BKWAYCLN.RVW %A Thurston %C 2801 John Street, Markham, Ontario, Canada L3R 1B4 %D 1991 %G 0-451-45101-5 %I Penguin/Signet/Roc %O U$4.50/C$5.50 %S BattleTech %T "Way of the Clans - Legend of the Jade Phoenix" This is volume one of the "Legend of the Jade Phoenix" in the "BattleTech" series. No, I did not get that confused. Not RoboTech, but BattleTech. You will not find BattleTech on the Saturday morning cartoons. (At least, I *assume* you won't: I didn't check.) BattleTech is a system of cooperative, interactive video games produced by Virtuality, FASA and/or Edison Brothers. BattleTech takes place at a sufficient distance from us in space and time that the authors must think the laws of logic no longer apply. Having run away from a dying civilization, the BattleTech "Clans" look forward to the day when they can fight their way back in and gift the remnant savages with that same civilizaiton. Or as much as they remember, anyway. One is reminded of the joke, "What is the difference between the Clans and yogurt? Yogurt has live culture." Civilization from the Clans would be a dubious gift, at best, since the Clans have discarded pretty much everything except war. Actually, the Clans don't know much about war, either. Basically, all they do is fight. Amongst themselves. In enormous, bidpedal fighting machines called BattleMechs (or Mechs, for short). About the technology implied by the Mechs, perhaps the less said, the better. They are, of course, subject to destruction, by minimally armed, and unarmoured, infantry, so the military economics of the devices lose right there. They vary tremendously in ability, without, it seems, any consequent costs. They use "long range missiles" -- at visible distances. In front plan, most look remarkably like "mutant gunfighters of the old west". The only other weapon, aside from some very standard sidearms, is a whip with a guided tip. (Apparently, the laws of physics don't apply, either.) The technical implausibilities of this book were not, however, the most striking feature. All the soft sciences come in for a beating, too. The Clans are intent upon retaking "inner space", so all effort and materials are directed towards that end. The goal is so worthy that any waste is evil. So, how do they train their young? By attrition. Only two or three percent of live births "graduate" to adulthood. There is a rigid caste system that restricts merit ranking. Unlike any historical warrior caste ruling class (except the Spartans, who didn't last long and were mainly mercenaries for the other Greek states), none of the Clan rulers have any extracurricular interests. All negotiations are conducted through combat. Groups of genetic clones develop different body structures and hair colour. Maybe this *is* from Saturday morning cartoons ... copyright Robert M. Slade, 1994 BKWAYCLN.RVW ====================== DECUS Canada Communications, Desktop, Education and Security group newsletters Editor and/or reviewer ROBERTS@decus.ca, RSlade@sfu.ca, Rob Slade at 1:153/733 BCVAXLUG ConVAXtion, Vancouver, BC, Oct. 13 & 14, 1994 contact vernc@decus.ca