to replace the blocking mechanism without affecting other tasks or threads.

In multithreaded versions of Windows, there is no default blocking hook--blocking calls block the thread that makes the call. However, an application may install a specific blocking hook by calling WSASetBlockingHook().

This allows easy portability of applications that depend on the blocking hook behavior.

Return Value

The return value is a pointer to the procedure-instance of the previously installed blocking function. The application or library that calls the WSASetBlockingHook() function should save this return value so that it can be restored if necessary. (If "nesting" is not important, the application may simply discard the value returned by WSASetBlockingHook() and eventually use WSAUnhookBlockingHook() to restore the default mechanism.) If the operation fails, a NULL pointer is returned, and a specific error number may be retrieved by calling WSAGetLastError().

Notes For Windows Sockets Suppliers

This function must be implemented on a per-thread basis. It thus provides for a particular thread to replace the blocking mechanism without affecting other threads.

Error Codes

WSAENOTINITIALISED
A successful WSAStartup() must occur before using this API.
WSAENETDOWN
The Windows Sockets implementation has detected that the network subsystem has failed.
WSAEINPROGRESS
A blocking Windows Sockets operation is in progress.

See Also

WSAUnhookBlockingHook()


WSASetLastError()

Description

Set the error code which can be retrieved by WSAGetLastError().

#include <winsock.h>

void PASCAL FAR WSASetLastError ( int iError );

Remarks

This function allows an application to set the error code to be returned by a subsequent WSAGetLastError() call for the current thread. Note that any subsequent Windows Sockets routine called by the application will override the error code as set by this routine.

iError
Specifies the error code to be returned by a subsequent WSAGetLastError() call.

Notes For Windows Sockets Suppliers

In a Win32 environment, this function will invoke SetLastError().

Return Value

None.

Error Codes

WSAENOTINITIALISED
A successful WSAStartup() must occur before using this API.

See Also

WSAGetLastError()


WSAStartup()

Description

#include <winsock.h>

int PASCAL FAR WSAStartup ( WORD wVersionRequired, LPWSADATA lpWSAData );

wVersionRequired
The highest version of Windows Sockets API support that the caller can use. The high order byte specifies the minor version (revision) number; the low-order byte specifies the major version number.
lpWSAData
A pointer to the WSADATA data structure that is to receive details of the Windows Sockets implementation.

Remarks

This function must be the first Windows Sockets function called by an application or DLL. It allows an application to specify the version of Windows Sockets API required and to retrieve details of the specific Windows Sockets implementation. The application may only issue further Windows Sockets API functions after a successful WSAStartup() invocation.

In order to support future Windows Sockets implementations and applications which may have functionality differences from Windows Sockets 1.1, a negotiation takes place in WSAStartup(). The caller of WSAStartup() and the Windows Sockets DLL indicate to each other the highest version that they can support, and each confirms that the other's highest version is acceptable. Upon entry to WSAStartup(), the Windows Sockets DLL examines the version requested by the application. If this version is higher than the lowest version supported by the DLL, the call succeeds and the DLL returns in wHighVersion the highest version it supports and in wVersion the minimum of its high version and wVersionRequested. The Windows Sockets DLL then assumes that the application will use wVersion. If the wVersion field of the WSADATA structure is unacceptable to the caller, it should call WSACleanup() and either search for another Windows Sockets DLL or fail to initialize.

This negotiation allows both a Windows Sockets DLL and a Windows Sockets application to support a range of Windows Sockets versions. An application can successfully utilize a Windows Sockets DLL if there is any overlap in the version ranges. The following chart gives examples of how WSAStartup() works in conjunction with different application and Windows Sockets DLL versions:

 
App versions DLL Versions wVersionRequested wVersion wHighVersion End Result
------------ ------------ ----------------- -------- ------------ ----------
1.1	     1.1	  1.1		    1.1	     1.1	  use 1.1

1.0 1.1 1.0 1.1 1.0 1.0 use 1.0 1.0 1.0 1.1 1.0 1.0 1.1 use 1.0 1.1 1.0 1.1 1.1 1.1 1.1 use 1.1

1.1 1.0 1.1 1.0 1.0 App fails

1.0 1.1 1.0 --- --- NotSupp

1.0 1.1 1.0 1.1 1.1 1.1 1.1 use 1.1

1.1 2.0 1.1 2.0 1.1 1.1 use 1.1 2.0 1.1 2.0 1.1 1.1 App fails

The following code fragment demonstrates how an application which supports only version 1.1 of Windows Sockets makes a WSAStartup() call:

WORD wVersionRequested;
WSADATA wsaData;
int err;

wVersionRequested = MAKEWORD( 1, 1 );

err = WSAStartup( wVersionRequested, &wsaData );
if ( err != 0 ) {
    /* Tell the user that we couldn't find a useable */
    /* winsock.dll.                                  */
    return;
}

/* Confirm that the Windows Sockets DLL supports 1.1.*/
/* Note that if the DLL supports versions greater    */
/* than 1.1 in addition to 1.1, it will still return */
/* 1.1 in wVersion since that is the version we      */
/* requested.                                        */

if ( LOBYTE( wsaData.wVersion ) != 1 ||
         HIBYTE( wsaData.wVersion ) != 1 ) {
    /* Tell the user that we couldn't find a useable */
    /* winsock.dll.                                  */
    WSACleanup( );
    return;   
}

/* The Windows Sockets DLL is acceptable.  Proceed.  */

And this code fragment demonstrates how a Windows Sockets DLL which supports only version 1.1 performs the WSAStartup() negotiation:

/* Make sure that the version requested is >= 1.1.   */
/* The low byte is the major version and the high    */
/* byte is the minor version.                        */

if ( LOBYTE( wVersionRequested ) < 1 ||
     ( LOBYTE( wVersionRequested ) == 1 &&
       HIBYTE( wVersionRequested ) < 1 ) {
    return WSAVERNOTSUPPORTED;
}

/* Since we only support 1.1, set both wVersion and  */
/* wHighVersion to 1.1.                              */

lpWsaData->wVersion = MAKEWORD( 1, 1 );
lpWsaData->wHighVersion = MAKEWORD( 1, 1 );

Once an application has made a successful WSAStartup() call, it may proceed to make other Windows Sockets API calls as needed. When it has finished using the services of the Windows Sockets DLL, the application must call WSACleanup() in order to allow the DLL to free any resources allocated by the Windows Sockets DLL for the application. Details of the actual Windows Sockets implementation are described in the WSAData structure defined as follows:

struct WSAData {
	WORD		wVersion;
	WORD		wHighVersion;
	char		szDescription[WSADESCRIPTION_LEN+1];
	char		szSystemStatus[WSASYSSTATUS_LEN+1];
	unsigned short	iMaxSockets;
	unsigned short	iMaxUdpDg;
	char FAR *	lpVendorInfo
};
The members of this structure are:
wVersion
The version of the Windows Sockets specification that the Windows Sockets DLL expects the caller to use.
wHighVersion
The highest version of the Windows Sockets specification that this DLL can support (also encoded as above). Normally this will be the same as wVersion.
szDescription
A null-terminated ASCII string into which the Windows Sockets DLL copies a description of the Windows Sockets implementation, including vendor identification. The text (up to 256 characters in length) may contain any characters, but vendors are cautioned against including control and formatting characters: the most likely use that an application will put this to is to display it (possibly truncated) in a status message.
szSystemStatus
A null-terminated ASCII string into which the Windows Sockets DLL copies relevant status or configuration information. The Windows Sockets DLL should use this field only if the information might be useful to the user or support staff: it should not be considered as an extension of the szDescription field.
iMaxSockets
The maximum number of sockets which a single process can potentially open. A Windows Sockets implementation may provide a global pool of sockets for allocation to any process; alternatively it may allocate per-process resources for sockets. The number may well reflect the way in which the Windows Sockets DLL or the networking software was configured. Application writers may use this number as a crude indication of whether the Windows Sockets implementation is usable by the application. For example, an X Windows server might check iMaxSockets when first started: if it is less than 8, the application would display an error message instructing the user to reconfigure the networking software. (This is a situation in which the szSystemStatus text might be used.) Obviously there is no guarantee that a particular application can actually allocate iMaxSockets sockets, since there may be other Windows Sockets applications in use.
iMaxUdpDg
The size in bytes of the largest UDP datagram that can be sent or received by a Windows Sockets application. If the implementation imposes no limit, iMaxUdpDg is zero. In many implementations of Berkeley sockets, there is an implicit limit of 8192 bytes on UDP datagrams (which are fragmented if necessary). A Windows Sockets implementation may impose a limit based, for instance, on the allocation of fragment reassembly buffers. The minimum value of iMaxUdpDg for a compliant Windows Sockets implementation is 512. Note that regardless of the value of iMaxUdpDg, it is inadvisable to attempt to send a broadcast datagram which is larger than the Maximum Transmission Unit (MTU) for the network. (The Windows Sockets API does not provide a mechanism to discover the MTU, but it must be no less than 512 bytes.)
lpVendorInfo
A far pointer to a vendor-specific data structure. The definition of this structure (if supplied) is beyond the scope of this specification.
An application may call WSAStartup() more than once if it needs to obtain the WSAData structure information more than once. However, the wVersionRequired parameter is assumed to be the same on all calls to WSAStartup(); that is, an application cannot change the version of Windows Sockets it expects after the initial call to WSAStartup().

There must be one WSACleanup() call corresponding to every WSAStartup() call to allow third-party DLLs to make use of a Windows Sockets DLL on behalf of an application. This means, for example, that if an application calls WSAStartup() three times, it must call WSACleanup() three times. The first two calls to WSACleanup() do nothing except decrement an internal counter; the final WSACleanup() call does all necessary resource deallocation for the task.

Return Value

WSAStartup() returns zero if successful. Otherwise it returns one of the error codes listed below. Note that the normal mechanism whereby the application calls WSAGetLastError() to determine the error code cannot be used, since the Windows Sockets DLL may not have established the client data area where the "last error" information is stored.

Notes For Windows Sockets Suppliers

Each Windows Sockets application must make a WSAStartup() call before issuing any other Windows Sockets API calls. This function can thus be utilized for initialization purposes.

Further issues are discussed in the notes for WSACleanup().

Error Codes

WSASYSNOTREADY
Indicates that the underlying network subsystem is not ready for network communication.
WSAVERNOTSUPPORTED
The version of Windows Sockets API support requested is not provided by this particular Windows Sockets implementation.
WSAEINVAL
The Windows Sockets version specified by the application is not supported by this DLL.

See Also

send(), sendto(), WSACleanup()


WSAUnhookBlockingHook()

Description

Restore the default blocking hook function.

#include <winsock.h>

int PASCAL FAR WSAUnhookBlockingHook ( void );

Remarks

This function removes any previous blocking hook that has been installed and reinstalls the default blocking mechanism.

WSAUnhookBlockingHook() will always install the default mechanism, not the previous mechanism. If an application wish to nest blocking hooks -- i.e. to establish a temporary blocking hook function and then revert to the previous mechanism (whether the default or one established by an earlier WSASetBlockingHook()) - it must save and restore the value returned by WSASetBlockingHook(); it cannot use WSAUnhookBlockingHook().

In multithreaded versions of Windows such as Windows NT, there is no default blocking hook. Calling WSAUnhookBlockingHook() disables any blocking hook installed by the application and any blocking calls made block the thread which made the call.

Return Value

The return value is 0 if the operation was successful. Otherwise the value SOCKET_ERROR is returned, and a specific error number may be retrieved by calling WSAGetLastError().

Error Codes

WSAENOTINITIALISED
A successful WSAStartup() must occur before using this API.

See Also

WSASetBlockingHook()


Appendices


Error Codes and Header Files


Error Codes

The following is a list of possible error codes returned by the WSAGetLastError() call, along with their explanations. The error numbers are consistently set across all Windows Sockets-compliant implementations.
Windows Sockets code	Berkeley equivalent	Error	Interpretation
-----------------------	-----------------------	-------	----------------
WSAEINTR		EINTR			10004	As in standard C
WSAEBADF		EBADF			10009	As in standard C
WSEACCES		EACCES			10013	As in standard C
WSAEFAULT		EFAULT			10014	As in standard C
WSAEINVAL		EINVAL			10022	As in standard C
WSAEMFILE		EMFILE			10024	As in standard C
WSAEWOULDBLOCK		EWOULDBLOCK		10035	As in BSD
WSAEINPROGRESS		EINPROGRESS		10036	This error is returned
							if any Windows Sockets
							API function is called
							while a blocking
							function is in
							progress.

WSAEALREADY		EALREADY		10037	As in BSD
WSAENOTSOCK		ENOTSOCK		10038	As in BSD
WSAEDESTADDRREQ		EDESTADDRREQ		10039	As in BSD
WSAEMSGSIZE		EMSGSIZE		10040	As in BSD
WSAEPROTOTYPE		EPROTOTYPE		10041	As in BSD
WSAENOPROTOOPT		ENOPROTOOPT		10042	As in BSD
WSAEPROTONOSUPPORT	EPROTONOSUPPORT		10043	As in BSD
WSAESOCKTNOSUPPORT	ESOCKTNOSUPPORT		10044	As in BSD
WSAEOPNOTSUPP		EOPNOTSUPP		10045	As in BSD
WSAEPFNOSUPPORT		EPFNOSUPPORT		10046	As in BSD
WSAEAFNOSUPPORT		EAFNOSUPPORT		10047	As in BSD
WSAEADDRINUSE		EADDRINUSE		10048	As in BSD
WSAEADDRNOTAVAIL	EADDRNOTAVAIL		10049	As in BSD
WSAENETDOWN		ENETDOWN		10050	As in BSD.  This error
							may be reported at any
							time if the Windows
							Sockets implementation
							detects an underlying
							failure.
WSAENETUNREACH		ENETUNREACH		10051	As in BSD
WSAENETRESET		ENETRESET		10052	As in BSD
WSAECONNABORTED		ECONNABORTED		10053	As in BSD
WSAECONNRESET		ECONNRESET		10054	As in BSD
WSAENOBUFS		ENOBUFS			10055	As in BSD
WSAEISCONN		EISCONN			10056	As in BSD
WSAENOTCONN		ENOTCONN		10057	As in BSD
WSAESHUTDOWN		ESHUTDOWN		10058	As in BSD
WSAETOOMANYREFS		ETOOMANYREFS		10059	As in BSD
WSAETIMEDOUT		ETIMEDOUT		10060	As in BSD
WSAECONNREFUSED		ECONNREFUSED		10061	As in BSD
WSAELOOP		ELOOP			10062	As in BSD
WSAENAMETOOLONG		ENAMETOOLONG		10063	As in BSD
WSAEHOSTDOWN		EHOSTDOWN		10064	As in BSD
WSAEHOSTUNREACH		EHOSTUNREACH		10065	As in BSD
WSASYSNOTREADY					10091	Returned by WSAStartup()
							indicating that the
							network subsystem is
							unusable.
WSAVERNOTSUPPORTED				10092	Returned by WSAStartup()
							indicating that the
							Windows Sockets DLL
							cannot support this
							app.
WSAENOTINITIALISED				10093	Returned by any
							function except
							WSAStartup()
							indicating that a
							successful WSAStartup()
							has not yet been
							performed.
WSAHOST_NOT_FOUND	HOST_NOT_FOUND		11001	As in BSD.
WSATRY_AGAIN		TRY_AGAIN		11002	As in BSD
WSANO_RECOVERY		NO_RECOVERY		11003	As in BSD
WSANO_DATA		NO_DATA			11004	As in BSD

The first set of definitions is present to resolve contentions between standard C error codes which may be defined inconsistently between various C compilers.

The second set of definitions provides Windows Sockets versions of regular Berkeley Sockets error codes.

The third set of definitions consists of extended Windows Sockets-specific error codes.

The fourth set of errors are returned by Windows Sockets getXbyY() and WSAAsyncGetXByY() functions, and correspond to the errors which in Berkeley software would be returned in the h_errno variable. They correspond to various failures which may be returned by the Domain Name Service. If the Windows Sockets implementation does not use the DNS, it will use the most appropriate code. In general, a Windows Sockets application should interpret WSAHOST_NOT_FOUND and WSANO_DATA as indicating that the key (name, address, etc.) was not found,, while WSATRY_AGAIN and WSANO_RECOVERY suggest that the name service itself is non-operational.

The error numbers are derived from the winsock.h header file, and are based on the fact that Windows Sockets error numbers are computed by adding 10000 to the "normal" Berkeley error number.

Note that this table does not include all of the error codes defined in winsock.h. This is because it includes only errors which might reasonably be returned by a Windows Sockets implementation: winsock.h, on the other hand, includes a full set of BSD definitions to ensure compatibility with ported software.


Header Files

Berkeley Header Files

Windows Sockets Header File -- winsock.h

Berkeley Header Files

A Windows Sockets supplier who provides a development kit to support the development of Windows Sockets applications must supply a set of vestigial header files with names that match a number of the header files in the Berkeley software distribution. These files are provided for source code compatibility only, and each consists of three lines:

#ifndef _WINSOCKAPI_
#include <winsock.h>
#endif

The header files provided for compatibility are:

The file winsock.h contains all of the type and structure definitions, constants, macros, and function prototypes used by the Windows Sockets specification. An application writer may choose to ignore the compatibility headers and include winsock.h in each source file.

Windows Sockets Header File -- winsock.h

The winsock.h header file includes a number of types and definitions from the standard Windows header file windows.h. The windows.h in the Windows 3.0 SDK (Software Developer's Kit) lacks a #include guard, so if you need to include windows.h as well as winsock.h, you should define the symbol _INC_WINDOWS before #including winsock.h, as follows:

#include <windows.h>
#define _INC_WINDOWS
#include <winsock.h>
Users of the SDK for Windows 3.1 and later need not do this.

A Windows Sockets DLL vendor MUST NOT make any modifications to this header file which could impact binary compatibility of Windows Sockets applications. The constant values, function parameters and return codes, and the like must remain consistent across all Windows Sockets DLL vendors.

/* WINSOCK.H--definitions to be used with the WINSOCK.DLL
 *
 * This header file corresponds to version 1.1 of the Windows Sockets specification.
 *
 * This file includes parts which are Copyright (c) 1982-1986 Regents
 * of the University of California.  All rights reserved.  The
 * Berkeley Software License Agreement specifies the terms and
 * conditions for redistribution.
 */

#ifndef _WINSOCKAPI_
#define _WINSOCKAPI_

/*
 * Pull in WINDOWS.H if necessary
 */
#ifndef _INC_WINDOWS
#include <windows.h>
#endif /* _INC_WINDOWS */

/*
 * Basic system type definitions, taken from the BSD file sys/types.h.
 */
typedef unsigned char   u_char;
typedef unsigned short  u_short;
typedef unsigned int    u_int;
typedef unsigned long   u_long;

/*
 * The new type to be used in all
 * instances which refer to sockets.
 */
typedef u_int           SOCKET;

/*
 * Select uses arrays of SOCKETs.  These macros manipulate such
 * arrays.  FD_SETSIZE may be defined by the user before including
 * this file, but the default here should be >= 64.
 *
 * CAVEAT IMPLEMENTOR and USER: THESE MACROS AND TYPES MUST BE
 * INCLUDED IN WINSOCK.H EXACTLY AS SHOWN HERE.
 */
#ifndef FD_SETSIZE
#define FD_SETSIZE      64
#endif /* FD_SETSIZE */

typedef struct fd_set {
        u_short fd_count;               /* how many are SET? */
        SOCKET  fd_array[FD_SETSIZE];   /* an array of SOCKETs */
} fd_set;

extern int PASCAL FAR __WSAFDIsSet(SOCKET, fd_set FAR *);

#define FD_CLR(fd, set) do { \
    u_int __i; \
    for (__i = 0; __i < ((fd_set FAR *)(set))->fd_count ; __i++) { \
        if (((fd_set FAR *)(set))->fd_array[__i] == fd) { \
            while (__i < ((fd_set FAR *)(set))->fd_count-1) { \
                ((fd_set FAR *)(set))->fd_array[__i] = \
                    ((fd_set FAR *)(set))->fd_array[__i+1]; \
                __i++; \
            } \
            ((fd_set FAR *)(set))->fd_count--; \
            break; \
        } \
    } \
} while(0)

#define FD_SET(fd, set) do { \
    if (((fd_set FAR *)(set))->fd_count < FD_SETSIZE) \
        ((fd_set FAR *)(set))->fd_array[((fd_set FAR *)(set))->fd_count++]=fd;\
} while(0)

#define FD_ZERO(set) (((fd_set FAR *)(set))->fd_count=0)

#define FD_ISSET(fd, set) __WSAFDIsSet((SOCKET)fd, (fd_set FAR *)set)

/*
 * Structure used in select() call, taken from the BSD file sys/time.h.
 */
struct timeval {
        long    tv_sec;         /* seconds */
        long    tv_usec;        /* and microseconds */
};

/*
 * Operations on timevals.
 *
 * NB: timercmp does not work for >= or <=.
 */
#define timerisset(tvp)         ((tvp)->tv_sec || (tvp)->tv_usec)
#define timercmp(tvp, uvp, cmp) \
        ((tvp)->tv_sec cmp (uvp)->tv_sec || \
         (tvp)->tv_sec == (uvp)->tv_sec && (tvp)->tv_usec cmp (uvp)->tv_usec)
#define timerclear(tvp)         (tvp)->tv_sec = (tvp)->tv_usec = 0

/*
 * Commands for ioctlsocket(),  taken from the BSD file fcntl.h.
 *
 *
 * Ioctl's have the command encoded in the lower word,
 * and the size of any in or out parameters in the upper
 * word.  The high 2 bits of the upper word are used
 * to encode the in/out status of the parameter; for now
 * we restrict parameters to at most 128 bytes.
 */
#define IOCPARM_MASK    0x7f            /* parameters must be < 128 bytes */
#define IOC_VOID        0x20000000      /* no parameters */
#define IOC_OUT         0x40000000      /* copy out parameters */
#define IOC_IN          0x80000000      /* copy in parameters */
#define IOC_INOUT       (IOC_IN|IOC_OUT)
                                        /* 0x20000000 distinguishes new &
                                           old ioctl's */
#define _IO(x,y)        (IOC_VOID|(x<<8)|y)

#define _IOR(x,y,t)     (IOC_OUT|(((long)sizeof(t)&IOCPARM_MASK)<<16)|(x<<8)|y)

#define _IOW(x,y,t)     (IOC_IN|(((long)sizeof(t)&IOCPARM_MASK)<<16)|(x<<8)|y)

#define FIONREAD    _IOR('f', 127, u_long) /* get # bytes to read */
#define FIONBIO     _IOW('f', 126, u_long) /* set/clear non-blocking i/o */
#define FIOASYNC    _IOW('f', 125, u_long) /* set/clear async i/o */

/* Socket I/O Controls */
#define SIOCSHIWAT  _IOW('s',  0, u_long)  /* set high watermark */
#define SIOCGHIWAT  _IOR('s',  1, u_long)  /* get high watermark */
#define SIOCSLOWAT  _IOW('s',  2, u_long)  /* set low watermark */
#define SIOCGLOWAT  _IOR('s',  3, u_long)  /* get low watermark */
#define SIOCATMARK  _IOR('s',  7, u_long)  /* at oob mark? */

/*
 * Structures returned by network data base library, taken from the
 * BSD file netdb.h.  All addresses are supplied in host order, and
 * returned in network order (suitable for use in system calls).
 */

struct  hostent {
        char    FAR * h_name;           /* official name of host */
        char    FAR * FAR * h_aliases;  /* alias list */
        short   h_addrtype;             /* host address type */
        short   h_length;               /* length of address */
        char    FAR * FAR * h_addr_list; /* list of addresses */
#define h_addr  h_addr_list[0]          /* address, for backward compat */
};

/*
 * It is assumed here that a network number
 * fits in 32 bits.
 */
struct  netent {
        char    FAR * n_name;           /* official name of net */
        char    FAR * FAR * n_aliases;  /* alias list */
        short   n_addrtype;             /* net address type */
        u_long  n_net;                  /* network # */
};

struct  servent {
        char    FAR * s_name;           /* official service name */
        char    FAR * FAR * s_aliases;  /* alias list */
        short   s_port;                 /* port # */
        char    FAR * s_proto;          /* protocol to use */
};

struct  protoent {
        char    FAR * p_name;           /* official protocol name */
        char    FAR * FAR * p_aliases;  /* alias list */
        short   p_proto;                /* protocol # */
};

/*
 * Constants and structures defined by the internet system,
 * Per RFC 790, September 1981, taken from the BSD file netinet/in.h.
 */

/*
 * Protocols
 */
#define IPPROTO_IP              0               /* dummy for IP */
#define IPPROTO_ICMP            1               /* control message protocol */
#define IPPROTO_GGP             2               /* gateway^2 (deprecated) */
#define IPPROTO_TCP             6               /* tcp */
#define IPPROTO_PUP             12              /* pup */
#define IPPROTO_UDP             17              /* user datagram protocol */
#define IPPROTO_IDP             22              /* xns idp */
#define IPPROTO_ND              77              /* UNOFFICIAL net disk proto */

#define IPPROTO_RAW             255             /* raw IP packet */
#define IPPROTO_MAX             256

/*
 * Port/socket numbers: network standard functions
 */
#define IPPORT_ECHO             7
#define IPPORT_DISCARD          9
#define IPPORT_SYSTAT           11
#define IPPORT_DAYTIME          13
#define IPPORT_NETSTAT          15
#define IPPORT_FTP              21
#define IPPORT_TELNET           23
#define IPPORT_SMTP             25
#define IPPORT_TIMESERVER       37
#define IPPORT_NAMESERVER       42
#define IPPORT_WHOIS            43
#define IPPORT_MTP              57

/*
 * Port/socket numbers: host specific functions
 */
#define IPPORT_TFTP             69
#define IPPORT_RJE              77
#define IPPORT_FINGER           79
#define IPPORT_TTYLINK          87
#define IPPORT_SUPDUP           95

/*
 * UNIX TCP sockets
 */
#define IPPORT_EXECSERVER       512
#define IPPORT_LOGINSERVER      513
#define IPPORT_CMDSERVER        514
#define IPPORT_EFSSERVER        520

/*
 * UNIX UDP sockets
 */
#define IPPORT_BIFFUDP          512
#define IPPORT_WHOSERVER        513
#define IPPORT_ROUTESERVER      520
                                        /* 520+1 also used */

/*
 * Ports < IPPORT_RESERVED are reserved for
 * privileged processes (e.g. root).
 */
#define IPPORT_RESERVED         1024

/*
 * Link numbers
 */
#define IMPLINK_IP              155
#define IMPLINK_LOWEXPER        156
#define IMPLINK_HIGHEXPER       158

/*
 * Internet address (old style... should be updated)
 */
struct in_addr {
        union {
                struct { u_char s_b1,s_b2,s_b3,s_b4; } S_un_b;
                struct { u_short s_w1,s_w2; } S_un_w;
                u_long S_addr;
        } S_un;
#define s_addr  S_un.S_addr
                                /* can be used for most tcp & ip code */
#define s_host  S_un.S_un_b.s_b2
                                /* host on imp */
#define s_net   S_un.S_un_b.s_b1
                                /* network */
#define s_imp   S_un.S_un_w.s_w2
                                /* imp */
#define s_impno S_un.S_un_b.s_b4
                                /* imp # */
#define s_lh    S_un.S_un_b.s_b3
                                /* logical host */
};

/*
 * Definitions of bits in internet address integers.
 * On subnets, the decomposition of addresses to host and net parts
 * is done according to subnet mask, not the masks here.
 */
#define IN_CLASSA(i)            (((long)(i) & 0x80000000) == 0)
#define IN_CLASSA_NET           0xff000000
#define IN_CLASSA_NSHIFT        24
#define IN_CLASSA_HOST          0x00ffffff
#define IN_CLASSA_MAX           128

#define IN_CLASSB(i)            (((long)(i) & 0xc0000000) == 0x80000000)
#define IN_CLASSB_NET           0xffff0000
#define IN_CLASSB_NSHIFT        16
#define IN_CLASSB_HOST          0x0000ffff
#define IN_CLASSB_MAX           65536

#define IN_CLASSC(i)            (((long)(i) & 0xc0000000) == 0xc0000000)
#define IN_CLASSC_NET           0xffffff00
#define IN_CLASSC_NSHIFT        8
#define IN_CLASSC_HOST          0x000000ff

#define INADDR_ANY              (u_long)0x00000000
#define INADDR_LOOPBACK         0x7f000001
#define INADDR_BROADCAST        (u_long)0xffffffff    
#define INADDR_NONE             0xffffffff

/*
 * Socket address, internet style.
 */
struct sockaddr_in {
        short   sin_family;
        u_short sin_port;
        struct  in_addr sin_addr;
        char    sin_zero[8];
};

#define WSADESCRIPTION_LEN      256
#define WSASYS_STATUS_LEN       128

typedef struct WSAData {
        WORD                    wVersion;
        WORD                    wHighVersion;
        char                    szDescription[WSADESCRIPTION_LEN+1];
        char                    szSystemStatus[WSASYS_STATUS_LEN+1];
        unsigned short          iMaxSockets;
        unsigned short          iMaxUdpDg;
        char FAR *              lpVendorInfo;
} WSADATA;

typedef WSADATA FAR *LPWSADATA;

/*
 * Options for use with [gs]etsockopt at the IP level.
 */
#define IP_OPTIONS      1               /* set/get IP per-packet options */

/*
 * Definitions related to sockets: types, address families, options,
 * taken from the BSD file sys/socket.h.
 */

/*
 * This is used instead of -1, since the
 * SOCKET type is unsigned.
 */
#define INVALID_SOCKET  (SOCKET)(~0)
#define SOCKET_ERROR            (-1)

/*
 * Types
 */
#define SOCK_STREAM     1               /* stream socket */
#define SOCK_DGRAM      2               /* datagram socket */
#define SOCK_RAW        3               /* raw-protocol interface */
#define SOCK_RDM        4               /* reliably-delivered message */
#define SOCK_SEQPACKET  5               /* sequenced packet stream */

/*
 * Option flags per-socket.
 */
#define SO_DEBUG        0x0001          /* turn on debugging info recording */
#define SO_ACCEPTCONN   0x0002          /* socket has had listen() */
#define SO_REUSEADDR    0x0004          /* allow local address reuse */
#define SO_KEEPALIVE    0x0008          /* keep connections alive */
#define SO_DONTROUTE    0x0010          /* just use interface addresses */
#define SO_BROADCAST    0x0020          /* permit sending of broadcast msgs */
#define SO_USELOOPBACK  0x0040          /* bypass hardware when possible */
#define SO_LINGER       0x0080          /* linger on close if data present */
#define SO_OOBINLINE    0x0100          /* leave received OOB data in line */

#define SO_DONTLINGER   (u_int)(~SO_LINGER)

/*
 * Additional options.
 */
#define SO_SNDBUF       0x1001          /* send buffer size */
#define SO_RCVBUF       0x1002          /* receive buffer size */
#define SO_SNDLOWAT     0x1003          /* send low-water mark */
#define SO_RCVLOWAT     0x1004          /* receive low-water mark */
#define SO_SNDTIMEO     0x1005          /* send timeout */
#define SO_RCVTIMEO     0x1006          /* receive timeout */
#define SO_ERROR        0x1007          /* get error status and clear */
#define SO_TYPE         0x1008          /* get socket type */

/*
 * TCP options.
 */
#define TCP_NODELAY     0x0001

/*
 * Address families.
 */
#define AF_UNSPEC       0               /* unspecified */
#define AF_UNIX         1               /* local to host (pipes, portals) */
#define AF_INET         2               /* internetwork: UDP, TCP, etc. */
#define AF_IMPLINK      3               /* arpanet imp addresses */
#define AF_PUP          4               /* pup protocols: e.g. BSP */
#define AF_CHAOS        5               /* mit CHAOS protocols */
#define AF_NS           6               /* XEROX NS protocols */
#define AF_ISO          7               /* ISO protocols */
#define AF_OSI          AF_ISO          /* OSI is ISO */
#define AF_ECMA         8               /* european computer manufacturers */
#define AF_DATAKIT      9               /* datakit protocols */
#define AF_CCITT        10              /* CCITT protocols, X.25 etc */
#define AF_SNA          11              /* IBM SNA */
#define AF_DECnet       12              /* DECnet */
#define AF_DLI          13              /* Direct data link interface */
#define AF_LAT          14              /* LAT */
#define AF_HYLINK       15              /* NSC Hyperchannel */
#define AF_APPLETALK    16              /* AppleTalk */
#define AF_NETBIOS      17              /* NetBios-style addresses */

#define AF_MAX          18

/*
 * Structure used by kernel to store most
 * addresses.
 */
struct sockaddr {
        u_short sa_family;              /* address family */
        char    sa_data[14];            /* up to 14 bytes of direct address */
};

/*
 * Structure used by kernel to pass protocol
 * information in raw sockets.
 */
struct sockproto {
        u_short sp_family;              /* address family */
        u_short sp_protocol;            /* protocol */
};

/*
 * Protocol families, same as address families for now.
 */
#define PF_UNSPEC       AF_UNSPEC
#define PF_UNIX         AF_UNIX
#define PF_INET         AF_INET
#define PF_IMPLINK      AF_IMPLINK
#define PF_PUP          AF_PUP
#define PF_CHAOS        AF_CHAOS
#define PF_NS           AF_NS
#define PF_ISO          AF_ISO
#define PF_OSI          AF_OSI
#define PF_ECMA         AF_ECMA
#define PF_DATAKIT      AF_DATAKIT
#define PF_CCITT        AF_CCITT
#define PF_SNA          AF_SNA
#define PF_DECnet       AF_DECnet
#define PF_DLI          AF_DLI
#define PF_LAT          AF_LAT
#define PF_HYLINK       AF_HYLINK
#define PF_APPLETALK    AF_APPLETALK

#define PF_MAX          AF_MAX

/*
 * Structure used for manipulating linger option.
 */
struct  linger {
        u_short l_onoff;                /* option on/off */
        u_short l_linger;               /* linger time */
};

/*
 * Level number for (get/set)sockopt() to apply to socket itself.
 */
#define SOL_SOCKET      0xffff          /* options for socket level */

/*
 * Maximum queue length specifiable by listen.
 */
#define SOMAXCONN       5

#define MSG_OOB         0x1             /* process out-of-band data */
#define MSG_PEEK        0x2             /* peek at incoming message */
#define MSG_DONTROUTE   0x4             /* send without using routing tables */

#define MSG_MAXIOVLEN   16

/*
 * Define constant based on rfc883, used by gethostbyxxxx() calls.
 */
#define MAXGETHOSTSTRUCT        1024

/*
 * Define flags to be used with the WSAAsyncSelect() call.
 */
#define FD_READ         0x01
#define FD_WRITE        0x02
#define FD_OOB          0x04
#define FD_ACCEPT       0x08
#define FD_CONNECT      0x10
#define FD_CLOSE        0x20

/*
 * All Windows Sockets error constants are biased by WSABASEERR from
 * the "normal"
 */
#define WSABASEERR              10000
/*
 * Windows Sockets definitions of regular Microsoft C error constants
 */
#define WSAEINTR                (WSABASEERR+4)
#define WSAEBADF                (WSABASEERR+9)
#define WSAEACCES               (WSABASEERR+13)
#define WSAEFAULT               (WSABASEERR+14)
#define WSAEINVAL               (WSABASEERR+22)
#define WSAEMFILE               (WSABASEERR+24)

/*
 * Windows Sockets definitions of regular Berkeley error constants
 */
#define WSAEWOULDBLOCK          (WSABASEERR+35)
#define WSAEINPROGRESS          (WSABASEERR+36)
#define WSAEALREADY             (WSABASEERR+37)
#define WSAENOTSOCK             (WSABASEERR+38)
#define WSAEDESTADDRREQ         (WSABASEERR+39)
#define WSAEMSGSIZE             (WSABASEERR+40)
#define WSAEPROTOTYPE           (WSABASEERR+41)
#define WSAENOPROTOOPT          (WSABASEERR+42)
#define WSAEPROTONOSUPPORT      (WSABASEERR+43)
#define WSAESOCKTNOSUPPORT      (WSABASEERR+44)
#define WSAEOPNOTSUPP           (WSABASEERR+45)
#define WSAEPFNOSUPPORT         (WSABASEERR+46)
#define WSAEAFNOSUPPORT         (WSABASEERR+47)
#define WSAEADDRINUSE           (WSABASEERR+48)
#define WSAEADDRNOTAVAIL        (WSABASEERR+49)
#define WSAENETDOWN             (WSABASEERR+50)
#define WSAENETUNREACH          (WSABASEERR+51)
#define WSAENETRESET            (WSABASEERR+52)
#define WSAECONNABORTED         (WSABASEERR+53)
#define WSAECONNRESET           (WSABASEERR+54)
#define WSAENOBUFS              (WSABASEERR+55)
#define WSAEISCONN              (WSABASEERR+56)
#define WSAENOTCONN             (WSABASEERR+57)
#define WSAESHUTDOWN            (WSABASEERR+58)
#define WSAETOOMANYREFS         (WSABASEERR+59)
#define WSAETIMEDOUT            (WSABASEERR+60)
#define WSAECONNREFUSED         (WSABASEERR+61)
#define WSAELOOP                (WSABASEERR+62)
#define WSAENAMETOOLONG         (WSABASEERR+63)
#define WSAEHOSTDOWN            (WSABASEERR+64)
#define WSAEHOSTUNREACH         (WSABASEERR+65)
#define WSAENOTEMPTY            (WSABASEERR+66)
#define WSAEUSERS               (WSABASEERR+68)
#define WSAEDQUOT               (WSABASEERR+69)
#define WSAESTALE               (WSABASEERR+70)
#define WSAEREMOTE              (WSABASEERR+71)

/*
 * Extended Windows Sockets error constant definitions
 */
#define WSASYSNOTREADY          (WSABASEERR+91)
#define WSAVERNOTSUPPORTED      (WSABASEERR+92)
#define WSAENOTINITIALISED       (WSABASEERR+93)

/*
 * Error return codes from gethostbyname() and gethostbyaddr()
 * (when using the resolver). Note that these errors are
 * retrieved via WSAGetLastError() and must therefore follow
 * the rules for avoiding clashes with error numbers from
 * specific implementations or language run-time systems.
 * For this reason the codes are based at WSABASEERR+1001.
 * Note also that [WSA]NO_ADDRESS is defined only for
 * compatibility purposes.
 */

#define h_errno         WSAGetLastError()

/* Authoritative Answer: Host not found */
#define WSAHOST_NOT_FOUND       (WSABASEERR+1001)
#define HOST_NOT_FOUND          WSAHOST_NOT_FOUND

/* Non-Authoritative: Host not found, or SERVERFAIL */
#define WSATRY_AGAIN            (WSABASEERR+1002)
#define TRY_AGAIN               WSATRY_AGAIN

/* Non recoverable errors, FORMERR, REFUSED, NOTIMP */
#define WSANO_RECOVERY          (WSABASEERR+1003)
#define NO_RECOVERY             WSANO_RECOVERY

/* Valid name, no data record of requested type */
#define WSANO_DATA              (WSABASEERR+1004)
#define NO_DATA                 WSANO_DATA

/* no address, look for MX record */
#define WSANO_ADDRESS           WSANO_DATA
#define NO_ADDRESS              WSANO_ADDRESS

/*
 * Windows Sockets errors redefined as regular Berkeley error constants
 */
#define EWOULDBLOCK             WSAEWOULDBLOCK
#define EINPROGRESS             WSAEINPROGRESS
#define EALREADY                WSAEALREADY
#define ENOTSOCK                WSAENOTSOCK
#define EDESTADDRREQ            WSAEDESTADDRREQ
#define EMSGSIZE                WSAEMSGSIZE
#define EPROTOTYPE              WSAEPROTOTYPE
#define ENOPROTOOPT             WSAENOPROTOOPT
#define EPROTONOSUPPORT         WSAEPROTONOSUPPORT
#define ESOCKTNOSUPPORT         WSAESOCKTNOSUPPORT
#define EOPNOTSUPP              WSAEOPNOTSUPP
#define EPFNOSUPPORT            WSAEPFNOSUPPORT
#define EAFNOSUPPORT            WSAEAFNOSUPPORT
#define EADDRINUSE              WSAEADDRINUSE
#define EADDRNOTAVAIL           WSAEADDRNOTAVAIL
#define ENETDOWN                WSAENETDOWN
#define ENETUNREACH             WSAENETUNREACH
#define ENETRESET               WSAENETRESET
#define ECONNABORTED            WSAECONNABORTED
#define ECONNRESET              WSAECONNRESET
#define ENOBUFS                 WSAENOBUFS
#define EISCONN                 WSAEISCONN
#define ENOTCONN                WSAENOTCONN
#define ESHUTDOWN               WSAESHUTDOWN
#define ETOOMANYREFS            WSAETOOMANYREFS
#define ETIMEDOUT               WSAETIMEDOUT
#define ECONNREFUSED            WSAECONNREFUSED
#define ELOOP                   WSAELOOP
#define ENAMETOOLONG            WSAENAMETOOLONG
#define EHOSTDOWN               WSAEHOSTDOWN
#define EHOSTUNREACH            WSAEHOSTUNREACH
#define ENOTEMPTY               WSAENOTEMPTY
#define EPROCLIM                WSAEUSERS
#define EDQUOT                  WSAEDQUOT
#define ESTALE                  WSAESTALE
#define EREMOTE                 WSAEREMOTE

/* Socket function prototypes */

#ifdef __cplusplus
extern "C" {
#endif

SOCKET PASCAL FAR accept (SOCKET s, struct sockaddr FAR *addr,
                          int FAR *addrlen);

int PASCAL FAR bind (SOCKET s, const struct sockaddr FAR *addr, int namelen);

int PASCAL FAR closesocket (SOCKET s);

int PASCAL FAR connect (SOCKET s, const struct sockaddr FAR *name, int namelen);

int PASCAL FAR ioctlsocket (SOCKET s, long cmd, u_long FAR *argp);

int PASCAL FAR getpeername (SOCKET s, struct sockaddr FAR *name,
                            int FAR * namelen);

int PASCAL FAR getsockname (SOCKET s, struct sockaddr FAR *name,
                            int FAR * namelen);

int PASCAL FAR getsockopt (SOCKET s, int level, int optname,
                           char FAR * optval, int FAR *optlen);

u_long PASCAL FAR htonl (u_long hostlong);

u_short PASCAL FAR htons (u_short hostshort);

unsigned long PASCAL FAR inet_addr (const char FAR * cp);

char FAR * PASCAL FAR inet_ntoa (struct in_addr in);

int PASCAL FAR listen (SOCKET s, int backlog);

u_long PASCAL FAR ntohl (u_long netlong);

u_short PASCAL FAR ntohs (u_short netshort);

int PASCAL FAR recv (SOCKET s, char FAR * buf, int len, int flags);

int PASCAL FAR recvfrom (SOCKET s, char FAR * buf, int len, int flags,
                         struct sockaddr FAR *from, int FAR * fromlen);

int PASCAL FAR select (int nfds, fd_set FAR *readfds, fd_set FAR *writefds,
                       fd_set FAR *exceptfds, const struct timeval FAR *timeout);

int PASCAL FAR send (SOCKET s, const char FAR * buf, int len, int flags);

int PASCAL FAR sendto (SOCKET s, const char FAR * buf, int len, int flags,
                       const struct sockaddr FAR *to, int tolen);

int PASCAL FAR setsockopt (SOCKET s, int level, int optname,
                           const char FAR * optval, int optlen);

int PASCAL FAR shutdown (SOCKET s, int how);

SOCKET PASCAL FAR socket (int af, int type, int protocol);

/* Database function prototypes */

struct hostent FAR * PASCAL FAR gethostbyaddr(const char FAR * addr,
                                              int len, int type);

struct hostent FAR * PASCAL FAR gethostbyname(const char FAR * name);

int PASCAL FAR gethostname (char FAR * name, int namelen);

struct servent FAR * PASCAL FAR getservbyport(int port, const char FAR * proto);

struct servent FAR * PASCAL FAR getservbyname(const char FAR * name,
                                              const char FAR * proto);

struct protoent FAR * PASCAL FAR getprotobynumber(int proto);

struct protoent FAR * PASCAL FAR getprotobyname(const char FAR * name);

/* Microsoft Windows Extension function prototypes */

int PASCAL FAR WSAStartup(WORD wVersionRequired, LPWSADATA lpWSAData);

int PASCAL FAR WSACleanup(void);

void PASCAL FAR WSASetLastError(int iError);

int PASCAL FAR WSAGetLastError(void);

BOOL PASCAL FAR WSAIsBlocking(void);

int PASCAL FAR WSAUnhookBlockingHook(void);

FARPROC PASCAL FAR WSASetBlockingHook(FARPROC lpBlockFunc);

int PASCAL FAR WSACancelBlockingCall(void);

HANDLE PASCAL FAR WSAAsyncGetServByName(HWND hWnd, u_int wMsg,
                                        const char FAR * name, 
                                        const char FAR * proto,
                                        char FAR * buf, int buflen);

HANDLE PASCAL FAR WSAAsyncGetServByPort(HWND hWnd, u_int wMsg, int port,
                                        const char FAR * proto, char FAR * buf,
                                        int buflen);

HANDLE PASCAL FAR WSAAsyncGetProtoByName(HWND hWnd, u_int wMsg,
                                         const char FAR * name, char FAR * buf,
                                         int buflen);

HANDLE PASCAL FAR WSAAsyncGetProtoByNumber(HWND hWnd, u_int wMsg,
                                           int number, char FAR * buf,
                                           int buflen);

HANDLE PASCAL FAR WSAAsyncGetHostByName(HWND hWnd, u_int wMsg,
                                        const char FAR * name, char FAR * buf,
                                        int buflen);

HANDLE PASCAL FAR WSAAsyncGetHostByAddr(HWND hWnd, u_int wMsg,
                                        const char FAR * addr, int len, int type,
                                        const char FAR * buf, int buflen);

int PASCAL FAR WSACancelAsyncRequest(HANDLE hAsyncTaskHandle);

int PASCAL FAR WSAAsyncSelect(SOCKET s, HWND hWnd, u_int wMsg,
                               long lEvent);

#ifdef __cplusplus
}
#endif

/* Microsoft Windows Extended data types */
typedef struct sockaddr SOCKADDR;
typedef struct sockaddr *PSOCKADDR;
typedef struct sockaddr FAR *LPSOCKADDR;

typedef struct sockaddr_in SOCKADDR_IN;
typedef struct sockaddr_in *PSOCKADDR_IN;
typedef struct sockaddr_in FAR *LPSOCKADDR_IN;

typedef struct linger LINGER;
typedef struct linger *PLINGER;
typedef struct linger FAR *LPLINGER;

typedef struct in_addr IN_ADDR;
typedef struct in_addr *PIN_ADDR;
typedef struct in_addr FAR *LPIN_ADDR;

typedef struct fd_set FD_SET;
typedef struct fd_set *PFD_SET;
typedef struct fd_set FAR *LPFD_SET;

typedef struct hostent HOSTENT;
typedef struct hostent *PHOSTENT;
typedef struct hostent FAR *LPHOSTENT;

typedef struct servent SERVENT;
typedef struct servent *PSERVENT;
typedef struct servent FAR *LPSERVENT;

typedef struct protoent PROTOENT;
typedef struct protoent *PPROTOENT;
typedef struct protoent FAR *LPPROTOENT;

typedef struct timeval TIMEVAL;
typedef struct timeval *PTIMEVAL;
typedef struct timeval FAR *LPTIMEVAL;

/*
 * Windows message parameter composition and decomposition
 * macros.
 *
 * WSAMAKEASYNCREPLY is intended for use by the Windows Sockets implementation
 * when constructing the response to a WSAAsyncGetXByY() routine.
 */
#define WSAMAKEASYNCREPLY(buflen,error)     MAKELONG(buflen,error)
/*
 * WSAMAKESELECTREPLY is intended for use by the Windows Sockets implementation
 * when constructing the response to WSAAsyncSelect().
 */
#define WSAMAKESELECTREPLY(event,error)     MAKELONG(event,error)
/*
 * WSAGETASYNCBUFLEN is intended for use by the Windows Sockets application
 * to extract the buffer length from the lParam in the response
 * to a WSAGetXByY().
 */
#define WSAGETASYNCBUFLEN(lParam)           LOWORD(lParam)
/*
 * WSAGETASYNCERROR is intended for use by the Windows Sockets application
 * to extract the error code from the lParam in the response
 * to a WSAGetXByY().
 */
#define WSAGETASYNCERROR(lParam)            HIWORD(lParam)
/*
 * WSAGETSELECTEVENT is intended for use by the Windows Sockets application
 * to extract the event code from the lParam in the response
 * to a WSAAsyncSelect().
 */
#define WSAGETSELECTEVENT(lParam)           LOWORD(lParam)
/*
 * WSAGETSELECTERROR is intended for use by the Windows Sockets application
 * to extract the error code from the lParam in the response
 * to a WSAAsyncSelect().
 */
#define WSAGETSELECTERROR(lParam)           HIWORD(lParam)

#endif  /* _WINSOCKAPI_ */

Notes for Windows Sockets Suppliers

Introduction

Windows Sockets Components

Multithreadedness and blocking routines.

Database Files

FD_ISSET

Error Codes

DLL Ordinal Numbers

Validation Suite


Introduction

A Windows Sockets implementation must implement ALL the functionality described in the Windows Sockets documentation. Validation of compliance is discussed in Validation Suite.

Windows Sockets Version 1.1 implementations must support both TCP and UDP type sockets. An implementation may support raw sockets (of type SOCK_RAW), but their use is deprecated.

Certain APIs documented above have special notes for Windows Sockets implementors. A Windows Sockets implementation should pay special attention to conforming to the API as documented. The Special Notes are provided for assistance and clarification.


Windows Sockets Components

Development Components

The Windows Sockets development components for use by Windows Sockets application developers will be provided by each Windows Sockets supplier. These Windows Sockets development components are:

Component			Description

------------------------------- ----------------------------------------------- Windows Sockets Documentation This document

WINSOCK.LIB file Windows Sockets API Import Library

WINSOCK.H file Windows Sockets Header File

NETDB.H file Berkeley Compatible Header File

ARPA/INET.H file Berkeley Compatible Header File

SYS/TIME.H file Berkeley Compatible Header File

SYS/SOCKET.H file Berkeley Compatible Header File

NETINET/IN.H file Berkeley Compatible Header File

Run Time Components

The run time component provided by each Windows Sockets supplier is:

Component			Description

------------------------------- ----------------------------------------------- WINSOCK.DLL The Windows Sockets API implementation DLL


Multithreadedness and blocking routines.

Data areas returned by, for example, the getXbyY() routines MUST be on a per thread basis.

Note that an application MUST be prevented from making multiple nested Windows Sockets function calls. Only one outstanding function call will be allowed for a particular task. Any Windows Sockets call performed when an existing blocking call is already outstanding will fail with an error code of WSAEINPROGRESS. There are two exceptions to this restriction: WSACancelBlockingCall() and WSAIsBlocking() may be called at any time. Windows Sockets suppliers should note that although preliminary drafts of this specification indicated that the restriction only applied to blocking function calls, and that it would be permissible to make non-blocking calls while a blocking call was in progress, this is no longer true.

Regarding the implementation of blocking routines, the solution in Windows Sockets is to simulate the blocking mechanism by having each routine call PeekMessage() as it waits for the completion of its operation. In anticipation of this, the function WSASetBlockingHook() is provided to allow the programmer to define a special routine to be called instead of the default PeekMessage() loop. The blocking hook functions are discussed in more detail in WSASetBlockingHook().


Database Files

The database routines in the getXbyY() family (gethostbyaddr(), etc.) were originally designed (in the first Berkeley UNIX releases) as mechanisms for looking up information in text databases. A Windows Sockets supplier may choose to employ local files OR a name service to provide some or all of this information. If local files exist, the format of the files must be identical to that used in BSD UNIX, allowing for the differences in text file formats.


FD_ISSET

It is necessary to implement the FD_ISSET Berkeley macro using a supporting function: __WSAFDIsSet(). It is the responsibility of a Windows Sockets implementation to make this available as part of the Windows Sockets API. Unlike the other functions exported by a Windows Sockets DLL, however, this function is not intended to be invoked directly by Windows Sockets applications: it should be used only to support the FD_ISSET macro. The source code for this function is listed below:

int FAR
__WSAFDIsSet(SOCKET fd, fd_set FAR *set)
{
    int i = set->count;

    while (i--)
	if (set->fd_array[i] == fd)
	    return 1;

    return 0;
}


Error Codes

In order to avoid conflict between various compiler environments Windows Sockets implementations MUST return the error codes listed in the API specification, using the manifest constants beginning with "WSA". The Berkeley-compatible error code definitions are provided solely for compatibility purposes for applications which are being ported from other platforms.


DLL Ordinal Numbers

The winsock.def file for use by every Windows Sockets implementation is as follows. Ordinal values starting at 1000 are reserved for Windows Sockets implementors to use for exporting private interfaces to their DLLs. A Windows Sockets implementation must not use any ordinals 999 and below except for those APIs listed below. An application which wishes to work with any Windows Sockets DLL must use only those routines listed below; using a private export makes an application dependent on a particular Windows Sockets implementation.

;  
;         File: winsock.def 
;       System: MS-Windows 3.x 
;      Summary: Module definition file for Windows Sockets DLL.  
;  

LIBRARY         WINSOCK         ; Application's module name 

DESCRIPTION     'BSD Socket API for Windows' 

EXETYPE         WINDOWS         ; required for all windows applications 

STUB            'WINSTUB.EXE'   ; generates error message if application 
                                ; is run without Windows 

;CODE can be FIXED in memory because of potential upcalls 
CODE            PRELOAD         FIXED 

;DATA must be SINGLE and at a FIXED location since this is a DLL 
DATA            PRELOAD         FIXED           SINGLE

HEAPSIZE        1024 
STACKSIZE       16384 

; All functions that will be called by any Windows routine 
; must be exported.  Any additional exports beyond those defined
; here must have ordinal numbers 1000 or above. 

EXPORTS 
        accept                         @1 
        bind                           @2 
        closesocket                    @3 
        connect                        @4 
        getpeername                    @5 
        getsockname                    @6 
        getsockopt                     @7 
        htonl                          @8 
        htons                          @9 
        inet_addr                      @10 
        inet_ntoa                      @11 
        ioctlsocket                    @12 
        listen                         @13 
        ntohl                          @14 
        ntohs                          @15 
        recv                           @16 
        recvfrom                       @17 
        select                         @18 
        send                           @19 
        sendto                         @20 
        setsockopt                     @21 
        shutdown                       @22 
        socket                         @23 

        gethostbyaddr                  @51 
        gethostbyname                  @52 
        getprotobyname                 @53 
        getprotobynumber               @54 
        getservbyname                  @55 
        getservbyport                  @56 
        gethostname                    @57

        WSAAsyncSelect                 @101 
        WSAAsyncGetHostByAddr          @102 
        WSAAsyncGetHostByName          @103 
        WSAAsyncGetProtoByNumber       @104 
        WSAAsyncGetProtoByName         @105 
        WSAAsyncGetServByPort          @106 
        WSAAsyncGetServByName          @107 
        WSACancelAsyncRequest          @108 
        WSASetBlockingHook             @109 
        WSAUnhookBlockingHook          @110 
        WSAGetLastError                @111 
        WSASetLastError                @112 
        WSACancelBlockingCall          @113 
        WSAIsBlocking                  @114 
        WSAStartup                     @115 
        WSACleanup                     @116 

        __WSAFDIsSet                   @151 

        WEP                            @500    RESIDENTNAME 

;eof 

Validation Suite

The Windows Sockets API Tester (WSAT) to ensure Windows Sockets compatibility between Windows Sockets DLL implementations is currently in beta test. This beta version includes functionality testing of the Windows Sockets interface and is supported by a comprehensive scripting language. The final version of WSAT will be available in Spring 1993. If you wish to receive the tester or more information on the beta, send email to wsat@microsoft.com.


For Further Reference

This specification is intended to cover the Windows Sockets interface to TCP/IP in detail. Many details of TCP/IP and Windows, however, are intentionally omitted in the interest of brevity, and this specification often assumes background knowledge of these topics. For more information, the following references may be helpful:

Braden, R.[1989], RFC 1122, Requirements for Internet Hosts--Communication Layers, Internet Engineering Task Force.

Comer, D. [1991], Internetworking with TCP/IP Volume I: Principles, Protocols, and Architecture, Prentice Hall, Englewood Cliffs, New Jersey.

Comer, D. and Stevens, D. [1991], Internetworking with TCP/IP Volume II: Design, Implementation, and Internals, Prentice Hall, Englewood Cliffs, New Jersey.

Comer, D. and Stevens, D. [1991], Internetworking with TCP/IP Volume III: Client-Server Programming and Applications, Prentice Hall, Englewood Cliffs, New Jersey.

Leffler, S. et al., An Advanced 4.3BSD Interprocess Communication Tutorial.

Petzold, C. [1992], Programming Windows 3.1, Microsoft Press, Redmond, Washington.

Stevens, W.R. [1990], Unix Network Programming, Prentice Hall, Englewood Cliffs, New Jersey.


Background Information


Origins of Windows Sockets

The Windows Sockets project had its origins in a Birds Of A Feather session held at Interop '91 in San Jose on October 10, 1991. A committee was established, and an intensive debate via email resulted in the creation of a first draft specification, which was largely based on submissions from JSB and NetManage. This draft, and issues arising from it, were debated at a committee meeting hosted by Microsoft in Redmond, WA on December 9, 1991. Following further email discussions, a working group was established to develop the specification into its current form.

The following people participated in the process as committee members, in working meetings, or in email review. The authors would like to thank everyone who participated in any way, and apologize in advance if we have omitted anyone.

Martin Hall	(Moderator) 	JSB Corporation		martinh@jsbus.com
Mark Towfiq	(Coordinator)	Microdyne Corporation	towfiq@microdyne.com
Geoff Arnold			Sun Microsystems, Inc.	geoff@east.sun.com
Alistair Banks			Microsoft		alistair@microsoft.com
Carl Beame			Beame & Whiteside	beame@mcmaster,ca
David Beaver			Microsoft		dbeaver@microsoft.com
Amatzia BenArtzi		NetManage, Inc.		amatzia@netmanage.com
Mark Beyer			Ungermann-Bass		mbeyer@ub.com
James Van Bokkelen		FTP Software		jbvb@ftp.com
Nelson Bolyard			Silicon Graphics, Inc.	nelson@sgi.com
Pat Bonner			Hewlett-Packard		p_bonner@cnd.hp.com
Isaac Chan			Microsoft		isaacc@microsoft.com
Nestor Fesas			Hughes LAN Systems	nestor@hls.com
Gary Gere			Gupta			ggere@gupta.com
Bill Hayes			Hewlett-Packard		billh@hpchdpc.cnd.hp.com
Hoek Law			Citicorp		law@dcc.tti.com
Paul Hill			MIT			pbh@athena.mit.edu
Graeme Le Roux			Moresdawn P/L		-
Terry Lister			Hewlett-Packard		tel@cnd.hp.com
Lee Murach			Network Research	lee@nrc.com
David Pool			Spry, Inc.		dave@spry.com
Brad Rice			Age			rice@age.com
Allen Rochkind			3Com			-
Henry Sanders			Microsoft		henrysa@microsoft.com
David Treadwell			Microsoft		davidtr@microsoft.com
Miles Wu			Wollongong		wu@twg.com
Boris Yanovsky			NetManage, Inc.		boris@netmanage.com
J Allard			Microsoft Corporation	jallard@microsoft.com

Legal Status of Windows Sockets

The copyright for the Windows Sockets specification is owned by the specification authors listed on the title page. Permission is granted to redistribute this specification in any form, provided that the contents of the specification are not modified. Windows Sockets implementors are encouraged to include this specification with their product documentation.

The Windows Sockets logo on the title page of this document is meant for use on both Windows Sockets implementations and for applications that use the Windows Sockets interface. Use of the logo is encouraged on packaging, documentation, collateral, and advertising. The logo is available on SunSite.UNC.Edu in /pub/micro/pc-stuff/ms-windows/winsock/winsock-1.1 as winsock.bmp. The suggested color for the logo's title bar is blue, the electrical socket grey, and the text and outline black.


The Story Behind the Windows Sockets Icon

(by Alistair Banks, Microsoft Corporation)

We thought we'd do a "Wind Sock" at one stage--but you try to get that into 32x32 bits! It would have had to look wavy and colorful, and... well, it just didn't work. Also, our graphics designers have "opinions" about the icons truly representing what they are--people would have thought this was "The colorful wavy tube specification 1.0!"

I tried to explain "API" "Programming Interface" to the artist--we ended up with toolbox icons with little flying windows.

Then we came to realise that we should be going after the shortened form of the name, rather the name in full... Windows Sockets... And so we went for that -- so she drew (now remember I'm English and you're probably American) "Windows Spanner", a.k.a. a socket wrench. In the U.S. you'd have been talking about the "Windows Socket spec" OK, but in England that would have been translatated as "Windows Spanner Spec 1.0" -- so we went to Electrical sockets -- well the first ones came out looking like "Windows Pignose Spec 1.0"!!!!

So how do you use 32x32, get an international electrical socket! You take the square type (American & English OK, Europe & Australia are too rounded)--you choose the American one, because it's on the wall in front of you (and it's more compact (but less safe, IMHO) and then you turn it upside down, thereby compromising its nationality!

[IMHO = "In My Humble Opinion"--ed.]