Date: Sat, 08 Oct 94 08:46:22 -0800 Subject: Radiosity: A Programmer's Perspective From: Ledalite@mindlink.bc.ca (Ledalite) So ... Radiosity: A Programmer's Perspective. To begin with, here's the bibliographical reference: Title: Radiosity: A Programmer's Perspective Author: Ian Ashdown Publisher: John Wiley & Sons, Inc. City: New York, NY Pages: 512 pages, softcover (included 3.5-inch diskette) Color plates: 12 Date: Scheduled for release November 2nd, 1994 ISBN: 0-471-30488-3 and the Table of Contents: Foreword .............................................. v Preface ............................................... vii Introduction .......................................... 1 PART I RADIOSITY MODELS LIGHT Chapter 1 Measuring Light .......................... 13 Chapter 2 Radiosity Theory ......................... 34 PART II TOOLS OF THE TRADE Chapter 3 Building an Environment .................. 57 Chapter 4 A Viewing System ......................... 135 PART III RADIOSITY AND REALISM Chapter 5 Form Factor Determination ................ 265 Chapter 6 Solving the Radiosity Equation ........... 374 Chapter 7 Meshing Strategies ....................... 427 Chapter 8 Lookiing to the Future ................... 446 Appendix A Photometric and Radiometric Definitions .. 463 Appendix B Memory-Management Issues ................. 468 Bibliography .......................................... 477 As for a brief description, here is the back cover copy: *************************************************************************** The first practical guide to creating stunningly realistic images on your PC using a new and exciting graphics technology called "radiosity." Once the exclusive domain of a handful of academic researchers working with high-powered graphics workstations, radiosity can now be used to create extremely realistic, true-color images using off-the-shelf personal computters. Radiosity offers the ability to accurately render diffuse reflections, color bleeding between surfaces, realistic shadows, and detailed shading within shadows. More than this, it can create photorealistic images that are impossible to achieve using conventional ray tracing techniques. This book offers programmers a unique opportunity to explore this technology in depth. "Radiosity: A Programmer's Perspective" provides step-by-step guidance for the development of a fully-functional, radiosity-based rendering program for Microsoft Windows and other graphical environments, including: * a detailed explanation of radiosity theory and its associated algorithms (no knowledge of higher mathematics required!) * complete, fully documented and compiler-independent C++ source code for HELIOS, a radiosity renderer for Microsoft Windows 3.1 and Windows NT. * an extensive guide to the computer graphics radiosity literature The accompanying diskette includes full C++ source code and executable programs that let you interactively experiment with radiosity methods while reading the book. Ian Ashdown, P.Eng. is a professional software engineer and lighting technology researcher. He is Research & Development Manager for Ledalite Architectural Products, Inc. and has written numerous articles for the C User's Journal, PC Techniques, Dr. Dobb's Journal, Embedded Systems Programming and other computer magazines. He is also the author of five academic papers on lighting research and computer graphics techniques. ************************************************************************ Ian Ashdown, P.Eng. Research & Development Manager Ledalite Architectural Products, Inc. 9087A - 198th Street Langley, B.C. V3A 4P8 Canada