00index.txt *** The theoretical side of things allis.zip Allis' Ph.D. thesis: Searching for Solutions in Games and AI bsp_tree.zip BSP (binary space partitioning) trees by E.Edwards + code closed_1.zip Algorithm to create a closed surface from random points collide.zip Pixel-Precision Method for Detecting Sprite Collision 1.0 collisio.txt Collision Detection with Sectors - theory + source (C) connect4.zip A Knowledge-based Approach of Connect4 - White wins (Allis) evolutio.zip Intelligent Behavior Without AI: Evolutionary Approach - Kirby fatmap.txt Fast affine texture mapping - by Mats Byggmastar (C/asm) gomoku.zip Go-Moku (5-in-a-row) and Threat-Space Search - Black wins hexgrids.txt Hexagonal grids ieee_vr.zip Interactive Collision Detection - Philip Hubbard (8p) ifai_cyc.zip IF, AI and the confabulating-arranger model.. - J.Barger karmadoc.txt About 3D shading, zbuffer and textures - Jean Cardinal kohonen.ai Kohonen Network Algorithm - learning neural network intro lansd.zip R.Lansdale master's thesis: Texture Mapping and.. (177p) md4_rsa.zip MD4 Message-Digest Algorithm by R. Rivest (RFC 1186F) metrics.zip C Metrics package - cocomo,fp,mccabe,halstead, bibliography (C) mlgamego.zip Machine Learning, Game Play, and Go by D.Stoutamire spr_anim.zip A method for sprite animation by Richard Caners sprite.zip Microsoft Word document describing method to implement sprites strateg3.zip wargame strategy AI - Luppnow, Triemstra, Sommerlund tr_103.zip A Genetic Algorithm Tutorial by Darrell Whitley (38p) tr_105.zip Adjustable Gradient Filter for Volume Visualization - Goss (14) tr_120.zip Program Understanding - A Survey - Von Mayrhauser/Vans (32p) trees94.zip Representing Trees in Genetic Algorithms - Palmer/Kershenbaum 6 uncertai.zip Uncertainty in AI by S.Thomson - Bayesian networks in game AI