** Announcing the release of XBoard and WinBoard, version 4.2.3 ** A new release of both XBoard and WinBoard is now available. Version 4.2.3 fixes a few bugs in the 4.2.2 release. See the ChangeLog entries below for details. You can get both programs from my Chess page on the World Wide Web. In addition, they should soon be available from GNU FTP sites. - http://www.tim-mann.org/chess.html - ftp://ftp.gnu.org/gnu/xboard/ - ftp://ftp.gnu.org/gnu/winboard/ XBoard is a graphical chessboard for the X Window System that can serve as a user interface for GNU Chess, Crafty, and other chess engines, for the Internet Chess Servers, and for electronic mail correspondence chess. XBoard can also be used by itself. It can read and write game files in PGN (portable game notation). WinBoard is a similar program for 32-bit Microsoft Windows. It includes all the major features of XBoard except email correspondence chess. Some known bugs and deficiencies in previous versions have not been addressed. It is not necessary to report your favorite bug again if you have reported it before, unless the ChangeLog erroneously says it has been fixed. Most known bugs, deficiencies, and suggestions received are now listed in the ToDo file. If you find a bug not listed there, please report it to me. --Tim Mann New ChangeLog entries: xboard/WinBoard 4.2.3 -- Mon Feb 19 19:55:05 PST 2001 Tim Mann * Bugfix: The error message "Variant X not supported by gnuchessx" formerly could pop up even in -ncp mode. * Fixed an xboard bug in premove highlighting. If you had HighlightLastMove turned on, premoves got highlighted in highlightSquareColor (yellow) instead of premoveHighlightColor (red). * Modified premove again. Now we are back to displaying the move locally immediately after sending it to the server, as in versions prior to 4.2.1. This is good because it lets you register your next premove sooner. As a better fix to the problem that the change in 4.2.1 had been trying to address, we now suppress animating the opponent's move if you have a premove reply pending. However, it's probably still a good idea for you to turn off AnimateMoves entirely if you are trying to play extremely fast games. * Removed an erroneous patch that left zombie chess engines around when both sigterm and reuse were turned off. (Bug was in xboard only, not winboard.) * Bugfix: loading a game with autostepping did not work for games with PGN result "*" (unfinished). This bug was introduced in 4.1.0, caused by some outdated code that was supposed to leave you in EditGame mode after loading an unfinished game. I fixed this, and also changed it to leave you in EditGame mode after loading *any* game, but without changing the tags to say it's an edited game. It's not really clear whether that is the best thing is to do here -- ideally, perhaps, the tags should change to say "edited game" if you actually make any changes, but that is harder to make work.