SciTech MGL Graphics Library Version 4.05 Known Problems and Things To Fix May 12 1998 Internal rendering functions ---------------------------- 1. Ellipse rendering is done using a new floating point DDA algorithm to avoid the overflow problems the old integer algorithm had. The ellipse code needs to be re-engineered with a new integer algorithm that wont sufffer from overflow. All the ellipse assembler functions are currently stubbed out and the emulated floating point routine is used. Although this routine is fast, the assembler integer routines would be faster if they were fixed. Microsoft Visual C++ 5.0 32-bit Windows support ----------------------------------------------- 1. The sample programs compiled fine from the command line with this compiler, however when the samples were runs that displayed a dialog box (such as the Game Framework BOUNCE program), the main dialog box never came back. This behaviour is strange and I dont recall this happening with the 4.2 version of the compiler. It is also strange because both Borland C++ 4.52 and Watcom C++ 10.6 and 11.0 all run these programs properly. I have not tried this building the program from an IDE file, so it could be something related to the command line build process. ---- END OF PROBLEMS.TXT ----